@MAHADI So I will have to make that flamethrower sometime. I do have something like an ion cannon. It is bulky, but it meets your criteria. I attached it to an Old build of mine. I think I called them pulse cannons, but the functionality is the same.
There isn't really any efficient way to show you. I recommend dissecting some planes that have cockpits that you like, and then try to replicate, or put your own spin on them.
It's good. I recommend that you spend tons of time on the cockpit, and rather than using an elongated cockpit block, nudge a cockpit block into a cockpit made of fuselage blocks.
@AdrianFlyingAce Maybe. Although it is quite hard to mod bullet range. Modding bullet speed will mod range, so I will find a way. First, could you tell me the default range of a minigun? I am also planning to release an anti ship laser soon, I'm not sure what it's range is.
If the deadline is dependent on my entry, I would appreciate it being extended to... let's say April 1st. That should give me enough time, as my schedule until mid-march is quite busy.
@TheNightmare811 @AdrianFlyingAce What sinks the ships is an extremely high rate of fire. To my knowledge, weight, caliber, and speed have no effect on the ships.
Sounds good. Although I think giving players a month to build their entry is best. I might not be able to enter, since I have academic related stuff (Finals Week plus various research papers).
No problem. I'm glad to see that other people are experimenting with armor. I tried a while ago, but found it too tedious to make a bunch of armored vehicles. I did however make one vehicle, it might interest you.
@Supercraft888 I have thought of it, but it really is only useful for a trim function. Mass vectoring/reconfiguration/displacement moves the CoM over considerable distances, making it good for maneuvering.
@TheDoodleBanger If you were talking about the CoM editing, it makes some wierd physics, but only if you put in wierd numbers. The rods that I used are 1,000 pounds and the CoM's offset is 5.
@FarrowAirlines If it is just being inspired by my style, then there is no need to ask. I am eager to see what you create! Feel free to tag me on whatever build you post.
In general, there is no need to ask creators about using their style. Parts and sub-assemblies are generally what creators are protective of. Anyways, I appreciate you asking, as it does let me know that you are going to make a build that will interest me.
One trick that I do with STOLS is that I replace landing gears with skis made of fuselages. That way, the craft decelerates extremely fast, and don't worry: if the skis are made right, they will be just as sturdy as landing gears.
Quite nice. I like the powerful look to it. Maybe a longer cockpit would give it a different (and possibly better) look. However, I think I just have some kind of obsession with long, thin cockpits. So uh, in summary I guess I have no suggestions. Very good build.
Most likely the only good thing about going to a high school built in the 30s (comes with an added crumbling infrastructure) is that my school has a darkroom. I took my school's photo class, which focused on photography with film. I didn't really take any great pictures, but I definitely enjoyed that class.
Did you nudge those parts into those positions? I would recommend spicing up the build a bit by making it look futuristic or perhaps mystical/fantasy-like.
@saturn28 [Yes, this message has been sent multiple times, as it is impossible to tag more than 3 people successfully.] I realize that I didn't make it clear that the architecture project was not in SP. I have edited the forum post to make it more clear. Many thanks, and the full architectural concept will be released in the late summer, as that is when I will be entering the design into various competitions. Once again, many thanks for all of the support.
@Verterium @SkullsAndCrossbones @Strikefighter04 I realize that I didn't make it clear that the architecture project was not in SP. I have edited the forum post to make it more clear. Many thanks, and the full architectural concept will be released in the late summer, as that is when I will be entering the design into various competitions. Once again, many thanks for all of the support.
@Delphinus @RailfanEthan @EliteIndustries1 I realize that I didn't make it clear that the architecture project was not in SP. I have edited the forum post to make it more clear. Many thanks, and the full architectural concept will be released in the late summer, as that is when I will be entering the design into various competitions. Once again, many thanks for all of the support.
@MAHADI So I will have to make that flamethrower sometime. I do have something like an ion cannon. It is bulky, but it meets your criteria. I attached it to an Old build of mine. I think I called them pulse cannons, but the functionality is the same.
@EliteIndustries1 @saturn28 @Verterium Thanks! I have finished the desc.
Awesome, great way of implementing it.
There isn't really any efficient way to show you. I recommend dissecting some planes that have cockpits that you like, and then try to replicate, or put your own spin on them.
It's good. I recommend that you spend tons of time on the cockpit, and rather than using an elongated cockpit block, nudge a cockpit block into a cockpit made of fuselage blocks.
@MAHADI I have some old ion cannons, as well as a standard flamethrower. I will have to make a better, plasmic flame thrower.
@MAHADI Awesome. Also, I am planning to release 2 more weapons next week, so plan accordingly.
@AdrianFlyingAce Maybe. Although it is quite hard to mod bullet range. Modding bullet speed will mod range, so I will find a way. First, could you tell me the default range of a minigun? I am also planning to release an anti ship laser soon, I'm not sure what it's range is.
Well done. Definitely spotlighting.
@dutch Sure! I am eager to see what you create.
