13.8k vonhubert Comments

  • Im BACK! With new program heavy autoland capable CV-990 1.3 years ago

    @Sonicandknuckles @F104Deathtrap @BaconEggs, @MOPCKOEDNISHE, @PlaneFlightX, @ShootsPlanes, @asteroidbook345, @MaxB17, @Franticmatty

    Hi guys! I suggest you try downloading a current version with simplewings, who knows, may be if you reinstall a mod and do not try adding a simple wings part, but just load a plane, it will work? Please let me know.
    https://www.simpleplanes.com/a/P5pJ5P/Convair-CV-990-for-Simple-Wings

    manual:
    https://drive.google.com/file/d/1q3HEbTAgLdTaUAQeQhojbOx0S73aw9E3/view?usp=share_link

  • Im BACK! With new program heavy autoland capable CV-990 1.3 years ago

    @PlaneFlightX Well, that get even more weird, i've looked up a mod version, and it is the latest one:
    Mod version: V.1.4
    Update submod: Variable wing to V.1.1

    Don't really understand what may be different

    Will try to remake a plane with standard wings for community

    p.s. the only last idea is that it may be affected by some other mod?
    Here is a current list
    https://ibb.co/SwgSrK1

  • Im BACK! With new program heavy autoland capable CV-990 1.3 years ago

    @PlaneFlightX i wonder what may be different... I definitely had dragged simple wings part from a list recently, it's not the case that all of them were added on the plane before 1.11 update. my game is actually 1.12.128.0 (and i also used experimental build on steam, which also worked fine for simplewings). I only suspect that i may use the other mod version, may be older? i've looked through my mod folder , unfortunately it weirdly show a 14.12.2022 date, which is definitely not true, i've downloaded it earlier. How about an experiment? i've uploaded the version i supposedly reinstalled after 1.11 update to google drive + an even older version i've found in downloads. may be you try deleting a mod and installing one of these? a bigger one seems to be the one i use now.
    https://drive.google.com/drive/folders/1Qqy5asA_EF1FGBnJCddckhZITrl2kggb?usp=sharing

  • SimpleWings 1.3 years ago

    @Maosulli i will soon. Somehow a mod works fine for me on the physics side. Visual effects, though, are only visible at night. In day time light they are barely visible. Like they had became too transparent. Anyway, for me this mode is more useful to adjust flight model, than for visuals (though they were really good). And as far as i remember mod has disappeared after the update, but i was able to install the mod again.

  • Im BACK! With new program heavy autoland capable CV-990 1.3 years ago

    @PlaneFlightX may be you should try installing it again as i did? I'm using latest release on steam and even used experimental. After installing again the mod got visible in mods menu and it us completely functional except for visual effects - they became very transparent and are only visible at night. But regarding physics, mod works torally fine. And its just not possible to adjust specs for stock wings as much(

  • SimpleWings 1.4 years ago

    @MOPCKOEDNISHE
    BTW, mod is still working almost fine on 1.11 for me... all the physics works OK, the only issue is that visual effects became much less visible and can only be seen clear in night time)
    Are you still developing FlyOut? really curious to see the game...

  • SimpleWings 1.8 years ago

    @MOPCKOEDNISHE we really need a new version at least of simple jet and simple wings separately...
    I've got like half a dosen of unfinished airplanes that are only good because of these mods...
    Please, fix it... i almost beg you))))

    p.s. i dont know what has changed, but it suddenly started to work for me again... I did not reinstall the game, but i had reinstalled the mod...

  • Flight Park Kirama 2.4 years ago

    @hpgbproductions it is not damaged, but its big an complex. It seems like when it spawns it bounces on the landing gear and that exceeds some kind of a shake or acceleration limit.

    in a console there are a number of identical errors like: NullReferenceException - object reference is not set to an instance of an object

    p.s. tested with stock airplanes - the same.
    May be some kind of a mod may mess with it?

    p.p.s. the idea of such missions is totally great - thats what SP is lacking right now

    p.p.p.s. found out that it actually gives like thousands of negative points on each maneuver, like relatively mild pitch up by autopilot to get from level flight to 15 m/s stable ascent or like - 300 points for even touching the pitch up button. And thats on real scale and weight airliner - it is nowhere near as touchy and nimble as stock aircrafts

