I'll make this an outpost on an island. Runway, helipad, and a dock will be included. The building looks good, but the runway request makes it not fit into the city.
@Mumpsy I was thinking of possibly adding a spaceport with one of my battle ships. Right now I was thinking of only having buildings on the ground (in the city). I may have a floating outpost somewhere.
Doing that with 300+ parts would be a nightmare. Drawing the lines of the constraints would be fine, but exploded view moves the parts away from each other. Determining what parts move where may be tricky. With that said, I still think it would be cool.
@MrSilverWolf Small houses are nice. If you do make a small house, I would like it to be a townhouse that would be used for a few families. Since this is a capital city, after all, and housing is fairly high density.
@helilover03 cool. I also recommend using fuselages for your next one, I am taking a maximum of 5 entries... as I didn't expect this challenge to be so popular.
If it is that entertaining, I would like to point out that I do accept multiple entries. If you wish, you could try making another one. Right now New Portum has no stores for its citizens to shop in, so there is a high demand for one. Think the dimensions/structure of a grocery store...
Nice. The part count isn't excessive, which is nice. I've noticed that texturing is a little less tedious than I thought, so this should do well. Good job on this one.
@Flightsonic Keep doing your thing. Try to remove any excessive details though. I don't know what your limit at this point should be... what's the current part count?
This kind of architecture is great. I also want some low rise, yet large square footage buildings. Just think supermarkets (Unites states supermarkets, to be exact)
@MrMecha Organic architecture as a whole. If you are making a religious center, then have some hexagons with terraces. I will place trees on the terraces in the unity map editor.
@Meep261 Judging is very casual. All entries will be included in the mod, and credited appropriately. All entries will be upvoted. The entries that really catch my eye will be spotlighted.
No worries. That part count rule doesn't matter at this point. Not many people have followed it.
USA West coast is at 9:09 lol
Hm, I see what you're getting at. It would also be awesome to edit constraints in an exploded view.
@helilover03 I didn't know that you posted another entry. I'll check it out asap.
I'll make this an outpost on an island. Runway, helipad, and a dock will be included. The building looks good, but the runway request makes it not fit into the city.
Well done. It looks good, and doesn't exceed the part count by very much.
@Mumpsy I was thinking of possibly adding a spaceport with one of my battle ships. Right now I was thinking of only having buildings on the ground (in the city). I may have a floating outpost somewhere.
I don't think my current layout can accomidate that. Perhaps A separate runway/airport may have a feature like what you were asking.
Doing that with 300+ parts would be a nightmare. Drawing the lines of the constraints would be fine, but exploded view moves the parts away from each other. Determining what parts move where may be tricky. With that said, I still think it would be cool.
Yes. Use a mouse. Also download overload and the fine tuner mod. Remember that nudging is shift plus WASDQE. Nudging is very, very, very useful.
@MAHADI Ok, Sounds good. Just don't makes it too crazy.
If no one has ideas, I would appreciate an automotive shop.
@MAHADI 50. 500 would be a nightmare to texture.
Only if you want to. I have a good amount of buildings now.
@Ctracerx2 Mmm, ok.
@HellFireKoder Yes.
oh ok, no need to post the unfinished version.
@Ctracerx2 ok, ill try 5k out. thanks
@Ctracerx2 hm, so mine is fairly large, but it still shouldn't take so long. Also, my steam is spefyjerbf_ the_ 1st
[Remove the spaces around the underscores.]
@Ctracerx2 hm, ok, but what size would you recommend as a baseline? I currently have 10k by 7k. I'm not sure how big that is.
@Ctracerx2 ok, can you tell me the size of the terrain that you are using? I may have accidentally made a continent instead of an island.
@MrSilverWolf Small houses are nice. If you do make a small house, I would like it to be a townhouse that would be used for a few families. Since this is a capital city, after all, and housing is fairly high density.
I'm being lenient on the part count, as texturing is fairly quick. Good job on this one.
I can't seem to find the original version, could you provide a link? Or was there no original version?
@MrMecha Thanks for upvoting. It helps, since forum posts are really hit-or-miss, and I would like others to see this post.
@BaconAircraft No worrries. Plenty of others have been spamming my feed llol
Awesome. Thanks so much.
@helilover03 cool. I also recommend using fuselages for your next one, I am taking a maximum of 5 entries... as I didn't expect this challenge to be so popular.
If it is that entertaining, I would like to point out that I do accept multiple entries. If you wish, you could try making another one. Right now New Portum has no stores for its citizens to shop in, so there is a high demand for one. Think the dimensions/structure of a grocery store...
Nice. The part count isn't excessive, which is nice. I've noticed that texturing is a little less tedious than I thought, so this should do well. Good job on this one.
@Flightsonic Hm, try to shoot for 140. No more than 150.
This one has the aesthetics that I prefer, and fits the constraints/rules perfectly. Many thanks for your entry!
@Flightsonic Keep doing your thing. Try to remove any excessive details though. I don't know what your limit at this point should be... what's the current part count?
@helilover03 High density housing is what I need most. Think apartment buildings.
This kind of architecture is great. I also want some low rise, yet large square footage buildings. Just think supermarkets (Unites states supermarkets, to be exact)
@Meep261 There shouldn't be a need for guns, as this is a civilian colony...
@kerothehero I would prefer another type of building, there are a lot of airports right now.
@EternalDarkness Sure, feel free to do that.
@MemeKingIndustriesAndMegaCorporation No religious buildings are necessary.
@CreeperCraft18 I have 6 lists on my profile.
@BaconAircraft Go ahead!
@EliteIndustries1 Sure. Just tag me onto the final post. You can also make another model.
Sure, it may have too many parts, but it looks awesome.
@MrMecha hm, thats a good idea. It also seems like a lot of parts. I'll make an exception to the rule. You can work with 100 parts.
@MrMecha Organic architecture as a whole. If you are making a religious center, then have some hexagons with terraces. I will place trees on the terraces in the unity map editor.
@helilover03 Sounds good. I am in need of residential, so it will be appreciated.
@Meep261 I appreciate any entry. There is no limit to the number of entries, but avoid an excessive amount. I would say 5 is the maximum.
@Meep261 Judging is very casual. All entries will be included in the mod, and credited appropriately. All entries will be upvoted. The entries that really catch my eye will be spotlighted.
@helilover03 Awesome! there is No rush, as I have plenty of work to do before I start placing buildings.
@helilover03 Yep, fuselages are ideal for this kind of thing.