Weapons Pack

by   6,718 Dimkal  8 days ago
644 downloads

RED Section: Air-to-Ground Weapons
BLUE Section: Anti-Ship Weapons
YELLOW Section: Free fall Bombs
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>ALL WEAPONS –EXCEPT YELLOW SECTION- ARE FIRED LIKE AN INFERNO-TYPE MISSILE
>ALL WEAPONS ARE DRAG ‘N’ DROP. GRAB THEM BY THE PYLON AND PLACE THEM ON YOUR AIRCRAFT.
>THE GAME FIRST FIRES THE CENTERLINE WEAPONS AND THEN CONSEQUENTLY THE LEFT AND RIGHT MUNITION. PLACE THE WEAPONS ACCORDING TO THIS INFO.
>IN ORDER TO RETAIN THE JETTISON CAPABILITY USE A SECOND PYLON ABOVE THE EXISTING ONE WITH ACTIVATION GROUP ASSIGNED.
Read below for detailed info & release instruction.
For more technical details see one of my latest aircrafts.
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RED SECTION – From the cockpit to the right:
GBU-35 V1/B BLU-110 JDAM 1000lbs E/O Guided Bomb
GBU-31 V4/B BLU-109 JDAM 2000lbs E/O Guided Bomb
GBU-12 Paveway IV Laser Guided 500lbs Bomb
SPICE-2000 E/O Guided 2000lbs Bomb
AGM-154 JSOW Precision Guided Munition
AGM-111 Cyclops Anti-Radiation Missile FICTIONAL
Kh-31PK Anti-Radiation Missile (NATO: AS-17 Krypton)
AGM-65 Maverick Anti-tank Missile
Kh-29D Anti-tank Missile (NATO: AS-14 Kedge)
BGM-71F TOW Anti-tank Missile
AGM-353 Anaconda Air-launched Ground Attack Missile FICTIONAL
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YELLOW SECTION – From left to right:
Mk 83 Snake Eye Unguided Bomb with high-drag tail fin unit
Mk 83 Snake Eye-ER (Extended Range) Unguided Bomb
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BLUE SECTION – From the cockpit to the left:
AGM-84 Harpoon Anti-ship Missile
AM-39 Exocet Anti-Ship Missile
AM-39 Exocet Anti-Ship Missile (small version)
RBS-15 MkIII Anti-ship Missile
BrahMos-A Air-launched Naval Cruise Missile
ASM-211ER Moray Naval Strike Missile FICTIONAL
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---------XXXXXXX--------
CAUTION POINTS:
-All weapons have been certified for speeds up to 1700mph
-Target ALWAYS BELOW AIRCRAFT’S LINE OF SIGHT
-DO NOT fire any weapons with downward movement or excessive sink rate
---------XXXXXX---------
GENERAL WEAPONS RELEASE INSTRUCTION (RED & BLUE SECTION)
-Select Air-to-Ground target mode
-Select Inferno type weapon
-Recommended Alt: 500ft – 5.000ft (depends on target elevation and type of weapon)
-Acquire target (steady red box)
-WINGS STRAIGHT AND SLIGHT UPWARD MOVEMENT
-Fire weapon
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GENERAL WEAPONS RELEASE INSTRUCTION (YELLOW SECTION)
-Before use assign different AG for the PYLON and the ROTATORS (marked in yellow)
-Select target area
-Recommended Alt: 500ft – 10.000ft (depends on target elevation and type of weapon)
-WINGS STRAIGHT AND SLIGHT UPWARD MOVEMENT
-Press AG for PYLON and then AG for ROTATORS for tail-fin deployment
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Many credits to the users who designed the original weapons that I used as a working platform:
@MaxTeoZ
@baallzebub

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 70.5ft (21.5m)
  • Length 18.0ft (5.5m)
  • Height 16.4ft (5.0m)
  • Empty Weight 10,655lbs (4,833kg)
  • Loaded Weight 10,655lbs (4,833kg)

Performance

  • Wing Loading 25.2lbs/ft2 (123.1kg/m2)
  • Wing Area 422.6ft2 (39.3m2)
  • Drag Points 21284

Parts

  • Number of Parts 637
  • Control Surfaces 0
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  • Profile image
    6,718 Dimkal

    @eelxgio Unfortunately the AA weapons are far more agile and faster and its difficult to make high-g maneuvers with all that extra weight. But, I will try to design some AA weapons such as the AMRAAM, Meteor and IRIS-T....no promises though cause I have not much free time....

