Ooh, the Bewilderbeast! This should be sufficiently awesome, can't wait to see how it ends up! I wonder if anyone has ever made CloudJumper here, if not then I'm sure you could, if you ever need another idea for future stuff
This is really nice, and super low part count for how nice it looks too! I must ask however, what on earth is going on with the control surfaces? Why are they assigned to Kazuha, Luminent, Aether, and Canadian? Why is yaw "AetherFromCanada"?? Genuinely what the hell does this even mean, and how does it actually function and/or work properly in the first place?
silly bot account, this is the SimplePlanes website! You won't accomplish anything here, try Facebook or the Instagram comment section instead. There, lies far more gullible people, surely you'll get a few of 'em. Safe travels!
This is so clean and smooth looking, even moreso than the actual SU-57 to some extent. What an absolutely gorgeous replica of an absolutely gorgeous plane, I can tell hundreds of hours of work went into making this. Wish I could fly it, but 10,000 performance cost says otherwise lol. Possibly one of the best SU-57 Felons on the entire website.
Very boring video to watch, 2/10 content here. Atleast I got there in the end, this coding language is not something my brain is capable of fully understanding.
@SILVERPANZER ok so, I really kinda just don't understand how FT work at all, like idk where to put the text that I want to make disappear in the code, what else to put in said code to make it work properly, etc. All I can figure out is that "00" changes when I set Activator? to Activate1 and then use AG-1, but the code stays visible on the label
@PPLLAANNEE that would make sense I guess. It's just that, for VR purposes, the maximum rotator speed without using overload isn't nearly as fast as a person can turn their head, so the HUD would end up lagging behind where the pilot has their head turned. Of course it would catch up within likely less than a second, but still.
@126 I've actually used these before on one of my boats, oddly enough they work pretty well for creating realistic buoyancy if you place them strategically
All the parts connected to the rotators including the rotators themselves have zero mass and zero drag calculations, the text labels shouldn't even be interacting with anything in the first place, yet when I turn the camera (rotator movement is linked to camera movement) the aircraft gets shoved around as if there's some kind of mass vectoring happening. I seriously don't understand what bizarre SimplePlanes physics phenomenon is happening for this to be occurring, it can't be the torque of the rotators moving the entire plane, right?
@OoooP
@Smilodon7007
The rockets can't be fired, there's singular rockets on the build that are there simply for visual purpose, and despite the fact that they appear in the weapons menu, they are entirely inert and cannot be used.
Maneuverability isn't great, nor is the view out of the cockpit, the glass is way too opaque. Despite having floats, the plane cannot take off from water, as it can't gain enough speed to overcome the water's surface tension. Also since the cleaver missile touches the water if you spawn in the water, it becomes inoperable; for some reason in SimplePlanes, if a missile touches water before it's been launched, its rocket engine becomes entirely dysfunctional, and does not ignite upon being fired. Flares look cool, though.
This sounds very similar to how the advanced propulsion systems on some UFO's function, really interesting read. May have to consider remembering this for, uhh... lore reasons. Yeah, that.
@Samair I make it in a small scale first, and then scale it back up to the size it's supposed to be. It's a lot of trial and error, making things while it's small, and then scaling it up to the appropriate size to see if it still works and functions properly. Also it's ideal to remove drag calculations and set the drag scale to 0 on all parts with these enormous creations, so that the game doesn't just crash immediately upon loading in the creation.
@Chaosblackdragon21 hey man idk if you even check this site or do much here anymore, but I've been getting more active recently and I might think about making more RainWorld stuff. I've actually been working on a Void Worm for about a couple days now, so maybe if i ever do more RainWorld stuff I'll make a vulture, which could be fun
@BagelPlane I have done this before though, with this plane even if I use structural wings and set them to have control surfaces, the wings still flap around and cause the aircraft to jitter. There's seemingly no way to surpass this limit.
@Dracul0Anderson so basically, I used structural wings, and edited their overload to give them control surfaces. I then gave them 0.1 mass, also using overload, so they wouldn't sag too much. It also helps a lot to make sure every attachment point on the wing is attached to something, to ensure no part of the wing is loose. The actual wing parts themselves are rather big, but again, using overload, I scaled them down to be smaller. This edits their physical and visual size, but it does not affect the amount of lift they produce, meaning they produce a lot of life still, despite being about the same size as the default primary wing.
@NaoDorime no.
what on earth is going on with the water in your thumbnail screenshot
Epic
@winterro epic
@126 It was just doing that naturally, not sure why but it made for a better moment than I expected
Ooh, the Bewilderbeast! This should be sufficiently awesome, can't wait to see how it ends up! I wonder if anyone has ever made CloudJumper here, if not then I'm sure you could, if you ever need another idea for future stuff
This is really nice, and super low part count for how nice it looks too! I must ask however, what on earth is going on with the control surfaces? Why are they assigned to Kazuha, Luminent, Aether, and Canadian? Why is yaw "AetherFromCanada"?? Genuinely what the hell does this even mean, and how does it actually function and/or work properly in the first place?
