This is genuinely one of the more incredible non-vehicle things I think I've ever seen here, absolutely stunning work here! What an amazing way to exploit game mechanics and seemingly nonexistent limitations, I love this so much
This is pretty neat, I love the four engine layout with thrust vectoring. Really cool looking, but it feels underpowered regarding thrust. Increasing the engine power multiplier to 5 helped I think, feels much nicer to fly afterwards. Oh also, the last two AIM-9's fail to separate from their hardpoint when fired, which isn't exactly ideal. Otherwise, pretty cool aircraft!
silly bot account, this is the SimplePlanes website! You won't accomplish anything here, try Facebook or the Instagram comment section instead. There, lies far more gullible people, surely you'll get a few of 'em. Safe travels!
This is so clean and smooth looking, even moreso than the actual SU-57 to some extent. What an absolutely gorgeous replica of an absolutely gorgeous plane, I can tell hundreds of hours of work went into making this. Wish I could fly it, but 10,000 performance cost says otherwise lol. Possibly one of the best SU-57 Felons on the entire website.
Realistic water graphics, akin to what PC currently has and what SR2 has, just better. Because SP2 go brrrrrt. Additionally, in-game support and tips regarding funky trees for those who are new to the language, or just straight up don't understand any of it, would be great to help more people understand and learn. Many other things already mentioned by comments below this one, tank treads could be neat to have along with customizations for said treads. More realistic rotators that actually abide by the real laws of physics would be great. Wing physics that don't bug out, i.e. jittering uncontrollably past certain speeds despite having zero mass or drag physics enabled. Custom sound files would be awesome, being able to make and upload your own sounds to a preset to be used in your creation would be so cool. Better optimization of everything would be quite convenient as well, of course. Can't think of anything else atm.
Very boring video to watch, 2/10 content here. Atleast I got there in the end, this coding language is not something my brain is capable of fully understanding.
@SILVERPANZER ok so, I really kinda just don't understand how FT work at all, like idk where to put the text that I want to make disappear in the code, what else to put in said code to make it work properly, etc. All I can figure out is that "00" changes when I set Activator? to Activate1 and then use AG-1, but the code stays visible on the label
Trust me, the very large majority of us are trashy and rude when we're in our early teens. That's not to say your experiences are invalid, just that we all did the same shit, and there's no need to make a fuss over it.
I'm really sorry to hear about the data loss, god that sucks so much. I do hope you can find a better frame of mind, in the meantime this here is ridiculously cool. I absolutely loved your first rendition of the sleeper moth, and this one is just as awesome if not even more!! The way it moves is so biological and natural looking, you've always been super good at making your builds have really fluent movement. I will definitely be adding this to my favorites, you deserve all the positive attention you can get at this point.
@PPLLAANNEE that would make sense I guess. It's just that, for VR purposes, the maximum rotator speed without using overload isn't nearly as fast as a person can turn their head, so the HUD would end up lagging behind where the pilot has their head turned. Of course it would catch up within likely less than a second, but still.
@126 I've actually used these before on one of my boats, oddly enough they work pretty well for creating realistic buoyancy if you place them strategically
@Rjenteissussy yeahhh, disabled aircraft collisions already. Still does the thing, have no idea why it would do anything at all. Even less of a clue why it's doing what it's currently doing.
All the parts connected to the rotators including the rotators themselves have zero mass and zero drag calculations, the text labels shouldn't even be interacting with anything in the first place, yet when I turn the camera (rotator movement is linked to camera movement) the aircraft gets shoved around as if there's some kind of mass vectoring happening. I seriously don't understand what bizarre SimplePlanes physics phenomenon is happening for this to be occurring, it can't be the torque of the rotators moving the entire plane, right?
1,400 parts is honestly kinda average as far as mobile devices go anymore. My old ass iPhone 7 could run over a thousand parts, and my current slightly less old iPhone 12 can run over two thousand without much trouble, even at max graphics settings. Despite this, I do enjoy the simpler builds, to some extent even more than the super detailed and complex ones. They tend to be more fun to use, actually. Well, most of the time. Looking forward to this!
