iOS beta is not out yet. I submitted to Apple late last night, and it can take two days or more for them to approve. I will let you know as soon as it's available. I'm also putting a post together about all of this.
@Dalton02 It took me a long time to get the iOS build ready, so I wasn't able to submit it until late last night. Apple reviews all builds, even beta builds, so I'm not sure how long it will take before it's ready. I've seen it take a couple days or more before.
@Gaben Thanks. That makes is much easier for us. I added an XML property to the piston that you can use to disable breaking. Since this is an advanced use, I didn't want to clutter up the UI, but this will be in the next update and you should be able to accomplish what you want to.
@CLOROXLORNANDSON From our point of view it makes no difference if it was you or your friend who made the racist posts. They came from that IP address. In order to protect the community, the only logical thing to do is ban the IP. We're not lifting the ban anytime soon, if ever.
@CyberDyneIndustries The hinge joint doesn't free spin, so if you set it to 0, then it's just a stiff joint. You can set it to 90 degrees and floppy and that's the closest you can do to get a free spin with the hinge joint.
@Brields95 No worries. Thanks for the feedback on the beta thread, we really appreciate all the testing everyone has done to help make the update as good as possible before release.
Okay, the prop engines should be fixed in the next update. The resizable wheels will not. Some parts will not support non-uniform scaling. Since this is an advanced XML modding feature, I'm not going to prevent this. Just something for you XML modders will need to know about.
@Brields95 Sorry, I guess we didn't respond to you directly on that thread, but we did see your comment. This morning, Philip implemented something pretty awesome for the next update that you are really going to like.
It just sets the traction to 100% for forward and sideways and hides the slider. The real purpose is to simplify the part properties and not make it so overwhelming at first glance.
@Meawk That sounds to me like a permission problem. If the game is unable to write the necessary files in that folder, it's probably failing to start correctly. Your output.log might be helpful. You can find that here:
@KillShot86 But I love Disney movies!
Thanks for the feedback. Are you playing on an iPad?
@AceSquadIndustries No beta for Kindle.
Hmm, I don't know. Maybe try clearing your Google Play cache? Also restart your device.
Congrats, @SpiritusRaptor! You've blown me away with your designs since the beginning and I'm so glad to see you break 100k.
@ThunderscreechEngineering Did you receive an email from Apple or TestFlight regarding the update?
Yep, the iOS beta should be out now.
@Tully2001 I don't know....I never tested those. The part scale is experimental, so use at your own risk!
@Upquark it's in addition to the other islands.
iOS beta is not out yet. I submitted to Apple late last night, and it can take two days or more for them to approve. I will let you know as soon as it's available. I'm also putting a post together about all of this.
iOS beta has not been approved by Apple yet. We are waiting for them to respond. I will post about all of this soon.
@WalrusAircraft yep, we are working with EUCL3D and hope to have this functionality in the next update in around a month or so.
You probably have some locations from a previous version in there. Can you delete them?
@Dalton02 It took me a long time to get the iOS build ready, so I wasn't able to submit it until late last night. Apple reviews all builds, even beta builds, so I'm not sure how long it will take before it's ready. I've seen it take a couple days or more before.
+1Please post the link directly to your pastebin. When you click Create New Paste it should give you a unique link it. Send us that link.
As long as you aren't using your alt accounts to upvote your own stuff, I don't mind it.
Wow, you are really persistent. I wrote you on reddit. Respond to me on there.
@Brields95 Here's a link to pastebin. It's just an easy way to share log files, code, or anything you want to "paste".
You would be splitting your reputation between two different accounts.
Please give us your log and we will investigate. You can find your log here:
You can share it with us via pastebin.
Note: Open the missile "silo" before launching the missiles. At first I just thought AG 2 was a self destruct button. Nice work on this!
@JMicah4 Can you elaborate a little bit on the piston lag? A link to an aircraft would be ideal if you can demonstrate the problem.
@AeroEngineering Next time you notice the lag, pop open the dev console and see if you are getting any errors.
@Gaben Thanks. That makes is much easier for us. I added an XML property to the piston that you can use to disable breaking. Since this is an advanced use, I didn't want to clutter up the UI, but this will be in the next update and you should be able to accomplish what you want to.
@CLOROXLORNANDSON From our point of view it makes no difference if it was you or your friend who made the racist posts. They came from that IP address. In order to protect the community, the only logical thing to do is ban the IP. We're not lifting the ban anytime soon, if ever.
@Gaben send me a link when you can, but education comes first!
Very cool. I fixed the hyperlink for you.
Thanks! This will be fixed in the next update.
When the piston is stressed too much, it will break after a small period of time. Give me a link so I can investigate. @TehDuck
They long to be.....close to you.
@CyberDyneIndustries The hinge joint doesn't free spin, so if you set it to 0, then it's just a stiff joint. You can set it to 90 degrees and floppy and that's the closest you can do to get a free spin with the hinge joint.
What are update rotors?@Gaben
@Brields95 No worries. Thanks for the feedback on the beta thread, we really appreciate all the testing everyone has done to help make the update as good as possible before release.
@Mod yep, I removed my comment because I had not read your description yet. I realized my comment made no sense.
Okay, the prop engines should be fixed in the next update. The resizable wheels will not. Some parts will not support non-uniform scaling. Since this is an advanced XML modding feature, I'm not going to prevent this. Just something for you XML modders will need to know about.
@TheLatentImage lol, sure.
@Brields95 Sorry, I guess we didn't respond to you directly on that thread, but we did see your comment. This morning, Philip implemented something pretty awesome for the next update that you are really going to like.
@Flightsonic Definitely not.
@TheLatentImage Good to hear. Great job on this build, very impressive!
Are you still having issues with this pulling to the left or right? I tried it out today and I'm not seeing any issues.
Thanks for the video! This should be fixed in the next version. If you still see it after the next update, please let me know.
Done! I have banned you for 5 days. Education comes first!
Hinge joints don't support free spin. Only the Rotator and Small Rotator do.
It just sets the traction to 100% for forward and sideways and hides the slider. The real purpose is to simplify the part properties and not make it so overwhelming at first glance.
@Flightsonic No, it has blown our expectations!
@WNP78 Okay, so things are working then?
@WNP78 okay, i'll try and take a look at this next week.
@Meawk That sounds to me like a permission problem. If the game is unable to write the necessary files in that folder, it's probably failing to start correctly. Your output.log might be helpful. You can find that here:
I would be interested in seeing that if you can share it with me via pastebin.
Very impressive
@WNP78 Our contact link at the bottom appears to be broken, but you can write us at games at jundroo.com.