  • Flight Park Kirama 2.4 years ago

    @hpgbproductions i cannot start any challenge(( it says either the passengers are unhappy or eggs are broken right at the start(

  • Fully Functional Autopilot! 2.5 years ago

    @PlaneFlightX Sure

  • Fully Functional Autopilot! 2.5 years ago

    @PlaneFlightX it works! It bloody woorks extremely good! Lets conscider a deal on autopilot vertical channel signed between you and OKB Tupolev (currently reworking my tu-104, its unbuilt trijet variant and finishing tu-114 + tu-95). My heading code is OK and hopefully i will be able to finish radiobeacons code by myself though)

    Please receive a note of my fascination. Your code is simple, efficient, well structured and bloody well thought through!

    Its so great that it starts decreasing vertical speed near target altitude and it holds altitude great in gusty wind.

  • New Beta - Version 1.11.103 2.6 years ago

    Guys, another request for help... Does anybody know how to make a variable that changes and holds value with each button click? For example, lets say we have a + and - button and a variable =0 at the start. And each + click should add 0.1 to the variable, each - click should decrease it by 0.1...

  • 1.11 Beta is now available 2.6 years ago

    @MiGEater its not because a tilt. Ita a glitch that usually happens when you mirror a part once, than delete a mirrored one and try again. Try disconnecting and reconnecting a part. If not working - copy a part manually and copy coordinates from the first one but with - sign (if your plane and cockpit is centered)

  • 1.11 Beta is now available 2.6 years ago

    @WolfHunter9111 russian may be working. It do not show when you type it in a label window, but it is displayed ingame when i accidentally typed a switch label in a wrong language. I'll try it again today and let you know

  • 1.11 Beta is now available 2.6 years ago

    @AndrewGarrison i did, obviously. Its amazing and i've transferred most of FT code there for easy access and control. But i still can not make, for example, separate engine on-off on 4 engined CV 990 as i can not define a variable with no FT code that only takes an input from a cockpit switch and all AGs are used for flaps, airbrakes, roll and ascend/descend autopilot FT code, thrust reversers, lights etc, so i've left with only AG6 to 7 for 4 engines) Any idea how to surpass this with variables system would be very appreciated)
    i've tried assigning a new variable through the variables system - it is not allowed without an FT expression
    I've hoped it may be created if i wright a new variable name ("Eng1On") as an input to the switch in XML - it simply sayd a plane is broken when i've closed XML editor (overload mod ) and the same when trying to load. And the funniest - after that it loaded each new plane with a previous model overlaid on the one just loaded, but not selectable and possible to delete until i had reset whole PC))))
    Last thing - i've named an Activate10 in a variable list with simple "1" in an FT code line and assigned it to the switch as an experiment - it did not crash, even the label on the switch got to correct Activate 10 (with a space, like it understood its an activation group and exactly like it displays Activate 6 on other switches) - but it does not hold input, the switch turns back off instantly and obviously the variable stays always 1 in debug
    I than deleted it Activate10 from a variables list, and it didnt glitch, but the switch kept turning OFF and in debug variable was still = 1

    Or do i miss smth? And the idea to just assign a new variable name to the switch input was OK, but i'm doing smt wrong?

    p.s. some progress - i've changed the name from Activate10 to E1 and it kinda partially works (dont know why it did not work first time with Eng1On) - clicking the switch changes it from 0 to 1, but the switch still instantly turns OFF and E1 stays = 1 for ever... This is already smth and seems more like a glitch. I'll try other new cockpit devices for input now and let you know

    p.p.s- the same with a button part. It changes the variable from 0 to 1 with no way to put it back. And seems like switch and button are the only mouse clickable

    p.p.p.s. i think i found a walkaround))) i've made a second button with E1off variable and defined E1 as "(E1off>0)?0:E1". So i can turn it OFF with a second button. It's not too elegant, but it works!!!!
    It even woks somewhat realistic with a separate start button + "fuel shut off switch" ))))

    I'll post a link for a plane here soon so others may use this walkaround.

    p.p.p.p.s spoke too soon... it only works once... you can turn the engine on, and than you can turn it off.... for ever)) it wont restart. Strangely, E1 in debugger stays =1 even after the engine turns OFF with the second button

    p.p.p.p.p.s!

