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FXMJ-4000 "Draco"

1,156 ZoaMiki  2.0 years ago
730 downloads
Auto Credit Based on ZoaMiki's Draco

A high speed Ground attack/ Interceptor Aircraft. The design is hybrid between Flying Wing and the more traditional Canard design, It is also capable of Supermaneuverability.

Features

-A fully functioning TVC System
-A VR oriented cockpit
-Capable of Supermaneuverability
-Custom landing gears, weapons and seat ejection system


Activation Groups

Activate-1 : Enable PSM mode
Activate-2 : Open the canopy Manually
Activate-3 : Eject seat(A custom system)
Activate-4 : Unused
Activate-5 : Extend refuel probe
Activate-6 : Arm Railgun
Activate-7 : Afterburner, It only works above 25,000 ft.
Activate-8 : Engine toggle


Instructions

Refer to the image below to see where everything in the cockpit is placed

-Once you activate PSM mode, the controls become extremely Touchy, so I recommend using some sort of joystick. It's not to you say you can't be sudden, it's just that the Draco can pull some really crazy and really unrealistic things sometimes

-You may notice some yaw after a roll maneuver, this is an intentional feature, go in the cockpit view and use yaw to center the TC again.

-During landing, you may notice a pitch up tendency, use Trim to counter act this and try not to lose too much airspeed, or you may do a backflip and cause rapid unplanned disassembly

-There weren't enough activation groups left, so to use the lights, you will have to go in the cockpit view to turn them on

-I've provided you with lower part versions below, please, if this lags, use one of the lower part ones... Any sort of lag spike or low amount of FPS makes the Limitors go haywire.

-Do not use the Catapult system on the USS beast, the custom landing gear just does not allow that to go well...

-Try not to floor the throttle for takeoff, increasing it slowly and make sure you are constantly pitching up or atleast have Trim and Flaps active. Ive warned you xD


Lower part versions

Mobile Edition, 550 parts, 2,648 perfomance cost points

Potato Edition xP, 330 parts, 1,891 perfomance cost points


Maneuvers(by Gx)

Cobra

Rolling cobra

Corkscrew, PSM edition

Gx's signature move (inspired by GuyFolk's)


Thanks to
Gx For helping with many things including help in aerodynamic understanding and how to upload pictures
Guyfolk for allowing me to use some cockpit parts form his "mister blue" and being a big inspiration for this
Thomas Roderick for testing and helping in some mechanisms
X99Striker for testing it pretty much last minute
And planariaLab for making the awesome HUD


Pictures







That's it for the description, hope you enjoy! :P

Spotlights

General Characteristics

  • Predecessor Draco
  • Created On Windows
  • Wingspan 48.6ft (14.8m)
  • Length 56.4ft (17.2m)
  • Height 23.5ft (7.2m)
  • Empty Weight 15,782lbs (7,158kg)
  • Loaded Weight 18,042lbs (8,183kg)

Performance

  • Power/Weight Ratio 3891.837
  • Wing Loading 42.4lbs/ft2 (207.0kg/m2)
  • Wing Area 425.5ft2 (39.5m2)
  • Drag Points 7812

Parts

  • Number of Parts 750
  • Control Surfaces 0
  • Performance Cost 3,336
  • Log in to leave a comment
  • Profile image
    1,156 ZoaMiki

    It got curated!! :0

    Pinned 2.0 years ago
  • Profile image
    1,156 ZoaMiki

    More tags because they helped
    @ThomasRoderick
    @GuyFolk
    @Gx

    Pinned 2.0 years ago
  • Profile image
    1,156 ZoaMiki

    @Aviator01
    @jeskoGoesVroom
    @HuskyDynamics01

    Pinned 2.0 years ago
  • Profile image
    1,156 ZoaMiki

    Requested tags
    @BeastHunter
    @x99STRIKER

    Pinned 2.0 years ago
  • Profile image
    100k GuyFolk

    @Gx
    Comes to think about it, I have no idea lol.
    For my F-22, I still had engine activated even throttle is 0 (AG1 activated only) because my plane is heavy, thrust spike won't do much in term of speed.

