162k spefyjerbf Comments

  • [Closed] Colony Ship Challenge 8.4 years ago

    @TheNightmare811 If the build wins, the rewards will be split evenly among the contributors.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @TheNightmare811 Sure

  • [Closed] Colony Ship Challenge 8.4 years ago

    @TheNightmare811 Anyone can enter. just remember that there is one entry per person. I am eager to see what you create!

  • STX Sunray Colonisation Unit 8.4 years ago

    Good job on this one, I have a feeling that it will score well.

  • VoidFrame Canis 8.4 years ago

    @Sarpanitu @JakeTheDogg Thanks! I have finished the desc.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @Potato21 No problem, thanks for letting me know.

  • Colony Ship Challenge- CM-300 8.4 years ago

    If you get it to fly at a later time, you will be able to re-enter this entry. But good job, I like the look of it.

  • Noa'h Ark Space Ship 8.4 years ago

    Hm, I can't seem to find the cargo crate. If you want, I will allow you to enter a version that includes the cargo crate. It is required that your entry has the crate.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @YuukaNeko Ok, just be aware that there is a scoring category for handling.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @Reaper9 You can use different cockpit blocks if you wish.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @InternationalAircraftCompany You can add as many cargo crates as you want. In fact, a heavier load will make you score better.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @Chesty Yes, as long as it fits the requirements.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @TakicraftCorporation Use whatever style you think is best.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @CRJ900Pilot yes.

  • VoidFrame Vira 8.4 years ago

    @LoganStarships I xml modded a gun to have a good amount of bullet weight.

  • CA780 8.4 years ago

    Looks good with a low part count (especially for an airliner). Its a shame that this has gone unnoticed. I hope that my spotlight can fix that.

  • New Idea For The Islands? 8.4 years ago

    Good idea. I think it would be best to start with a highway or paved road on wright isles. That being a road connecting the airport to (I think the location is called the north runway) the landing strip on that island near the wright isles. And yes, that would require a bridge.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @Hayhayjam664 If you mean XML modding the cargo crates, No. That is what makes the challenge a challenge. If you want me to XML a part for you, then I would gladly help.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @ShatSlanger Thanks! I have finished the desc. The event has begun!

  • [Closed] Colony Ship Challenge 8.4 years ago

    @jamesPLANESii @TheDoodleBanger @RailfanEthan Thanks! I have finished the desc, and the event has started!

  • [Closed] Colony Ship Challenge 8.4 years ago

    @CRJ900Pilot @ColonelStriker @Athaya Thanks! The event has begun, and I have finished the desc.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @EliteIndustries1 I have also finished the desc. The event has started!

  • [Closed] Colony Ship Challenge 8.4 years ago

    @EliteIndustries1 No worries, I actually didn't set a deadline before I edited the desc, but yes, the deadline is now April 10th. I hope that is sufficient.

  • HELP PLEASE 8.4 years ago

    I think thebeardedbeast did a vid on th space mod... rcns work in his video.

  • HELP PLEASE 8.4 years ago

    Yes.

  • VoidFrame Vira 8.4 years ago

    @DankDorito I might make a tutorial on how to use impulse drives.

  • Impulse Engine Concept 8.4 years ago

    @ColonelStriker I have tried changing the inputs, and it doesn't work.

  • VoidFrame Vira 8.4 years ago

    @AfterShock Keep in mind that building style is subjective. Your style may be better received than mine!

  • VoidFrame Vira 8.4 years ago

    @WeeBabySeamus Thanks! The way it flies in the atmosphere was by accident, but I'm glad you like it!

  • VoidFrame Vira 8.4 years ago

    @Joco80 Hm, I don't think I'm the best for testing mods. Perhaps someone with more knowledge of mods would be more useful.

  • Hypersonic Maneuverability 8.4 years ago

    I think maneuvering should be fine if you have unbendable wings. If this isn't the case, then I would recommend using a device that moves the CoM in relation to the CoT. This craft doesn't go fast, but it certainly doesn't need any ailerons to maneuver well, and the maneuverability should increase with the thrust. I would like to further explain how to install/use the system, but I am low on time, so perhaps I could answer any questions at a later time.

  • VoidFrame Vira 8.4 years ago

    @Joco80 Thanks! I am planning to enter in another craft, since I feel like I can make some serious improvements on crafts like this.

  • VoidFrame Vira 8.4 years ago

    @CoBros2 I'm not sure what you mean, but if you are handing a project over to me, I must decline, as I am quite busy, and cannot do any collabs at the moment. Thanks though, the gesture is appreciated.

  • VoidFrame Vira 8.4 years ago

    @Verterium Thanks! I tried something a little different with this craft. I'm glad you like it.

  • VoidFrame Vira 8.4 years ago

    @Verterium @goyboygo1 @EliteIndustries1Thank you! The desc has been updated to include important information.

  • "Phalanx" Heavy Laser 8.4 years ago

    @TheDoodleBanger Its probably because they are heavy on devices. The guns behind the contraption are probably too much for a mobile device to handle.

  • "Phalanx" Heavy Laser 8.4 years ago

    @Buza Sure. I am eager to see what you create.

  • "Phalanx" Heavy Laser 8.4 years ago

    @TheDoodleBanger It seems like a lot of people are having this problem. I have no idea why this is.

  • "Phalanx" Heavy Laser 8.4 years ago

    @Amiller822 Very odd. Redownload it and then try. Maybe the file got messed up.

  • "Phalanx" Heavy Laser 8.4 years ago

    @EliteIndustries1 @Patrick20206 Thanks! The desc has been updated.

  • Compact Rocket System - "Nebula" 8.4 years ago

    @MAHADI Thanks, and perhaps there is something like that in my future. Only time will tell.

  • SPE Renegade 8.4 years ago

    @MAHADI So I will have to make that flamethrower sometime. I do have something like an ion cannon. It is bulky, but it meets your criteria. I attached it to an Old build of mine. I think I called them pulse cannons, but the functionality is the same.

  • Compact Rocket System - "Nebula" 8.4 years ago

    @EliteIndustries1 @saturn28 @Verterium Thanks! I have finished the desc.

  • Eradicator 8.4 years ago

    Awesome, great way of implementing it.

  • The GP-148-18 8.4 years ago

    There isn't really any efficient way to show you. I recommend dissecting some planes that have cockpits that you like, and then try to replicate, or put your own spin on them.

  • The GP-148-18 8.4 years ago

    It's good. I recommend that you spend tons of time on the cockpit, and rather than using an elongated cockpit block, nudge a cockpit block into a cockpit made of fuselage blocks.

  • SPE Renegade 8.4 years ago

    @MAHADI I have some old ion cannons, as well as a standard flamethrower. I will have to make a better, plasmic flame thrower.

  • SPE Renegade 8.4 years ago

    @MAHADI Awesome. Also, I am planning to release 2 more weapons next week, so plan accordingly.

  • (Armored) Prototype - Scarab 8.4 years ago

    @AdrianFlyingAce Maybe. Although it is quite hard to mod bullet range. Modding bullet speed will mod range, so I will find a way. First, could you tell me the default range of a minigun? I am also planning to release an anti ship laser soon, I'm not sure what it's range is.

  • VIPER PROBE DROID Ver1.0 8.4 years ago

    Well done. Definitely spotlighting.