    I did it!

    see the code for two buttons:
    E1 is defined as (E1off>0)?0:E1
    E1off is defined as (E1=0)?0:E1off

  • SPVR - Fuselage Slice 2.7 years ago

    @HimalayaCorporation you too ;)

  • SPVR - Fuselage Slice 2.7 years ago

    @WNP78 hi! That feature is exactly what we need for fuselage. I will only ask for one thing - when you release - please make it double sided (from above and from below, with separate sliders) - that is really needed when the front nose gear niche is right below the cockpit, b29 for example.
    Thanks! Waiting eagerly for an update.

  • SPVR Update - Gauges 2.8 years ago

    That is just what needed. Could not be done better.

  • Tu-95 sudden flying wing)) 3.0 years ago

    @ShootsPlanes a new related plane is upcoming, it's been reworked. But it requires a new amasing fuselage mod
    Textured Fuselage Block

  • Tu-95 sudden flying wing)) 3.2 years ago

    @ArabicboiYT well, the link is right above the comments section...
    https://www.simpleplanes.com/Mods/View/486932/Smoke-Trails

  • Tu-95 sudden flying wing)) 3.2 years ago

    @ArabicboiYT sorry, so late... what mod is missing?

  • Debug logging? Is it possible in console? 3.2 years ago

    @asteroidbook345 i know) thats what i do right now. Any idea how to write it into a file? Instead of repetedly writing down 5 variables from screen by hand?

  • Debug logging? Is it possible in console? 3.3 years ago

    @asteroidbook345 thats exactly what i need. Any info?

  • Debug logging? Is it possible in console? 3.3 years ago

    @WarHawk95 well, i know the debug command. I'm currently just testing it that way, pause the game in right moment (when aircraft is stabilized by me manually) and write down all the data to excel. That's like 25 data points in more than an hour. Do you know, is there a command so it not only shows the debugged parameter on display but also writes to a file? Or may be you know some kind of appropriate external program? i've tried ArtMoney, was able to find the required addresses in memory, but this old program is bugged and do not seem to have a logging option

  • Semedian Beribus CAC542-100LR "Sea Otter" 3.3 years ago

    @SemedianIndustries Hm. Actually they all do not hold altitude too well, i understood after carefully testing most variants...

  • Semedian Beribus CAC542-100LR "Sea Otter" 3.3 years ago

    @SemedianIndustries
    Well, so far nothing. I've tried 2 variants:
    1) (Activate4=1)?clamp(pow((270-IAS)/270,0.5)*(atan((rate(Altitude)-smooth(Trim,0.5)*38)/5)/90+atan(-PitchRate/5)/90),-1,1):(-Trim*0.5)

    2) (Activate4=1)?clamp(pow((270-IAS)/270,2)*(atan((rate(Altitude)-smooth(Trim,0.5)*38)/5)/90+atan(-PitchRate/5)/90),-1,1):(-Trim*0.5)

    Both made it work much worse( the plane that did held altitude at AG4+ Trim=0 stopped that...

  • Semedian Beribus CAC542-100LR "Sea Otter" 3.3 years ago

    @SemedianIndustries any advise how to add that? I thing something connected to the speed is more realistic...

  • Semedian Beribus CAC542-100LR "Sea Otter" 3.3 years ago

    @SemedianIndustries Well, i was trying to use your code for automatic trim and roll controll, i basically changed pitch input for trim input in your code:

    (Activate4=1)?clamp(atan((rate(Altitude)-Trim*20.32)/5)/90+atan(-PitchRate/5)/90,-1,1):(-Trim*0.7)

    So when AG4 is active and trim = 0 they should fly more or less level and hold altitude change rate = 0 or close.
    but cant find the reason why with pretty much the same code 2 planes (for example this one !tu-104d-3 ) when trim=0 hold altitude change rate pretty close to zero (between -0.2 an -0.2 m/s) while 2 other ones (!Tu-114) cant hold altitude change rate near 0 - this one usually holds +2m/s when accelerating and -2m/s when decelerating at least a bit, and even when more or less stable - at best deviates from 0 for at least 0.8 m/s.