    3 days ago
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    please please please could you make all of these air to air :D

    3 days ago
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    1,703 Viperfox

    I need help with the weopens installing them without messing up the mechanics of the bay doors also some need to be bomb bay friendly it's hard to explain @Dimkal

    5 days ago
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    29.1k baallzebub

    @Dimkal okay..

    5 days ago
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    23.9k Viper28

    Here are the weapons@Viperfox

    5 days ago
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    6,718 Dimkal

    @baallzebub No problem at all!!! I didnt know u were Indonesian...

    5 days ago
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    29.1k baallzebub

    @Dimkal i know.. i reply readbear89 in your post.. sorry if its bothering you.. :)

    5 days ago
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    6,718 Dimkal

    @baallzebub Oh nice! But I dont speak Bahasa! Thanks anyway!!!!

    5 days ago
  • Profile image
    29.1k baallzebub

    @Dimkal oh that is informal form of Bahasa.. it means "man.. this is nice.. can destroy ship and convoy"

    5 days ago
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    6,718 Dimkal

    @baallzebub Dude I cannot understand what u wrote....what language is that? Can you write it in English?

    5 days ago
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    6,718 Dimkal

    @Viperfox mate, u want create weapons from scratch? Why not using the ones I posted? If u want a specific weapon tell me and if I find some time I may design and post it...U can always take my weapons and play with them. Especially, the AGM-154 JSOW is very versatile and stable and u can modificate it into anything....

    5 days ago
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    1,703 Viperfox

    @Dimkal @Viper28 you guys are good weapon makers which is why I need your help im making a plane which Intend to arm quite heavily @Sarpanitu and I have already been working on it we attached some weapons but the plane is not stable both me and sarpantiu have been working on this but I've hit a dead end sarpantiu says its the weapons placement seeing these weapons and hearing viper28 has some has got me thinking and I would like your help by making some weapons for the jet and help installing them sarpantiu has made me some great bay doors I don't want to mess them up note if the jet is still unstable then I may need help with that as well

    5 days ago
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    1,703 Viperfox

    i would like to see these weopens you mentioned
    @Viper28

    5 days ago
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    8,417 redbear89

    @baallzebub yup..

    @Dimkal maybe i still get some trouble to use this.. I chose AGM, then when i fired that missile, it ignite but still attach to the pylon.. How to use the missile..?

    5 days ago
  • Profile image
    29.1k baallzebub

    @redbear89 bagus ni gan buat hancurin kapal sama konvoi..

    5 days ago
  • Profile image
    6,718 Dimkal

    @Weaverfish the missile has to be attached first to a pylon and then attach the whole set to a fuselage block. Did u try to reverse engineer my weapons?

    6 days ago
  • Profile image
    2,643 Weaverfish

    I still can't figure out how you link a fuselage piece to a missile :(

    6 days ago
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    6,718 Dimkal

    @ChiChiWerx Noooo, u r not a U-2 pilot....is that for real? Sir, that is awesome!!!! You have the respect of a fellow pilot!

    7 days ago
  • Profile image
    10.6k ChiChiWerx

    @Dimkal, yes, most are about 15 years old. But it's a pretty cool platform as a hobby, less messy and easier to put away than building R/C models, which is what I would be doing if I had a bit more time in my life. For aircraft type, check out the avatar, it's a self-portrait.

    7 days ago
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    6,718 Dimkal

    @ChiChiWerx Most of the weapons were AG activated and had mediocrre to terrible stability. So I made them all lock 'n' fire operation and improved their aerodynamic characteristics via trial and error....countless hours of flight testing. You mention to ur profile that u r an aviator. May I ask what type of aircraft/helicopter do u fly? If its too personal its ok for not answering it. Im a military pilot and I havent found any other coleague here. Most of the users are teenagers...hehehhe

    7 days ago
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    10.6k ChiChiWerx

    Nice build, how much did you mod these weapons from the originals? If anything, it's one heck of a compilation job.

    7 days ago
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    6,718 Dimkal

    @ChiChiWerx Hahaha! Dont be so tough and austere with Weaverfish...he is kinda news and unaware of the language rules...

    7 days ago
  • Profile image
    6,718 Dimkal

    @Weaverfish First of all, u better watch ur language cause there are rules here (Im not offended though, just pointing it out). Secondary, try reverse engineering my missiles and bomb and u will find ur answer...Thx for the upvote!

    7 days ago
  • Profile image
    10.6k ChiChiWerx

    @Weaverfish yes, read here

    7 days ago
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    8,417 redbear89

    @Dimkal yes my friend.. :) i'm from indonesia..

    7 days ago
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