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Collisions!! [SOLVED ; CONVEXMESH]

20.5k LieutenantSOT  2.6 years ago

Okay, this is not TECHNICALLY a bug, but I've learned that the sliced fuselages still interact with the ground as if it was a full block. I am making gear doors (which look gorgeous, thanks to the devs), but the doors interact with the ground and are pushed up out of view and damaged, even though my landing gear are there. I hope you see this

Edit:
Okay, I just did some research, and I'm sorry for wasting your time, devs. Basically, they added a collider (spelt just like that) as a new input under the fuselage section of XML. When you go to it, hit the + at the bottom, and write collider on the left side. On the right side, you can put anything you want, NonConvexMesh, ConvexMesh, Auto, and I believe Normal. ConvexMesh fixes the interaction with the ground if you do not want it (although, using the interaction with the ground could be cool for a hovercraft...)

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    69.2k Chancey21

    The best fix could be a “disableTerrainCollisions” option

    Pinned 2.6 years ago
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    @SnoWFLakE0s thanks!

    2.6 years ago
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    66.7k SnoWFLakE0s

    @AWESOMENESS360
    .
    disconnectOnly iirc
    I might be wrong. I know None makes them invulnerable but I forgot the other.

    2.6 years ago
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    @AWESOMENESS360 I FORGOT ABOUT THAT 🤯
    .
    I do not know the code tho lol

    2.6 years ago
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    While on the topic of Overload, does anyone know that input on the aircraftCollisionsResponse value that makes it so that parts don’t explode, but they just detach instead?

    +1 2.6 years ago
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    @Chancey21 look at the edit

    2.6 years ago
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    33.3k tsampoy

    @Chancey21 yesplease

    2.6 years ago
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    @Chancey21 oh, agreed lol. I still haven't gotten it to work

    2.6 years ago
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    69.2k Chancey21

    I’m saying there should be @LieutenantSOT

    2.6 years ago
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    @Chancey21 there is that?? I've been looking over all of the XML pages lol

    2.6 years ago
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    46.5k PlaneFlightX

    Maybe send a bug report?

    2.6 years ago
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    @AndrewGarrison

    2.6 years ago