Good lord
@jamesPLANESii wasn't your jet stream record like 26,000 or something??
b'dum tiss
I like it, pretty cool
this is really neat, love seeing unique stuff
jus a slighhhtt dent in da bacc
silly bot account, this is the SimplePlanes website! You won't accomplish anything here, try Facebook or the Instagram comment section instead. There, lies far more gullible people, surely you'll get a few of 'em. Safe travels!
He is speaking the language of the gods
the car
speeeeeeeeeeeen
This is so clean and smooth looking, even moreso than the actual SU-57 to some extent. What an absolutely gorgeous replica of an absolutely gorgeous plane, I can tell hundreds of hours of work went into making this. Wish I could fly it, but 10,000 performance cost says otherwise lol. Possibly one of the best SU-57 Felons on the entire website.
https://en.m.wikipedia.org/wiki/GBU-43/B_MOAB
Has a very strong vaporwave aesthetic, and I'm an absolute sucker for vaporwave.
This is really cool, I really love that SimplePlanes' wind physics is realistic enough that sailing ships can actually function like they would irl.
I like this, it's kinda cute. Very shaped.
Very boring video to watch, 2/10 content here. Atleast I got there in the end, this coding language is not something my brain is capable of fully understanding.
@SILVERPANZER ok so, I really kinda just don't understand how FT work at all, like idk where to put the text that I want to make disappear in the code, what else to put in said code to make it work properly, etc. All I can figure out is that "00" changes when I set Activator? to Activate1 and then use AG-1, but the code stays visible on the label
@126 boat
@PPLLAANNEE that would make sense I guess. It's just that, for VR purposes, the maximum rotator speed without using overload isn't nearly as fast as a person can turn their head, so the HUD would end up lagging behind where the pilot has their head turned. Of course it would catch up within likely less than a second, but still.
Visual representation of my sanity slowly but surely crumbling apart 😀
@126 I've actually used these before on one of my boats, oddly enough they work pretty well for creating realistic buoyancy if you place them strategically
All the parts connected to the rotators including the rotators themselves have zero mass and zero drag calculations, the text labels shouldn't even be interacting with anything in the first place, yet when I turn the camera (rotator movement is linked to camera movement) the aircraft gets shoved around as if there's some kind of mass vectoring happening. I seriously don't understand what bizarre SimplePlanes physics phenomenon is happening for this to be occurring, it can't be the torque of the rotators moving the entire plane, right?
This is beautiful, instant favorite
Good phanter
@OoooP
@Smilodon7007
The rockets can't be fired, there's singular rockets on the build that are there simply for visual purpose, and despite the fact that they appear in the weapons menu, they are entirely inert and cannot be used.
Probably either my Max Holtzem livery Pfalz D.IIIa, or my BirchWood Behemoth flying aircraft carrier.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Wow, easily one of the most creatively bizarre methods of propulsion I've ever seen in this game. Really neat and fun concept!
Maneuverability isn't great, nor is the view out of the cockpit, the glass is way too opaque. Despite having floats, the plane cannot take off from water, as it can't gain enough speed to overcome the water's surface tension. Also since the cleaver missile touches the water if you spawn in the water, it becomes inoperable; for some reason in SimplePlanes, if a missile touches water before it's been launched, its rocket engine becomes entirely dysfunctional, and does not ignite upon being fired. Flares look cool, though.
One time I was trying to dance with my sister, I was like four and she was two and I dropped her and she wouldn't stop crying for like an hour lmao
why I still remember this despite it being literally almost two decades ago is beyond me.
This sounds very similar to how the advanced propulsion systems on some UFO's function, really interesting read. May have to consider remembering this for, uhh... lore reasons. Yeah, that.
This is SICK!!
@winterro this is genius!
@L1nus Bro we are already there, I give it like five years maximum
Ughhhhh it's so cursed but it actually looks really cool, I love hate it
this is awesome
@Samair I make it in a small scale first, and then scale it back up to the size it's supposed to be. It's a lot of trial and error, making things while it's small, and then scaling it up to the appropriate size to see if it still works and functions properly. Also it's ideal to remove drag calculations and set the drag scale to 0 on all parts with these enormous creations, so that the game doesn't just crash immediately upon loading in the creation.
@TheAviator77 Horsham air museum in Pennsylvania
@Chaosblackdragon21 hey man idk if you even check this site or do much here anymore, but I've been getting more active recently and I might think about making more RainWorld stuff. I've actually been working on a Void Worm for about a couple days now, so maybe if i ever do more RainWorld stuff I'll make a vulture, which could be fun
@BagelPlane I have done this before though, with this plane even if I use structural wings and set them to have control surfaces, the wings still flap around and cause the aircraft to jitter. There's seemingly no way to surpass this limit.
@Dracul0Anderson so basically, I used structural wings, and edited their overload to give them control surfaces. I then gave them 0.1 mass, also using overload, so they wouldn't sag too much. It also helps a lot to make sure every attachment point on the wing is attached to something, to ensure no part of the wing is loose. The actual wing parts themselves are rather big, but again, using overload, I scaled them down to be smaller. This edits their physical and visual size, but it does not affect the amount of lift they produce, meaning they produce a lot of life still, despite being about the same size as the default primary wing.
That looks so damn clean and smooth, no seams or breaks in the shape at all!
of course baconeggs spotlighted this, nearly nine years after it was posted lmao