@Stanmich that spread value is necessary for realism, its very uncomfortable seeing a straight line of cannon shells being shot. Try playing ww2 dogfights in SP for atleast 2-3 weeks then come back again, you'll know what i mean.
Guns can also change tracers. Cannons are accurate because they are made for tanks while guns aren't because aren't supposed to be, they are made fir air to air combat. Guns can also use that firing delay thing if you know how to edit them, its your fault if you dont know how to edit guns you cant say that cannons are better than guns because they can be edited and guns cannot. If you think that guns cannon change their bullet shape then see this.
@Stanmich cannons are designed for tanks so that the fat shell can destroy aircrafts and AA tanks in one shot. Guns are designed for dogfights, they are the realistic ones because it takes a lot of bullets to destroy an aircraft.
1st point
You must have increased the mass of the missile or the missile must have been custom made. It reduces the accuracy of the missile by little and gives a good oppurtunity to dodge.
2nd point
If a fuselage takes collision it transfers damage to the fuselages it is connected to, your f 22 must be having custom wings.
3rd point
The tutorial plane was safe or i must say the plane must have recieved damage but still must have been able to control itself, wings dont transfer damage when hit. I think its rudder must have hit your f 22 or anyone wing from the 2 pairs, if one aileron was hit the other must have helped the plane to fly. I have experienced that sometimes even if your one wing is gone you can controll the aircraft if you have enough speed. The rudder only makes the aircraft more maneuverable, an aircraft can still fly without rudder.
4th point
A tutorial plane doesn't have enough speed compared to an f 22 and the AI planes hardly kamikaze in sandbox mode. I think you must have been playing in dogfight mode.
I hope this comment was helpful to you because it took me 10 minutes to write this and its 11:30 pm here.
@Stanmich also... heavily armoured ships dont explode from 1 single hit, they can bear minimum 25 100mm shells and maximum 100 200mm shells
+1@Stanmich that spread value is necessary for realism, its very uncomfortable seeing a straight line of cannon shells being shot. Try playing ww2 dogfights in SP for atleast 2-3 weeks then come back again, you'll know what i mean.
+2@GuyFolk Please don't forgot to tag me then, i will be glad if you do. I will always wait for your flanker series.
@GuyFolk what about some russian ones? Like su 30 and su 27
@Stanmich cannons dont have that 'spread' with guns have
+1@SheriffHackdogMCPE i dont get ads
+2Guns can also change tracers. Cannons are accurate because they are made for tanks while guns aren't because aren't supposed to be, they are made fir air to air combat. Guns can also use that firing delay thing if you know how to edit them, its your fault if you dont know how to edit guns you cant say that cannons are better than guns because they can be edited and guns cannot. If you think that guns cannon change their bullet shape then see this.
+1@Tookan Bro
+1The size of the bullets can also be changed and
also 0.1mm cannon shell acts as a 999mm shell when it hits an aircraft.
@Stanmich cannons are designed for tanks so that the fat shell can destroy aircrafts and AA tanks in one shot. Guns are designed for dogfights, they are the realistic ones because it takes a lot of bullets to destroy an aircraft.
+1@Stanmich one cannon shot is enough to destroy anything so you cant compare cannons to guns in realistic dogfights.
+1@Stanmich accuracy of guns can be changed
+1T
+135
+1So,
+110×Cannons < 0.1×Guns
Guns are easier to aim. More customizable than cannons. Its your fault if you dont know how to customize guns.
+3Bruh
+1Cannons cant be used for realistic dogfight.
Wait! Ads in SP?
+3@ZEROandSAYOU All the best for 10k!
Why did you add HUD?
+2HMS PRINCE OF WALES: HEY KIDDO! WHAT'S UP?
2 MINUTES LATER
HMS PRINCE OF WALES: AAAAAAGGGGHHH!
@Sergio666 *s
+2Congrats!
+1@ZEROandSAYOU
@GuyFolk whats next?
This one will be great!
@Hannyboy orignal version Bro
Original?
T
+1@MVC for stealth aircrafts
@MVC *pain
1st point
You must have increased the mass of the missile or the missile must have been custom made. It reduces the accuracy of the missile by little and gives a good oppurtunity to dodge.
2nd point
If a fuselage takes collision it transfers damage to the fuselages it is connected to, your f 22 must be having custom wings.
3rd point
The tutorial plane was safe or i must say the plane must have recieved damage but still must have been able to control itself, wings dont transfer damage when hit. I think its rudder must have hit your f 22 or anyone wing from the 2 pairs, if one aileron was hit the other must have helped the plane to fly. I have experienced that sometimes even if your one wing is gone you can controll the aircraft if you have enough speed. The rudder only makes the aircraft more maneuverable, an aircraft can still fly without rudder.
4th point
A tutorial plane doesn't have enough speed compared to an f 22 and the AI planes hardly kamikaze in sandbox mode. I think you must have been playing in dogfight mode.
I hope this comment was helpful to you because it took me 10 minutes to write this and its 11:30 pm here.
+1[Yes its another cringe teaser]
Really? Is it... cringe?
T
@IceCraftGaming how?
+1BTW... How to create this type of afterburners?
T
The most important thing you forgot, hexaginal, pentagonal and trangular fuselage.
+2And i wish for rhombus type too :p
Hey i think the 4th one exists
+1T
T
T
+1@ZoaMiki ok
Banana!
@ZoaMiki i forgot about this because i ask for being Tagged everyday.
@Isuckatsimpleplanes What about a stock one?
@Walvis Y
@ZoaMiki but why was i tagged and what can i do?
Congrats
+2@ZoaMiki sorry for that question
+1@ZoaMiki how do you know
@GorillaGuerrilla lemme see