Fun fact, if you spawn in multiple AI’s on Aggressive Mode, there’s a chance that they’ll actually start attacking each other, rather than the player, which can make for some fun but intended allying if you and another AI are both attacking the same target.
@rexzion
@Ergithe
The disableAircraftCollisions value determines whether or not a part can collide and interact with other parts, excluding terrain; if set to “true“, it can phase through parts as if they aren’t even there. If left as “false“, it will behave normally.
As for the partCollisionsResponse value, this one determines how it interacts with other parts AND terrain. If left at “Default”, the part in question will behave normally, and interact with parts accordingly; if it hits another part or terrain hard enough, the part(s) will take damage, and if the impact is too hard, it may explode like normal. However, if you set the partCollisionResponse value to “None” or “Disabled”, it will not interact with anything in the sense that if it hits another part or the terrain, no impact behavior is calculated, as it is disabled, therefore making the part in question immortal to impacts, whether it impacts another part or the terrain.
For instance, if you took the “Kicking Fish“ stock jet and set its partCollisionResponse value to “None” on every single part, and proceeded to crash it into the side of a mountain, it would very likely sustain no damage whatsoever, and be perfectly fine. However, this doesn’t make everything immortal; if you did the same to something like the “Wasp” stock FA-18, and tried the same procedure(s) listed above, you’d very likely explode anyway, as bombs, missiles, and other explosives are not affected by the partCollsionResponse value, and will explode regardless of what you set it to.
@sharkysSPacc
@Hobbeskazee614
There are over 100 creations in this video, linking them all in the comments would take an ungodly amount of time, especially considering lots of them are from very obscure corners of SP that require a lot of digging to get to.
Give it time, eventually there’s a good chance they’ll be added! Considering that with the next update, a lot of our suggestions are actually coming to the game, there’s a good chance that tracks could be in the one after this update, or possibly even in this update!
Dude. If looks could kill, this thing would not need bombs, it absolutely screams badass. The triple engine set-up is something I’ve actually never seen before, or atleast something I’ve rarely seen if I’ve forgotten a prior similar aircraft. Also I noticed the little “yeet” sound effect at 1:11 lol
As a fellow artist who seeks recognition in their work, I feel you. Just ignore them, they don’t matter anyway. From what I’ve learnt, stick to an audience that you know will praise you for your talent, if you can’t get approval and appreciation from another audience. Although that can be counterproductive in terms of spreading your work around so that more people see it.
@Dathcha well there are universes dedicated to these MMT Modules, seemingly created solely for their purpose, basically just a massive uninhabited stockpile of resources.
This was pain to create, hope y’all enjoy it as much as I hated making it
Also I only just now realize that it’s a damn shame this is made on mobile, a lot better potential could be had with PC graphics and capabilities
Edit: this is now my most upvoted post, y’all are ridiculous
@Dathcha Matter Materialization Technology; it utilizes the power of “infinity” to revolutionize the usage of normally expensive and/or quickly depleted resources. Basically, the MMT Module has a node that can “spawn in” a desired object, and a nerve center that controls the spawning of said object. To put it shortly, it extracts materials from other universes, or sometimes multiple from the same. To put it simple, it can essentially “browse” through universes, much like you’d browse through Netflix or something, idk lol. You can even set it to focus on a specific universe, for more specific needs. Regardless, it then materializes these materials in the form of whatever object you want; in this case, each tube of the Hornet Nest has an MMT Module that spawns in a Missile. It extracts the metal, the resources for the propellant, electronics, and other things, and manufactures them as they are transported to the node. Basically, it extracts raw materials and instantly turns them into the desired result, which can take a second or two, depending on how complicated the object is, and/or how large the object is. By utilizing this technology, it paves way to unimaginable feats of engineering, for instance, they allow the Gatling KV-2 to fire at its terrifying rates, along with basically infinite ammunition. They can also be used for infinite fuel, and in the HellFox, infinite oxygen supply, for space and underwater flight. It all sounds very complicated, and that’s because it is. I can explain further if needed, although I’ve been pretty thorough.
This takes the folding wings concept to a whole new level
+2Legendary.
@Chancey21 yeah I’m on iOS, Apple is shite lemme tell yah’
Man these fan-tribes are getting out of hand
@Chancey21 whatever symbol you put there I can’t see it lol, just a box
T to be tgagged :DDDDD
@LittleJerry it’s a Fiat G.55 Sirulante Torpedo Bomber.
Fun fact, if you spawn in multiple AI’s on Aggressive Mode, there’s a chance that they’ll actually start attacking each other, rather than the player, which can make for some fun but intended allying if you and another AI are both attacking the same target.
+3Ery noice
@JuanNotAnAlt they landed it on a freakin cargo ship rather than an aircraft carrier, prior to being lost at sea. Wdym why?!
@Chickendude you’re welcome!
All things considered, they really put that Harrier down pretty damn good!
+1@TrueNoMan huh, I guess this thing is also just way too damn big for SimplePlanes anyway, so an actual size version would be relatively unplayable.
