***READ BEFORE FLYING***
If your system cannot handle 600+ parts, here's a version without the cockpit/pilot/eject seat. Conversely, you can remove those things from this model. My mounting rods for them are the red stripe just below the headrest (for the pilot) and the silver line just in front of the canopy for the entire cockpit and ejection pilot.
- Press G to activate the features.
- AG -1 turns on cockpit instruments (lights, radar, etc)
- AG - 2 to close the canopy.
- Correct your angle on the runway with the rudder while at 1% throttle
- Throttle up to 20-25% power.
- As soon as the airplane lifts off the runway, it will want to nose up. Apply full
front pressure to keep the nose down.
- Once you get above 180 MPH, the airplane will be stable. Press AG- 3 to retract
your landing gear.
- AG- 4 Jettisons the canopy.
- AG- 5 Ejects Lt. Phoenix (She likes pressing buttons and nifty features. Really play around in the airplane to make her happy. Also don't kill her)
- AG- 6 Deploy chute.
- I spent some time making sure the flight characteristics of the aircraft would allow for some of my favorite things in casual flight without terribly hindering it's stability when you really need it. If you apply full back pressure and full left or right stick, you will enter a tail spin. In the spin:
- If it was not intentional, immediately let go of the controls when you start
losing control. It will automatically correct itself.
- If intentional, keep spinning however much you want until full control is
lost. I made sure these spins were recoverable. If you want to try your
hand at correcting yourself, stop reading here.
- To correct the spin, roll in the direction you're spinning, nose down and
tap yaw opposite the direction you're spinning. Be sure to throttle down.
If you're right side up, you should be able to recover quickly. If you're
inverted, you may have to wait until the spin slows down, then roll
away from the spin and apply back pressure. Once the nose is more
than 30 degrees below the horizon, just use roll until you're pointed
- Throttle up and level off.
- I was never able to correct the issues with the landing gear. The bouncing will most likely get you killed on landing. As a result, it's probably best to belly land the airplane with the gear up. Once you come to a stop, deploy the gear and taxi. You'll probably lose your engine cowling, but at least you'll be alive.
The D-55 is a mid-weight, mid-range interceptor designed for defending the homeland against aerial incursions. The fighter is sleek and beautiful, having curves in all the right places. From the outside, it looks like the perfect aircraft, however pilots have an entirely different opinion of it. It's many (somewhat over-designed) features make operating the aircraft require constant attention. For example, the DeWitt Meteor V engine is too powerful for the airframe. It's more than capable of breaking the sound barrier, but the airplane itself tends to shake violently from the oversized engine. In addition, most DeWitt engines were designed for large open areas or to be exposed directly to the air. To keep the engine from overheating, a sliding cowling was equipped to the nose of the airplane. At lower speeds it opens to allow the engine to cool. At higher speeds, it closes to reduce drag. Three slats with exhaust pipes open aft of the cowling at full throttle to let off whatever heat they can. Furthermore, the tail dragging configuration combined with the obscenely long nose make take-offs and landings particularly dangerous.
As a war plane, it's not without it's faults either. Despite it's large size, it's fragile, and in many cases, a few hits are more than enough to bring it down. That being said, it is, for it's time, the fastest thing in the sky. No enemy who's ever faced it gives a rat's ass about it's shortcomings. All they know is that they can't catch it.