I have been having a blast checking out your builds in VR. The creativity of this community never ceases to amaze me and looking at what you have built-in VR takes it to a whole new level. I know most of you don’t have access to SPVR yet, so I have been leaving comments when I notice something that might improve the VR experience. I hope I'm not coming across as rude! I'm really just trying to help and I'm learning as I see more in VR. Here are some tips and common issues I’ve noticed.
The biggest issue is scale. I know it’s hard to know how things will look in VR if you can’t strap on a headset and take a look for yourself, but I would suggest keeping the seat, joystick, and throttle parts at 100% scale to feel best in VR. I've seen several cockpits where things look very small and some where everything looks way too big. If you use the seat at 100% scale as your reference, it should help to create nicely sized cockpits. We will see what we can do to help with getting the scale right in a future update.
I’ve seen several cockpits that are too shallow on the y-axis which causes the seat to be too high. Everything else may look okay, but the seat might be as high as my chest and there’s no room in the cockpit for my legs, which feels a little strange in VR and can break the immersion somewhat.
EVERY FUNCTION SHOULD HAVE A SWITCH/BUTTON/CONTROL
Ideally, the player shouldn’t have to open the pop-up radial menu to enable an activation group. There should really be a switch, button, lever, etc in the cockpit for any function the craft is capable of doing.
LABELS OR TOOLTIPS TO DESCRIBE FUNCTION
Switches and buttons without labels next to them should make use of the tooltip property to explain their function. Also, a tooltip like "Activation Group 1" is not as helpful as something like "Jettison Weapons." For buttons that are cosmetic only and don’t have a function, something like “N/A” is helpful so the player knows it’s not supposed to do anything.
CRAFTS WITH WEAPONS
Add buttons somewhere in the cockpit for Next Target, Next Weapon, and Cycle Targeting Mode for crafts with weapons. It's extra nice when there’s a label part showing the currently selected weapon. Once again, this helps to keep the player out of the pop-up radial menu.
DON’T USE OLD COCKPIT PARTS
The old cockpit parts shouldn't be used if you're making an immersive cockpit. Use the new Flight Computer (tucked out of sight), as the primary cockpit and a first-person camera for the cockpit view. The new seat parts come bundled with a camera to help accomplish this.
Wheels are sometimes jittery on the Quest headset. This is because the Quest uses mobile Low-Quality Physics. We're investigating if we can do anything to improve this, but it might be worth testing your craft on a phone in low-quality physics to see how it behaves on the runway. If it is jittery, then one way to improve this is to add dead weight to the wheel assemblies.
TAKE HEED OF HAND POSE PREVIEWS
Check the hand pose preview on levers and other flight controls in the designer. I've noticed a lot of levers that are backward and it makes the player's hand appear backward when grabbed in VR.
I've seen several broken airspeed gauges that just spin and don't correctly report the airspeed. Not just airspeed, but other gauges as well. Ensure that you are selecting the Airspeed Gauge Type and not Face Type. Face Type should only be changed when you are doing something custom.
DON’T BE A DUMMY
Don't put a dummy in the cockpit seat because it can obstruct the view in VR.
If I notice more stuff, I’ll add it to the list above. Whenever we run across a craft that works well in VR, a curator will mark it as curated. This means that it will show up for players browsing crafts in SPVR. By default, players won’t be able to see non-curated crafts in SPVR, but if they log into their account they can download anything they want. We’re hoping to have a reasonable set of curated crafts by the time SPVR launches. To this aim, we are going double the points for every upvote a craft receives while it is curated. This is a limited-time offer and will only be in effect until SPVR is released.
UPLOAD NEW CRAFT XML
To make it easier to respond to feedback about your crafts, we are adding a way to upload new XML to an existing craft post. There will be a new Upload XML option just under the Edit link for your post. We'll even hold onto the previous versions in case you ever need them again for some reason. This should hopefully make it easier to respond to player feedback without needing to create a brand new post. I’m hoping to get this feature out later this week.