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Sandhill V-4 'Crane'

69.4k Thecatbaron  2.5 years ago
Auto Credit Based on MAHADI's WWI Challenge [CLOSED]

𝒲𝑒𝓁𝒸𝑜𝓂𝑒!

With the new update I thought I would make something a bit more simple just to explore the new features and possibilities... Sooo here is a 800+ part abomination with a realistic flight model and performance ;). The Sandhill V-4 Crane is a WW-1 parasol monoplane fighter equipped with two machine guns. For those of you who like an easy plane to fly, well sorry, but this thing is intended to simulate all of the hardships that come with these types of early fighters. The rotary engine causes all sorts of gyroscopic effects that the pilot must counter, So if you go, "Hurr durr it has autoroll" I will beat you with a chair... Further operational information is listed in the instruction manual below of which is also accessible in-game. I recommend you read it, as there is more to this plane than meets the eye.

𝒮𝒶𝓃𝒹𝒽𝒾𝓁𝓁 𝒞𝓇𝒶𝓃𝑒 𝒫𝒪𝐻

Hello and welcome to the Sandhill Airworks V-4 "Crane" POH!

AG-8: Engine Start/Stop

Notable flight characteristics:

When adding power for takeoff be sure to put in right rudder to counter P-factor & torque.
Be wary of the aircraft's left rolling tendency caused by the gyroscopic effects of the rotary engine.
As this aircraft has no conventional brakes, you must drag the tail skid along the ground upon landing in order to come to a stop.
For taxiing you must add power to get increased effect for turning as this aircraft relies on propwash entirely for its ground directional control.

Performance limitations:

Top Speed: 100kts (115mph, 185kph)

Stall speed: 40kts (46mph, 74kph)

Rotate speed: 45kts (51mph, 82kph)

Maximum g-load: 5.8

Above 140kts (161mph, 259kph) you risk structural failure during maneuvers.
Never exceed 160kts (184mph, 296kph) as structural failure will be imminent.

Good luck out there pilot!

𝐹𝑒𝒶𝓉𝓊𝓇𝑒𝓈

Detailed flight model

Full cockpit

VR compatible... I think

Synchronized Rotary engine

New wing building technique

𝒫𝒾𝒸𝓉𝓊𝓇𝑒𝓈

𝒞𝓇𝑒𝒹𝒾𝓉𝓈

Baconeggs Helped out with the code that synchronized the rotary engine with the prop as well as some other assorted funky tree instances.
asteroidbook345 Made the other plane in the dogfight picture
EternalDonkness For further performance testing.

𝐹𝒾𝓃𝒶𝓁 𝒩𝑜𝓉𝑒𝓈

I would recommend that you run this on a device that can stay above 15fps in-game,
as some testing revealed that under 15fps things get kind of strange with the torque model.

Also do not run on low physics settings when playing on mobile,
that also causes some weird stuff

With all that said, Have fun!

Spotlights

General Characteristics

  • Predecessor WWI Challenge [CLOSED]
  • Created On Windows
  • Wingspan 28.3ft (8.6m)
  • Length 19.0ft (5.8m)
  • Height 8.4ft (2.6m)
  • Empty Weight N/A
  • Loaded Weight 1,305lbs (591kg)

Performance

  • Horse Power/Weight Ratio 0.068
  • Wing Loading 4.1lbs/ft2 (20.2kg/m2)
  • Wing Area 314.8ft2 (29.3m2)
  • Drag Points 868

Parts

  • Number of Parts 877
  • Control Surfaces 0
  • Performance Cost 2,731
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  • Profile image

    omg how do i make a rotary engine

    1.6 years ago
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    1,690 florky

    my phone is dying and needs life support

    1.7 years ago
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    69.4k Thecatbaron

    Thanks for the feedback! @MAHADI

    2.2 years ago
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    69.4k Thecatbaron

    Alright, oh here is the video btw yeet @MAHADI

    2.2 years ago
  • Profile image
    152k MAHADI

    @Thecatbaron ok then I'll have to re-edit your score.

    2.2 years ago
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    69.4k Thecatbaron

    I based it on flight sims and it’s about right as well @MAHADI

    2.2 years ago
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    69.4k Thecatbaron

    The rotary engines on these early fighters had a profound effect on their flight characteristics. Real airplanes, especially these are not easy to fly, these warbirds especially have a mind of their own, it would be kinda boring to not have that aspect in a ww1 fighter @MAHADI

    2.2 years ago
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    152k MAHADI

    @Thecatbaron but still the autoroll could have been a bit less...

    2.2 years ago
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    69.4k Thecatbaron

    It does roll left in real life, that’s the torque, every action has an equal and opposite reaction @MAHADI

    2.2 years ago
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    152k MAHADI

    it took me sometime to figure out the takeoff. why does it keep rolling left when it shouldn't in real?

    2.2 years ago
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    152k MAHADI

    RATING

    Looks : 9.45/10 pts.
    Performance : 9.6/10 pts.
    Details : 9.5/10 pts.
    Weaponry : 9.45/10 pts.

    OVERALL RATING : 9.5/10

    2.2 years ago
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    Wait where did it came from

    2.2 years ago
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    6,846 G2

    “Hurr durr it has autoroll”

    now where’s the chair?

    2.3 years ago
  • Profile image
    30 Ghostzz

    Tem

    2.4 years ago
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    cool :)

    2.5 years ago
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    14.1k MrEarth

    new catbaron

    2.5 years ago
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    69.4k Thecatbaron

    thanks ;) @MAHADI

    2.5 years ago
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    152k MAHADI

    hot wings

    2.5 years ago
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    50.7k Falkenwut

    How did you manage to do the Spade symbol? I can't seem to recreate it...

    2.5 years ago
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    19.6k DerVito

    Wrrrrrrrrrrrr

    +1 2.5 years ago
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    3,308 JustWingIt

    Aces! This thing looks incredible! I've always loved WW1 planes, especially the Sopwith Camel. Subtle suggestion.

    2.5 years ago
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    322 Lazer22

    As you’ve said, dont run it on low physic setting, the plane became a dinosaur and made my iPad restart. Great build through, the detail is awesome. 10/10 would break iPad again.

    2.5 years ago
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    13.1k Grob0s0VBRa

    I'm Bob.
    Gosh, that gave me bellyache, haha, gosh end me somebud, i was not ready for that
    ooohheheehe

    2.5 years ago
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    17.0k beenz

    @spectre118 watch your language bro

    2.5 years ago
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    DO NOT START IN AIR THE WING IMMEDIATELY FUCKS RIGHT OFF

    +2 2.5 years ago
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