@OoooP
@Smilodon7007
The rockets can't be fired, there's singular rockets on the build that are there simply for visual purpose, and despite the fact that they appear in the weapons menu, they are entirely inert and cannot be used.
Maneuverability isn't great, nor is the view out of the cockpit, the glass is way too opaque. Despite having floats, the plane cannot take off from water, as it can't gain enough speed to overcome the water's surface tension. Also since the cleaver missile touches the water if you spawn in the water, it becomes inoperable; for some reason in SimplePlanes, if a missile touches water before it's been launched, its rocket engine becomes entirely dysfunctional, and does not ignite upon being fired. Flares look cool, though.
Really nice simple Yak-38, great visual fidelity for such a low part count. Flies like a dream, VTOL is super easy and fun to use. Armament is a little curious, smaller dumb bombs and/or perhaps Air to Air Missiles may have worked better, but overall this is a very pleasant build.
This sounds very similar to how the advanced propulsion systems on some UFO's function, really interesting read. May have to consider remembering this for, uhh... lore reasons. Yeah, that.
I like it, pretty cool
this is really neat, love seeing unique stuff
This is genuinely one of the more incredible non-vehicle things I think I've ever seen here, absolutely stunning work here! What an amazing way to exploit game mechanics and seemingly nonexistent limitations, I love this so much
+1jus a slighhhtt dent in da bacc
This is pretty neat, I love the four engine layout with thrust vectoring. Really cool looking, but it feels underpowered regarding thrust. Increasing the engine power multiplier to 5 helped I think, feels much nicer to fly afterwards. Oh also, the last two AIM-9's fail to separate from their hardpoint when fired, which isn't exactly ideal. Otherwise, pretty cool aircraft!
+1silly bot account, this is the SimplePlanes website! You won't accomplish anything here, try Facebook or the Instagram comment section instead. There, lies far more gullible people, surely you'll get a few of 'em. Safe travels!
He is speaking the language of the gods
I like it, feels realistic. Like something that would eventually become real.
+1the car
speeeeeeeeeeeen
DAD GUM THEY DUN HIT THE PENTAGAWN!!!🗣️🗣️🗣️
+2Absolutely SICK work here, both on the ADFX-01 and the choreography/cinematics of the trailer you've made for it!!
+1This is so clean and smooth looking, even moreso than the actual SU-57 to some extent. What an absolutely gorgeous replica of an absolutely gorgeous plane, I can tell hundreds of hours of work went into making this. Wish I could fly it, but 10,000 performance cost says otherwise lol. Possibly one of the best SU-57 Felons on the entire website.
https://en.m.wikipedia.org/wiki/GBU-43/B_MOAB
Has a very strong vaporwave aesthetic, and I'm an absolute sucker for vaporwave.
man this website is certainly mind blowing at times
+1Wow, your Orca is looking absolutely beautiful, the amount of design changes it's gone through is amazing. Spectacular flying!
+2This is really well made, great Kingtiger!
+2epic
+1Realistic water graphics, akin to what PC currently has and what SR2 has, just better. Because SP2 go brrrrrt. Additionally, in-game support and tips regarding funky trees for those who are new to the language, or just straight up don't understand any of it, would be great to help more people understand and learn. Many other things already mentioned by comments below this one, tank treads could be neat to have along with customizations for said treads. More realistic rotators that actually abide by the real laws of physics would be great. Wing physics that don't bug out, i.e. jittering uncontrollably past certain speeds despite having zero mass or drag physics enabled. Custom sound files would be awesome, being able to make and upload your own sounds to a preset to be used in your creation would be so cool. Better optimization of everything would be quite convenient as well, of course. Can't think of anything else atm.
+6This is really cool, I really love that SimplePlanes' wind physics is realistic enough that sailing ships can actually function like they would irl.
I like this, it's kinda cute. Very shaped.
Nice cinematics, although the mouse being visible is a little distracting
+1Very boring video to watch, 2/10 content here. Atleast I got there in the end, this coding language is not something my brain is capable of fully understanding.
