411 AgentFox123 Comments

  • Synergy Prime 5.0 years ago

    This is a nice aircraft. Not only is it stable, but it is durable and agile for a plane of that speed.

    +6
  • Extremius ":P"-25 Quatron 5.7 years ago

    @Delphinos Besides, I am trying to be as good a plane designer as a certain designer duo that I look up to as role models in plane designing, so it is PLANE and SIMPLE

    +1
  • Delcom Tayr 'Abyad 6.0 years ago

    Delphinus? is that you? I was once Bronzewing

    +1
  • Fuel Systems Update Idea 7 months ago

    perhaps then it may be worth someone making a mod for it.

  • Fuel Systems Update Idea 8 months ago

    @AndrewGarrison @WNP78 @weebabyseamus @HellFireKoder @PhilipTarpley @AndrewGarrison

  • Jouto-Ude K-99J4 1.9 years ago

    @Delphinos
    I distinctly remember you telling me I had hidden talent that was yet to be released. This prove your point?

  • Variables don't work 1.9 years ago

    @KDnotSpy I put up a new variable, named "HookActivator" as you said, plugged ArrestHook in the Expression side, if that's what you meant, then plugged "HookActivator" into the switch and "ArrestHook" into the arresting hook, from what you described, but it still didn't work

  • Variables don't work 1.9 years ago

    @Phoebe input? I plugged a custom name into a switch

  • Variables don't work 1.9 years ago

    @KDnotSpy to do that where? in the variables input?

  • Sierra U1(NEEDS FIXING) 2.1 years ago

    I fixed your plane. Better version is here. https://www.simpleplanes.com/a/k85YkG/Sierra-U1NEEDS-FIXING

  • Sierra U-1 2.1 years ago

    Hope you enjoy the fix, @Pubsiena!

  • Realization about Wing Guns.. 2.3 years ago

    @DragonAerotech not exactly as realistic, but it would work if you shoot continuously at your target

  • Realization about Wing Guns.. 2.3 years ago

    @DragonAerotech I simply set the burst count in my guns to the realistic limit, and set the reload time to be the same as the gauge, and any cannons would be set to double the gauge, albeit setting it to the nearest whole number. for instance, 7.62mm, 7.7, 7.92 mm would equal 8 seconds before firing, 12.7 and 13mm would equal 13 seconds, 20mm cannon would equal 40 seconds, and 30mm would equal 60 seconds.

  • Funky Trees! 2.3 years ago

    @LobsterBisque128 Actually, I think it actually works well, if I have a second light in there that would go off if the aircraft is within 5 and -5 degrees of the target, though I might tighten the lead value to be more accurate

  • Funky Trees! 2.3 years ago

    @LobsterBisque128 It works up to a point, it seems to only work when I am right above the target aircraft and attacking it from behind.

  • Funky Trees! 2.3 years ago

    @LobsterBisque128 Yes, and including the roll angle of my aircraft and bullet velocity

  • Funky Trees! 2.3 years ago

    Is there a way that a beacon light can be used to indicate proper ballistic deflection in simpleplanes, as in: If your aircraft has the right aim angle relative to the target, a light would go off? I am trying to make a ballistic deflection sight for a fictional WWII era plane.

  • Funky Trees! 2.6 years ago

    Is there a way to have a detacher fire when the aircraft is critically damaged(as in to allow for a detacher to eject a pilot ragdoll if the pilot is still undamaged)?

  • Fuselage Calculation 4.1 years ago

    so if I get this right, it's r=.125(.25(S1-S2)), where S1 is the h/w of the front and S2 is the h/w of the back?

  • Fuselage Calculation 4.1 years ago

    @ArcturusAerospace As in, The diameter of the fuselage in relation to the length to make the rise/run to make the fuselage level at the side that I want the rise run in the direction of

  • Extremius Ultra Silent Fighter 4.6 years ago

    XML modding XD anyways, the car engine(Which is what makes the noise instead of the propellor) is also used to power a minipropellor engine which acts as a booster to the "Electric Motors", to simulate the higher voltage being given to the electric motors than the batteries. Sorry about the lack of inclusion of the minipropellor

  • A more detailed P-51 Mustang 5.1 years ago

    Hey, @AndrewGarrison , Whaddya think of THIS as a more detailed version of the default plane?

  • Delcom 56 Super Six 5.2 years ago

    @Delphinos you pop out epic designs like a machine!

  • New XML properties 5.2 years ago

    @Egorka2001 Thanks, but I realized I didn't need such

  • 1.8 should have sub parts 5.4 years ago

    even the torpedoes would disappear at periscope depth(50 feet under)

  • You know you are a pro when... 5.7 years ago

    Landed on a destroyer. TvT

  • New XML properties 5.7 years ago

    @WNP78 I am trying to make a semitransparent ball using a mod to XML mod, and I have no idea what the transparency property is....

  • Thought of a neat idea. 5.7 years ago

    @CleverchesyTM How do I do that (In response to the I think you can xml transparent blocks)

  • Extremius ":P"-25 Quatron 5.7 years ago

    @Delphinos As in the elegance to the designs?

  • Extremius ":P"-25 Quatron 5.7 years ago

    @Delphinos Oh I see

  • Extremius ":P"-25 Quatron 5.7 years ago

    @Delphinos Besides, Mine do look partway like you coulda built them, yes?

  • Extremius ":P"-25 Quatron 5.7 years ago

    @Delphinos Hey! As your bio says, I may not be the best but I ain't like the rest

  • Extremius ":P"-25 Quatron 5.7 years ago

    Pretty cool though, eh? This is the first boxwing I built....so

  • Extremius ":P"-25 Quatron 5.7 years ago

    It actually seems kinda pretty

  • Extremius ":P"-25 Quatron 5.7 years ago

    @Delphinos I think I remember one of your designs being a boxwing, so I tried coming up with one of my own on similar features

  • E3-LD16 5.8 years ago

    Why it looks so much like the O4-LD6 is because the E3 LD16 came beforehand, it was originally meant to have a shell over the frame to give a sleek and elegant design and to increase durability as well

  • Asterozoa 5.8 years ago

    Nice
    it looks sweet!

  • XML mod requests open 5.8 years ago

    you wanted a real big missile? here's a couple. I had to eliminate the mass for it...but Here it is

  • XML mod requests open 5.8 years ago

    or BulletScale, whichever works

  • XML mod requests open 5.8 years ago

    @Rawhide Use bulletScale

  • Independance Class Fighter 5.8 years ago

    Xml modding...managed to find a mod that enabled me to mod ingame

  • Dornier DO-17z 6.0 years ago

    didn't I use fuselage blocks?

  • Improved de Havilland DH-98 Mosquito by AgentFox123 6.0 years ago

    Nice, I intended thicker blades, cause more surface area, the more surface area on a propellor, the more thrust. but it deserves an upvote nonetheless

  • Improved de Havilland DH-98 Mosquito by AgentFox123 6.0 years ago

    Let's see how it works

  • Weightless xml request 6.0 years ago

    what about a weightless fuselage inlet?

  • Dornier DO-17z 6.0 years ago

    but perhaps you may be onto something

  • Dornier DO-17z 6.0 years ago

    I did try making it a replica of the real thing so.....
    @breitling

  • Delcom Dhu-Al-Fiqar 6.0 years ago

    boost makes it very agile, it is fast....I like it!

  • Nokia N8 6.0 years ago

    a phone bomb....XD

  • Delcom Mega-01 6.0 years ago

    That is just glorious....just.... imagine wing guns covering all that wing..........wave of death...X'D