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Weapons Pack v.1.0

34.2k Dimkal  7.0 years ago
5,480 downloads

RED Section: Air-to-Ground Weapons
BLUE Section: Anti-Ship Weapons
YELLOW Section: Free fall Bombs
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>ALL WEAPONS –EXCEPT YELLOW SECTION- ARE FIRED LIKE AN INFERNO-TYPE MISSILE
>ALL WEAPONS ARE DRAG ‘N’ DROP. GRAB THEM BY THE PYLON AND PLACE THEM ON YOUR AIRCRAFT.
>THE GAME FIRST FIRES THE CENTERLINE WEAPONS AND THEN CONSEQUENTLY THE LEFT AND RIGHT MUNITION. PLACE THE WEAPONS ACCORDING TO THIS INFO.
>IN ORDER TO RETAIN THE JETTISON CAPABILITY USE A SECOND PYLON ABOVE THE EXISTING ONE WITH ACTIVATION GROUP ASSIGNED.
Read below for detailed info & release instruction.
For more technical details see one of my latest aircrafts.
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RED SECTION – From the cockpit to the right:
GBU-35 V1/B BLU-110 JDAM 1000lbs E/O Guided Bomb
GBU-31 V4/B BLU-109 JDAM 2000lbs E/O Guided Bomb
GBU-12 Paveway IV Laser Guided 500lbs Bomb
SPICE-2000 E/O Guided 2000lbs Bomb
AGM-154 JSOW Precision Guided Munition
AGM-111 Cyclops Anti-Radiation Missile FICTIONAL
Kh-31PK Anti-Radiation Missile (NATO: AS-17 Krypton)
AGM-65 Maverick Anti-tank Missile
Kh-29D Anti-tank Missile (NATO: AS-14 Kedge)
BGM-71F TOW Anti-tank Missile
AGM-353 Anaconda Air-launched Ground Attack Missile FICTIONAL
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YELLOW SECTION – From left to right:
Mk 83 Snake Eye Unguided Bomb with high-drag tail fin unit
Mk 83 Snake Eye-ER (Extended Range) Unguided Bomb
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BLUE SECTION – From the cockpit to the left:
AGM-84 Harpoon Anti-ship Missile
AM-39 Exocet Anti-Ship Missile
AM-39 Exocet Anti-Ship Missile (small version)
RBS-15 MkIII Anti-ship Missile
BrahMos-A Air-launched Naval Cruise Missile
ASM-211ER Moray Naval Strike Missile FICTIONAL
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---------XXXXXXX--------
CAUTION POINTS:
-All weapons have been certified for speeds up to 1700mph
-Target ALWAYS BELOW AIRCRAFT’S LINE OF SIGHT
-DO NOT fire any weapons with downward movement or excessive sink rate
---------XXXXXX---------
GENERAL WEAPONS RELEASE INSTRUCTION (RED & BLUE SECTION)
-Select Air-to-Ground target mode
-Select Inferno type weapon
-Recommended Alt: 500ft – 5.000ft (depends on target elevation and type of weapon)
-Acquire target (steady red box)
-WINGS STRAIGHT AND SLIGHT UPWARD MOVEMENT
-Fire weapon
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GENERAL WEAPONS RELEASE INSTRUCTION (YELLOW SECTION)
-Before use assign different AG for the PYLON and the ROTATORS (marked in yellow)
-Select target area
-Recommended Alt: 500ft – 10.000ft (depends on target elevation and type of weapon)
-WINGS STRAIGHT AND SLIGHT UPWARD MOVEMENT
-Press AG for PYLON and then AG for ROTATORS for tail-fin deployment
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Many credits to the users who designed the original weapons that I used as a working platform:
@MaxTeoZ
@baallzebub

Spotlights

General Characteristics

  • Successors 3 airplane(s)
  • Created On Windows
  • Wingspan 70.5ft (21.5m)
  • Length 18.0ft (5.5m)
  • Height 16.4ft (5.0m)
  • Empty Weight 10,655lbs (4,833kg)
  • Loaded Weight 10,655lbs (4,833kg)

Performance

  • Wing Loading 25.2lbs/ft2 (123.1kg/m2)
  • Wing Area 422.6ft2 (39.3m2)
  • Drag Points 21284

Parts

  • Number of Parts 637
  • Control Surfaces 0
  • Performance Cost 2,309
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  • Profile image
    11.5k shipster

    xD @baallzebub

    3.1 years ago
  • Profile image
    39.2k baallzebub

    @shipster :D its okay, many people would need it anyway

    3.1 years ago
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    11.5k shipster

    You’re teasing me naughty naughty. I saw this in my JS and thought it was a new weapon pack xD @baallzebub

    +1 3.1 years ago
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    3,562 RPC3503

    Great!

