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Vought F6U-1 Pirate

62.0k AsteroidAsteroidTheBook  7 days ago
Auto Credit Based on mikoyanster's 1st Jetfighter Generation

With Tanks



Act. 1 - Wing airbrakes
Act. 2 - Dive brakes
Act. 3 - Arrestor hook
VTOL - flaps
Cannons - cannons/shell ejection

The Vought F6U-1 Pirate was the first jet aircraft to feature an afterburner. It was an unconventional aircraft in many ways other than that, however. The arrestor hook was placed between the wheels under the fuselage, and the catapult connector was placed behind the nose wheel, and the doors were shell troughs to direct the shells down away from the intakes. It was also very unorthodox in its physical appearance. However, its performance was unsuitable for a fighter and all 33 prototypes were limited to testing various arresting gear, and discharged from service in 1950.



General Characteristics

  • Predecessor 1st Jetfighter Generation
  • Created On Windows
  • Wingspan 30.2ft (9.2m)
  • Length 38.8ft (11.8m)
  • Height 15.7ft (4.8m)
  • Empty Weight -99,057lbs (-44,931kg)
  • Loaded Weight 10,438lbs (4,735kg)

Performance

  • Power/Weight Ratio 3.552
  • Wing Loading 38.5lbs/ft2 (188.0kg/m2)
  • Wing Area 271.1ft2 (25.2m2)
  • Drag Points 1001

Parts

  • Number of Parts 441
  • Control Surfaces 5
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  • Profile image

    Note: this is a very underpowered aircraft, but it's supposed to be. It only has about 4,000lbs of thrust and weighs 12,000lbs at MTOW. It's not supposed to fly like an F-104, but it's not supposed to fly like a P-51 either.

    Pinned 5 days ago
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    89.3k ACEPILOT109

    CUTTEEEEEEEEEEEE

    5 days ago
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    @KnightOfRen Thanks! Before this there were two, my old one and another person's

    7 days ago
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    @RamboJutter Lol heheheh. This is actually just kind of a remaster of my old Pirate

    7 days ago
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    @EternalDarkness thanks!

    7 days ago
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    @AsteroidAsteroidTheBook aw man you beat me to it, I saw a pirate in a photo of a cutlass while researching my last build and thought that would be a nice second entry... :)

    7 days ago
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    @AsteroidAsteroidTheBook sure.

    7 days ago
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    4,531 UltraLight

    @NormalPioneer well, I use hard corners. Then I use the default increments in fine tuner to get it somewhat close, then I use budding increments of 0.008 to get it really close and 0.001 to be exact. That should be a pretty common method, when Asteroid does paneling he probably uses this(maybe he'll let us know). And usually you can copy coordinates for 1-2 axis
    .
    Also, for round paneling, use circular corners. The less angle each segment changes by, the smoother. But also more part- and time-consuming.

    +2 7 days ago
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    @UltraLight Yes, I know that, but how do I like get them to match corners? They just don't line up correctly, and I mostly want smooth ones

    7 days ago
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    4,531 UltraLight

    @NormalPioneer place fuselages I that are skinny to be arranged in a cube. Then take off the top, attach normal size fuselages to the front and back, building your plane from them, and then add stuff like a chair inside your cube. This is the most primitive interior.
    .
    I find my planes to be simplistic and easy to deconstruct, if you want to learn more advanced techniques look in my profile. Shouldn't be too hard to learn :)

    7 days ago
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    4,531 UltraLight

    Ok

    7 days ago
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    Goodd

    7 days ago
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    How make interior

    7 days ago
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    27.3k KnightOfRen

    Very impressive aircraft, I personally am not familiar with this, nor have I seen one on SP, so its nice to see something different. Keep up the good work.

    7 days ago
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    ham 1

    7 days ago
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    @EternalDarkness can you make this a successor for this challenge please?

    7 days ago