    Any ideas how to fix that?

  • Semedian Beribus CAC542-100LR "Sea Otter" 3.3 years ago

    @SemedianIndustries well, i think i found a walkaround using vanilla airbrakes and smooth function so they don't pop up instantly. They do not pitch up an airplane (though it is not very realistic, real wing mounted spoilers/airbrakes do pitch up the plane, but on most planes it is compensated automatically

  • Semedian Beribus CAC542-100LR "Sea Otter" 3.3 years ago

    @SemedianIndustries Like that?
    (Activate5=1)?((Pitch=0)?((PitchAngle>0)?(sqrt(rate(PitchAngle)0.1)):(-sqrt(rate(-PitchAngle)0.1))):0):0

    Apart from the ineffective code, i've just understood that the main problem is that i've trying to use that code to compensate the spoilers deployment at AG5. When i activate ag5 - spoilers (not vanila airbrakes but small wing pieces) deploy 30degrees up and that makes the plane pitch up. Code allowed the plane to at least stay at stable pitch angle after pitch up, but when AG5 is deactivated, plane pitches down violently, and spoilers take some time to get down, but any code stops working immediately making the pitch down even more violent.

  • Tupolev Tu-116 3.3 years ago

    @asteroidbook345 Yep, i totally see. Your new creations are totally top. And i was basically not playing for a year or so, after a dead SSD with all the stuff. Yet i got interested again when funky trees and XML dragratio was added. It allows for more realistic planes.

  • Semedian Beribus CAC542-100LR "Sea Otter" 3.3 years ago

    Hi! your scripts for autothrottle, and trim and roll are amazing! Can i ask for a help?
    I'm trying to wright an elevator control script based on PitchAngle variable that stabilizes a plane vertically when no Pitch input is present. Basically - that moves an elevator to minimize rate(PitchAngle). Kinda works, but... Sluggish and bouncy. May be you can do better? My current code (Pitch is on another rotator, this is for adjustable stabiliser):

    (Activate5=1)?((Pitch=0)?((PitchAngle>0)?(sqrt(rate(PitchAngle)0.1)):(-sqrt(rate(-PitchAngle)0.1))):0):0

  • Tupolev Tu-116 3.3 years ago

    daaam! Wow! that landing gear is amasing! I've tried the same before my SSD died, but wasn able to make it moove that smooth. may i use it to finish tu-114 model we've tried to make together like 2 years ago?

  • Tupolev Tu-114 0.453 UNFINISHED 4.1 years ago

    @ChiChiWerx well, i had not yet understood how to use funky trees, and now just playing with my old creations. Simplewings mod is actually very useful as it allows to tune flight modell a lot more than stock ones, especially stall specs. An it also adds good visual effects for airflow separation. I'm truing to make flaps more realistic now. Also it allows for exeptional programming interceptors with several inputs (instead of 9 rotators in my cv880). And drag tuning allowed to make planes glide at last, and made airbrakes really useful.
    About the car - it is kinda amg of 80s. Amg was an independent company then, so for this model Cosworth is an official factory tuner with 190e 2.3-16 (mine) and 2.5-16 being like current c45 AMG (cheeper variant) and 2.5-16 Evolution as current top C63 amg. But essentially it is not AMG which is more like a luxury musclecar, but is a mercedes version of BMW M3 - torally much more a true racecar. It is very light (1 250 kg), very stiff suspension and no luxury features. Handles amasingly, it drives a lot better than my current daily driver - 2013 cls 350d. There was also an AMG version too, with a 3,6 inline 6 engine, but it handles a lot worse due to heavy engine. And there is still a lot work left with a car. Its in not so bad condition, but far from mint. It still needs some paintjob, interior restoration and a gearbox is whining, it works but definitely asks for a rebuilt. And there is a lot of tuning planned, very least i want to buy a torsen differential, adjustable shockabsorbers and a new engine intake.