    3.2 years ago
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    585 POW_MIA

    Ok, ogg@TristanSuper24

    4.4 years ago
  • Profile image

    @POW_MIA yeah, i think so, because it probably my fuselage shape that cause it to reconnect with the missile parts

    4.4 years ago
  • Profile image
    585 POW_MIA

    @TristanSuper24 So you got it?

    4.4 years ago
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    @POW_MIA yes, i grab it by the pylon, and i think what was happening is that the missile parts connects with my aircraft, so it won't launch. I put the missile under the fuselage, and when i put it on the wing by attaching it to another pylon, it works

    +1 4.4 years ago
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    585 POW_MIA

    @TristanSuper24 Did you take the original platform it was stuck to with the weapon?

    +1 4.4 years ago
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    Hey, this is a very nice weapons pack! But i am having problems on firing the missiles, such as the Exocet. I chose the inferno weapon and fired, but only the inferno missile came out and the rest of the missile stayed. Can you help me please? Thx.

    +1 4.4 years ago
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    @Dimkal I love the exocet missile. Thx for this amazing pack!

    +1 5.5 years ago
  • Profile image
    11.5k shipster

    @Dimkal cool! Will do.

    6.5 years ago
  • Profile image
    34.2k Dimkal

    @shipster Thnx! There's a second Weapons Pack if u wanna try it...

    6.5 years ago
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    11.5k shipster

    Nice! These are just great.

    6.5 years ago
  • Profile image
    9,477 Razor3278

    @Dimkal thanks!

    6.9 years ago
  • Profile image
    34.2k Dimkal

    @Razor3278 You can use everything u like!!! Its free!! If u want u can mention me just so other players can see the weapons pack and use it too!!!!

    6.9 years ago
  • Profile image
    9,477 Razor3278

    Mind if I use the mini Exocet?
    I'll give you credit for it.

    6.9 years ago
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    30.9k Spikerya

    @Dimkal what I mean by the hybrid missile is that you only have to carry the one missile and can activate it at short or long ranges, so you only have to carry the one type of missile, or can you create a missile that can destroy a bunch of jets in a small area, like a disabling explosion large enough to take out a cluster of them. As for the Jericho/cluster bomb idea I'll stay tuned :)

    7.0 years ago
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    34.2k Dimkal

    @Spikerya Both are nice ideas my friend!
    First one, about the Jericho missile, Im working on a big-scale cluster bomb so in the next weeks I may upload something...stay tuned!
    For ur second request, its kinda impractical to build this kind of hybrid AA missile because u cannot activate 2 different weapons from the weapons management system.....U can only use 1 type of weapon each time...
    Hope u have understood what I've explained to u and how things work!!!
    Thx for the upvote too! Enjoy the current weapons!

    7.0 years ago
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    30.9k Spikerya

    @Dimkal baallzebub said to come to you for the making of something like the Jericho Missile from Iron Man and also for a half-Guardian half-Interceptor missile for any situation in AA combat

    7.0 years ago
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    34.2k Dimkal

    @eelxgio Unfortunately the AA weapons are far more agile and faster and its difficult to make high-g maneuvers with all that extra weight. But, I will try to design some AA weapons such as the AMRAAM, Meteor and IRIS-T....no promises though cause I have not much free time....

    7.0 years ago
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    please please please could you make all of these air to air :D

    7.0 years ago
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    39.2k baallzebub

    @Dimkal okay..

    7.0 years ago
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    29.1k Viper28
    7.0 years ago
  • Profile image
    34.2k Dimkal

    @baallzebub No problem at all!!! I didnt know u were Indonesian...

    7.0 years ago
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