330 Prototype 4 (Vintage Prototype Challenge)
15.1k DEN12345
2.4 years ago
Auto Credit Based on Johnnyynf's Fictional Vintage Prototype Challenge! (closed)
The prototype for the can-Am race series. One-piece carbon fiber monocoque, titanium frame, magnesium lightweight wheels, V8 425hp engine. Currently, only prototype #4(there are no sponsor banners) has survived.
AG1 - canopy
AG2 - lights
AG8 - engine on/off
Specifications
Spotlights
- This craft is curated
- VeryUnprofession 1.5 years ago
General Characteristics
- Predecessor Fictional Vintage Prototype Challenge! (closed)
- Successors 2 airplane(s) +42 bonus
- Created On Windows
- Wingspan 8.0ft (2.4m)
- Length 16.8ft (5.1m)
- Height 4.1ft (1.3m)
- Empty Weight 3,069lbs (1,392kg)
- Loaded Weight 3,308lbs (1,500kg)
Performance
- Wing Loading 111.8lbs/ft2 (545.7kg/m2)
- Wing Area 29.6ft2 (2.8m2)
- Drag Points 2785
Parts
- Number of Parts 280
- Control Surfaces 0
- Performance Cost 1,226
The chassis you made is really good
thanks for checking
I re-upload my mig-21 you wana sea it btw nice car
Nice car bro👍👍
nice car
@Realplay396 no.
@DEN12345 You have a Discord?
@T8flightcrafts I didn't know earlier this "winermobile", but right, they are similar. 😆
oscar meyer winermobile?
Details: 7
good work, the dash looks simple but futuristic with a smooth body and still keeps the part count down. And the seat is pretty cool
and with proper front suspension.
Authenticity: 7
On one side, It's quite an unconventional build for a prototype/can-am car, on the other side it does have the futurism feel from the 60's. And the color scheme is pretty cool.
Design:7
Unconventional, but still pretty cool, maybe it can be shorter and narrower (too wide and long for a can-am car)
Drive:10
It drives really well
Well sprung and controlled spring, rotatable at a slower speed, and with slight and well-tuned aero, it's stable but still very drivable at higher speed.
and overall have a nice oversteer and understeer behavior
total:31
The camera position is very hard to get right without viewing it in VR. XML has been updated.
@AndrewGarrison yes, sure. Thanks! Moving the camera forward - more sense of speed - it's a cool idea.
P.S. The pilot of the car is horizontal(partly) seat, and the pilot of the aircraft is vertical seat. This is probably why such a camera visual imbalance in VR. My attempt was to set the camera to about the level of the car rider's helmet.
This is a really fun car in VR. I made some tweaks to make it a little easier in VR and uploaded as unlisted here. The steering wheel wasn't giving 100% throttle when pushed in and the camera was too far back. If you are okay with the tweaks, I could update your post's XML with those tweaks and curate this post. Would you be interested in that?
Cool design