@SILVERPANZER ok so, I really kinda just don't understand how FT work at all, like idk where to put the text that I want to make disappear in the code, what else to put in said code to make it work properly, etc. All I can figure out is that "00" changes when I set Activator? to Activate1 and then use AG-1, but the code stays visible on the label
I was actually just doing exactly this a few minutes ago, as it turns out the auto aim turrets don't quite aim properly
+1@126 boat
Pfft, oh well!
Trust me, the very large majority of us are trashy and rude when we're in our early teens. That's not to say your experiences are invalid, just that we all did the same shit, and there's no need to make a fuss over it.
You're all good.
+2Oh my goodness😭
+1I'm really sorry to hear about the data loss, god that sucks so much. I do hope you can find a better frame of mind, in the meantime this here is ridiculously cool. I absolutely loved your first rendition of the sleeper moth, and this one is just as awesome if not even more!! The way it moves is so biological and natural looking, you've always been super good at making your builds have really fluent movement. I will definitely be adding this to my favorites, you deserve all the positive attention you can get at this point.
+1@PPLLAANNEE that would make sense I guess. It's just that, for VR purposes, the maximum rotator speed without using overload isn't nearly as fast as a person can turn their head, so the HUD would end up lagging behind where the pilot has their head turned. Of course it would catch up within likely less than a second, but still.
nice little plane
+1Visual representation of my sanity slowly but surely crumbling apart 😀
@126 I've actually used these before on one of my boats, oddly enough they work pretty well for creating realistic buoyancy if you place them strategically
@Rjenteissussy yeahhh, disabled aircraft collisions already. Still does the thing, have no idea why it would do anything at all. Even less of a clue why it's doing what it's currently doing.
+1All the parts connected to the rotators including the rotators themselves have zero mass and zero drag calculations, the text labels shouldn't even be interacting with anything in the first place, yet when I turn the camera (rotator movement is linked to camera movement) the aircraft gets shoved around as if there's some kind of mass vectoring happening. I seriously don't understand what bizarre SimplePlanes physics phenomenon is happening for this to be occurring, it can't be the torque of the rotators moving the entire plane, right?
This is beautiful, instant favorite
Good phanter
1,400 parts is honestly kinda average as far as mobile devices go anymore. My old ass iPhone 7 could run over a thousand parts, and my current slightly less old iPhone 12 can run over two thousand without much trouble, even at max graphics settings. Despite this, I do enjoy the simpler builds, to some extent even more than the super detailed and complex ones. They tend to be more fun to use, actually. Well, most of the time. Looking forward to this!
+1@OoooP
@Smilodon7007
The rockets can't be fired, there's singular rockets on the build that are there simply for visual purpose, and despite the fact that they appear in the weapons menu, they are entirely inert and cannot be used.
Probably either my Max Holtzem livery Pfalz D.IIIa, or my BirchWood Behemoth flying aircraft carrier.
Fun, it's like F-104 Starfighter meets SR-71 Blackbird.
+3AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Wow, easily one of the most creatively bizarre methods of propulsion I've ever seen in this game. Really neat and fun concept!
Maneuverability isn't great, nor is the view out of the cockpit, the glass is way too opaque. Despite having floats, the plane cannot take off from water, as it can't gain enough speed to overcome the water's surface tension. Also since the cleaver missile touches the water if you spawn in the water, it becomes inoperable; for some reason in SimplePlanes, if a missile touches water before it's been launched, its rocket engine becomes entirely dysfunctional, and does not ignite upon being fired. Flares look cool, though.
Really nice simple Yak-38, great visual fidelity for such a low part count. Flies like a dream, VTOL is super easy and fun to use. Armament is a little curious, smaller dumb bombs and/or perhaps Air to Air Missiles may have worked better, but overall this is a very pleasant build.
+1This is pretty awesome! Love the way you did the aiming for the nose cannon, fun to use. Flies nicely too.
+2One time I was trying to dance with my sister, I was like four and she was two and I dropped her and she wouldn't stop crying for like an hour lmao
why I still remember this despite it being literally almost two decades ago is beyond me.
@overlord5453 as a member of both the SimplePlanes and TitanFall 2 community, I am all too familiar with this.
+1This sounds very similar to how the advanced propulsion systems on some UFO's function, really interesting read. May have to consider remembering this for, uhh... lore reasons. Yeah, that.