@rexzion
@Ergithe
The
disableAircraftCollisionsvalue determines whether or not a part can collide and interact with other parts, excluding terrain; if set to “true“, it can phase through parts as if they aren’t even there. If left as “false“, it will behave normally.As for the
partCollisionsResponsevalue, this one determines how it interacts with other parts AND terrain. If left at “Default”, the part in question will behave normally, and interact with parts accordingly; if it hits another part or terrain hard enough, the part(s) will take damage, and if the impact is too hard, it may explode like normal. However, if you set thepartCollisionResponsevalue to “None” or “Disabled”, it will not interact with anything in the sense that if it hits another part or the terrain, no impact behavior is calculated, as it is disabled, therefore making the part in question immortal to impacts, whether it impacts another part or the terrain.For instance, if you took the “Kicking Fish“ stock jet and set its
partCollisionResponsevalue to “None” on every single part, and proceeded to crash it into the side of a mountain, it would very likely sustain no damage whatsoever, and be perfectly fine. However, this doesn’t make everything immortal; if you did the same to something like the “Wasp” stock FA-18, and tried the same procedure(s) listed above, you’d very likely explode anyway, as bombs, missiles, and other explosives are not affected by thepartCollsionResponsevalue, and will explode regardless of what you set it to.Hope this helps!
+7*not actual size
@sharkysSPacc
+1@Hobbeskazee614
There are over 100 creations in this video, linking them all in the comments would take an ungodly amount of time, especially considering lots of them are from very obscure corners of SP that require a lot of digging to get to.
Give it time, eventually there’s a good chance they’ll be added! Considering that with the next update, a lot of our suggestions are actually coming to the game, there’s a good chance that tracks could be in the one after this update, or possibly even in this update!
+2@jamesPLANESii I can second this
Definitely not the first thing I expected to see when I logged in today
@Liquidfox01 that’s something I made when I was still relatively new to the game, they call her the Libelula. link
Will SPVR be mod compatible in the sense that you can download and use mods in the VR Version?
PooPoo2 checking in
+1Low effort meme
Looks like the Cybertruck
Some of the screenshots here look like actual photos, this thing is so damn good looking!
+2What’s the point of the detachable top-wing?
@Chaka thanks, also damn nice setup
May the hent- I MEAn rising sun be with you.
Dude. If looks could kill, this thing would not need bombs, it absolutely screams badass. The triple engine set-up is something I’ve actually never seen before, or atleast something I’ve rarely seen if I’ve forgotten a prior similar aircraft. Also I noticed the little “yeet” sound effect at 1:11 lol
North Korea’s new fighter aircraft looks very promising
+5As a fellow artist who seeks recognition in their work, I feel you. Just ignore them, they don’t matter anyway. From what I’ve learnt, stick to an audience that you know will praise you for your talent, if you can’t get approval and appreciation from another audience. Although that can be counterproductive in terms of spreading your work around so that more people see it.
+1I second this
@Dathcha well there are universes dedicated to these MMT Modules, seemingly created solely for their purpose, basically just a massive uninhabited stockpile of resources.
This thing is actually really nice looking, a simple but fun little fighter.
The visual fidelity on this is great for only 110 parts!
+4This is really awesome for your first post, well done!
+1Is this the Gleipnir from Ace Combat?
This was pain to create, hope y’all enjoy it as much as I hated making it
Also I only just now realize that it’s a damn shame this is made on mobile, a lot better potential could be had with PC graphics and capabilities
Edit: this is now my most upvoted post, y’all are ridiculous
That could be really cool! Now someone just has to make Maywar to a realistic scale in SimplePlanes, to fully bring the PC Version to mobile!
+4This was pain to make, hope you enjoy this as much as I hated making it
@Dathcha Matter Materialization Technology; it utilizes the power of “infinity” to revolutionize the usage of normally expensive and/or quickly depleted resources. Basically, the MMT Module has a node that can “spawn in” a desired object, and a nerve center that controls the spawning of said object. To put it shortly, it extracts materials from other universes, or sometimes multiple from the same. To put it simple, it can essentially “browse” through universes, much like you’d browse through Netflix or something, idk lol. You can even set it to focus on a specific universe, for more specific needs. Regardless, it then materializes these materials in the form of whatever object you want; in this case, each tube of the Hornet Nest has an MMT Module that spawns in a Missile. It extracts the metal, the resources for the propellant, electronics, and other things, and manufactures them as they are transported to the node. Basically, it extracts raw materials and instantly turns them into the desired result, which can take a second or two, depending on how complicated the object is, and/or how large the object is. By utilizing this technology, it paves way to unimaginable feats of engineering, for instance, they allow the Gatling KV-2 to fire at its terrifying rates, along with basically infinite ammunition. They can also be used for infinite fuel, and in the HellFox, infinite oxygen supply, for space and underwater flight. It all sounds very complicated, and that’s because it is. I can explain further if needed, although I’ve been pretty thorough.
That thing looks awesome, what’s the part count so far?
+1@Charris969 one could call it that
@Dathcha in terms of reloading, refer to a previous comment
@BogdanX let the mans build
+1@Gluck hehe poopoo
+1@ChrisPy I found out how to do this accidentally while giving an FW-190 some AMRAAM Missiles lol
I love the toothy smile it has, awesome livery!
+1@JaphetSkie aight
@AlphagamingWw2 ?