If the deadline is dependent on my entry, I would appreciate it being extended to... let's say April 1st. That should give me enough time, as my schedule until mid-march is quite busy.
@TheNightmare811 @AdrianFlyingAce What sinks the ships is an extremely high rate of fire. To my knowledge, weight, caliber, and speed have no effect on the ships.
Sounds good. Although I think giving players a month to build their entry is best. I might not be able to enter, since I have academic related stuff (Finals Week plus various research papers).
No problem. I'm glad to see that other people are experimenting with armor. I tried a while ago, but found it too tedious to make a bunch of armored vehicles. I did however make one vehicle, it might interest you.
@Deadly8Nightshade I noticed that it looked like a p90, but that was by accident.
@Joco80 I'm not doing collabs at the moment. Perhaps at a later time.
@Supercraft888 I have thought of it, but it really is only useful for a trim function. Mass vectoring/reconfiguration/displacement moves the CoM over considerable distances, making it good for maneuvering.
Interesting way of building it. You definitely put effort into this, and the effort shows. Good job.
@saturn28 Thanks! The desc has been updated.
@TheDoodleBanger If you were talking about the CoM editing, it makes some wierd physics, but only if you put in wierd numbers. The rods that I used are 1,000 pounds and the CoM's offset is 5.
@TheDoodleBanger Overload is just an in game XML. Its also easy to learn, and fairly straightforward.
@TheDoodleBanger I realized that the overload mod let me edit the CoM of fuselage blocks, the rest was balancing and weight management.
@EliteIndustries1 Thanks! The desc has been finished.
@Dllama4 @Verterium @saturn28 Thanks! The desc has been finished.
@Baldeagle086 I pull them out of my head. They don't actually come from anywhere.
@FarrowAirlines If it is just being inspired by my style, then there is no need to ask. I am eager to see what you create! Feel free to tag me on whatever build you post.
In general, there is no need to ask creators about using their style. Parts and sub-assemblies are generally what creators are protective of. Anyways, I appreciate you asking, as it does let me know that you are going to make a build that will interest me.
@Patrick20206 Thanks! I forgot to add a missile design to this collection. It has been added.
@Patrick20206 Thanks! I have finished the desc. My keyboard locked up when I was editing it... thats why it was messed up for a few minutes.
Super detachers could do it in a vacuum, unless if SP has something that prevents objects from reaching the speed of light.
Nice. I like the cockpit placement.
@MasterMirror I downloaded a post that had the cockpits.
@MasterMirror "speffie jerbf if"
One trick that I do with STOLS is that I replace landing gears with skis made of fuselages. That way, the craft decelerates extremely fast, and don't worry: if the skis are made right, they will be just as sturdy as landing gears.
Powerful look means that this craft has a strong, bulky looking frame. Bulky in a good way. It makes it look strong, not awkward.
Quite nice. I like the powerful look to it. Maybe a longer cockpit would give it a different (and possibly better) look. However, I think I just have some kind of obsession with long, thin cockpits. So uh, in summary I guess I have no suggestions. Very good build.
@Botfinder Read the lore, that explains it.
@bjac0 Thanks! I have finished the desc.
Most likely the only good thing about going to a high school built in the 30s (comes with an added crumbling infrastructure) is that my school has a darkroom. I took my school's photo class, which focused on photography with film. I didn't really take any great pictures, but I definitely enjoyed that class.
Welcome back.
@Donobird Modded bullet weight exerts force on ships.
@Verterium Thanks! I have finished the desc.
Did you nudge those parts into those positions? I would recommend spicing up the build a bit by making it look futuristic or perhaps mystical/fantasy-like.
@saturn28 [Yes, this message has been sent multiple times, as it is impossible to tag more than 3 people successfully.] I realize that I didn't make it clear that the architecture project was not in SP. I have edited the forum post to make it more clear. Many thanks, and the full architectural concept will be released in the late summer, as that is when I will be entering the design into various competitions. Once again, many thanks for all of the support.
@Verterium @SkullsAndCrossbones @Strikefighter04 I realize that I didn't make it clear that the architecture project was not in SP. I have edited the forum post to make it more clear. Many thanks, and the full architectural concept will be released in the late summer, as that is when I will be entering the design into various competitions. Once again, many thanks for all of the support.
@Delphinus @RailfanEthan @EliteIndustries1 I realize that I didn't make it clear that the architecture project was not in SP. I have edited the forum post to make it more clear. Many thanks, and the full architectural concept will be released in the late summer, as that is when I will be entering the design into various competitions. Once again, many thanks for all of the support.
@SkullsAndCrossbones The picture is a rendering of the finished design.
@SkullsAndCrossbones Not in SP, I am using the educational version of Autodesk Revit to design the building.
@Patrick20206 Thanks! The desc has been completed.
Quite nice, maybe add a turret on the top, or add some dark accents to finish the model.
@InternationalAircraftCompany @MechWARRIOR57 Thanks! The desc has been finished.