    +1 1.9 years ago
  • Profile image
    6,768 Gx

    @GuyFolk That's something that already takes place, when we input AngleOfSlip it will correct in both directions, again, you'd have to input extra code to make it so that one engine doesn't slow down and the engine speeds up to correct only reacts. So yes, that works but that will present a new issue... now when the throttle is being fully cut then what? and I assume that happens a lot while trying to slow down for landing.
    So ultimately there needs to be some condition that accounts for the lowering of speed. It's either lower the speed using the power of that speed value or make certian conditions like GS < x ? AngleOfSlip/y ; AngleOfSlip/z

    1.9 years ago
  • Profile image
    100k GuyFolk

    @Gx
    That might work.
    But I have an alternative, when increasing thrust to one side, just lower the thrust of the other by the same amount, that way net thrust stay the same but distributed differently.
    And how to make in equal?
    idk
    But I assume thrust is in linear relationship with throttle so lower the same % of throttle as you increasing it to the other side.

    +1 1.9 years ago
  • Profile image
    6,768 Gx

    @ZoaMiki @GuyFolk How about making it dependent on speed then? Something like this? : pow(GS(clamp(AngleOfSlip/x, y,z))) and also shit, I forgot I can't use your real name anywhere else, sorry.

    +1 1.9 years ago
  • Profile image
    1,156 ZoaMiki

    @Gx But what if I'm trying to land and the engines try to correct for the angle of slip? also don't use my real name! ヽ(ಠ_ಠ)ノ

    1.9 years ago
  • Profile image
    100k GuyFolk

    @Gx
    I guess my brain went kaput back then, got it mixed up with nozzle redirection lol.
    And I found that (after a quick test with my basic differential thrust plane) when landing with differential thrust, the plane will slip and cause differential thrust to add more speed to the plane but it'll depend on the plane if the added speed will affect landing.

    1.9 years ago
  • Profile image
    6,768 Gx

    @GuyFolk You can also just keep the TVC independent on the power though, hell that is how it works normally... You'd have to actually write extra code just to make it so that the Tvc has to depend on. I think you're referring to nozzle redirection where your point will stand, but ZoaMiki used engine thrust directly to change yaw, so that point of low engine power is obsolete because in this case, I can yaw regardless of engine power, but the angle of slip advice is good. This thing likes to slip around A LOT and having to manually correct AoS in such an advanced fighter is a downside

    +1 1.9 years ago
  • Profile image
    1,156 ZoaMiki

    @GuyFolk oki :-)

    2.0 years ago
  • Profile image
    100k GuyFolk

    @ZoaMiki
    Use both control surface and differential thrust, I'd say but if you can only have one, go with control surface.
    Control surface is useless at low speed and tvc is useless at low engine power so they complete each other.

    +1 2.0 years ago
  • Profile image
    1,156 ZoaMiki

    @GuyFolk Hmm... Maybe using both in unison or even having one activate at certain speed may add to the overall "Smartness". What do u say? (´-`).。oO( ... )

    2.0 years ago
  • Profile image
    100k GuyFolk

    @ZoaMiki
    So it's differential thrust then, it behave like gyro so no wonder why my first though was gyro.
    And I think control surface will be more useful because when landing, the power setting will be low and differential thrust can potentially be less effective.
    For me I'd use AngleOfSlip code for wing tips airbrake.

    +1 2.0 years ago
  • Profile image
    1,156 ZoaMiki

    @GuyFolk I avoided using any gyros, so there are none on this, instead, there is code in the engines themselves. I didnt use angle of slip tho so thanks for the suggestion!

    +1 2.0 years ago
  • Profile image
    100k GuyFolk

    Not bad.
    For yaw, I suggest you play with AngleOfSlip Funky tree, I assume you using gyro for yaw and if the gyro have AngleOfSlip correction code the plane will act like it actually have rudder.
    And you can disable AngleOfSlip by AG1 to go completely yaw unstable like it is of now.
    Constantly have to adjust for angle of slip manually is not a nice thing to have in fighter this high-tech anyway.

    +1 2.0 years ago
  • Profile image
    1,156 ZoaMiki

    @X99STRIKER Oh, thank you!

    +2 2.0 years ago
  • Profile image
    11.9k X99STRIKER

    @ZoaMiki
    Keep up this level of quality and you will be platinum in no time.

    +2 2.0 years ago
  • Profile image
    11.9k X99STRIKER

    @ZoaMiki
    FYI, only the first three people tagged in one comment receive a notification.

    +1 2.0 years ago