  • Tupolev Tu-114 0.453 UNFINISHED 4.1 years ago

    @ChiChiWerx HI! Yes, it me) Since we all work from home due to the quarantine i have some more time. Also, the new update that allow editing drag gave me some interest in the game again. Unfortunately, my SSD died last fall, along with several new creations, since than i've lost some interest to play. and also, i've bought a 1988 sporty Mercedes 190e Cosworth as a hobby car, so that was probably the main time consumer)))

    Mercedes photos

  • Tupolev Tu-114 0.453 UNFINISHED 4.1 years ago

    @asteroidbook345 Yes, but hope these are just rumors. At leas they are going around for 2-3 years an yet nothing happened. Anyway, rumors tell that they are not going to tear down the museum, but to unite it with tank museum in Kubinka. Still there is a question how they can move those bigger planes if so.

  • Tupolev Tu-114 0.453 UNFINISHED 4.1 years ago

    @asteroidbook345 unlikely) all three are in museums. And a bill for restoration of such an old 190 tonn plane would probably be not less than the same 190, but in million USD))) or half a billion easy)))

  • Tupolev Tu-124 1960s regional liner v1.2 4.1 years ago

    Well, i'm plaing with realistic wing mod now and had already made better unmodded wing for similliar tu-134 and tu-134. Will upload tommorow

  • Tupolev Tu-114 0.453 UNFINISHED 4.1 years ago

    @asteroidbook345 a, yaeh. There are three left, all in nice condition, and there are spare parts more or less available, but unlikely there is a billionaire eager to buy and restore them....

  • Tupolev Tu-114 0.453 UNFINISHED 4.1 years ago

    @asteroidbook345 what do you mean?
    p.s. i think i gonna finish it one day, 2years passed)))) Unfortunately, i've lost all the progress since this version with my SSD along with 2 new planes - giant flying boat and a cargo plane (with hollow fuselage and loading equipment) based on tu-114 ((( It had an updated cockpit with better visibility and partially finished landing gear. Cant say i have more time now, but last update allowed to change drag on the planes, so they finally fly like they should and can glide, that restored some interest. I've already remade tu-104a, tu-104d-3 and myasichev 3m with lower drag, will post soon

  • Tupolev Tu-124 1960s regional liner v1.2 4.1 years ago

    HM? it's my oldest plane? why do everybody started upvoting it?
    There are much better newer ones)

  • Jet Engine 4.1 years ago

    Can you please fix the fuel consumption?... so 4 engines do not consume as one... or make it at least adjustable?... And can you make so that if an engine have an activation group, it starts rotating, whining and smoking with 0 thrust as soon as it activated? that way it looks cooler. Thanks!

  • TuBe-124 Jet flying boat, Soviet Navy "Blue 14" (Guided torpedos armed!) 4.3 years ago

    @Obtheplanedestroyer it's very physics heavy with flexible wings, mowing flaps and spoilers.

  • Tupolev Tu-4 "Bull" 5.0 years ago

    @pheonix9 that was sarcasm i think))))

  • Tupolev Tu-104A 1956 (Update 2 ) 5.0 years ago

    @asteroidbook345
    Totally ok) will take a look)

  • Tupolev Tu-114 0.453 UNFINISHED 5.1 years ago

    @asteroidbook345 yep) thats exactly the plane he flew to washington )

  • Alternative Tu-104 (based on tu-16 preliminary drawings) 5.1 years ago

    @Gameboi14 just load this one, it will say the mod missing, smoke trails will disappear but it will work just fine. Save afterwards, it will save without modded parts. P.s. i may upload another tu-104 fantasy in a week-two

  • Alternative Tu-104 (based on tu-16 preliminary drawings) 5.1 years ago

    @MaxB17 thanks! Last Cv880 is my most complex design yet, unfortunately sich a high number of wing parts and rotators make it lag a lot... I have some much cooler projects unfinished, but have no time... also the last update somwhat messed the way they fly, dont know yet why

  • Planex Aerospace A-190-200 5.2 years ago

    Great!

  • RED BARON REDUX-Othawne Biplane Challenge 5.4 years ago

    Sooooo sexy)))))