@Graingy I’d say structural. If you can hit another build and keep flying, that’s another chance to survive longer. Well unless your build gets called out by the announcer. You get called and you’ll be swarmed till you go down. prizes are at stake now lol!
@Graingy nah I’m using them as parts in a foambard wing structure. This makes a foam airframe pretty strong for being mostly foam. Think wing spars-
Unless you’re referring to sticks. Sticks are rc planes that use arrow shafts or balsa sticks as fuselages. lol! (Funny enough, I designed one of em recently)
@Graingy yeah mostly crashing into each other. Hence why I went with paint stick leading edges this year. Some tow lines that’ll entangle props too. Can’t fly long if your motor can’t spin.
@Graingy it can be. This year I went with a build that could tank hits. It kinda came out of seven combats in a repairable state. Think I gotta fly harder lmaooo
@Graingy and creative too. They have everything ya need there to build new stuff. They have materials and an entire shop right on site and that’s on top of their two massive build tents.
@Graingy yeah lmao.
The event was great this year. Hard to go wrong flying and combating rc airplanes to the last person standing. especially if it’s three times a day for four days straight.
@Graingy yeah it’s screaming by. Gosh Flite fest was like two moths ago already. (Big remote control airplane event I look forward to every year that happens in June)
@Graingy also yeah it’s pretty much been a very hot minute. Think I kinda disappeared shortly after the SPVR drop. Think it’s been like a year or two now?
Overall, I’m very happy with how this build came out still, definitely outclasses the previous 2.0 version by a long shot. I think Going from the ground up was definitely worth it. I’ll probably do the same with the R103 Delphinus whenever I get around to it. I have some new cockpit ideas and it’s gonna very different then what I usually work with. It’s gonna be crazy technical.
It’s a quirk, simpleplanes has things setup so the rocket I’m using for the smoke effect must always explode. That’s why when the five seconds are up, the build is setup to automatically forcefully eject it using a detacher. That gets it safely away from the airplane. Until rockets get an explosion scale xml option, I can’t make a fully working fix for that quirk.
It doesn’t affect how the build flys but it’s a small thing to note until a update makes it plausible to fix
So curious question, will this work properly in vr mode? I’d love to get proper clouds since allot of these mods and maps have been missing vr shaders since simpleplanes vr beta.
Thanks allot! I gave it a try. Looks great but the performance cost is immense. Even a 32x32 image has a performance cost of twenty parts though.
This got me thinking. I’m not much of a coder myself and I’m just barely learning it but maybe this would come in handy. Assuming the generation works about the same where each pixel is assigned a color individually even if it repeats, what if instead, the generator built a list of used hex colors and assigned them variables.
I think this would be beneficial because instead of giving a full hex color each pixel, it would just point to the color on the list. If I’m correct, the performance savings would be immense as the code would only be pulling the colors once instead of hundreds of times.
In theory the performance benefits would be huge for large images with simple colors.
I’m still just only learning the language of code but I hope this line of thinking that came up comes in handy.
@LarryTad alright flys fine with just VR controls! My main note is you may want to label your levers but that’s about it. Other then that, she flys great! Once you release it listed just shoot me a ping and I’ll mark it as curated
@Shootlegger sorry but i'm not much of a mobile guy. I took all of my screenshots on pc. I think you can mess around with the on screen controls in the settings menu though
Any ideas how I can set flaps to a button and have them cycle through the settings? I’m replicating a German design and the flaps are on push buttons that cycle between the different flap settings.
+0.10 VTOL maybe?
So can we get a flat and paintable artificial horizon for some replica applications? The update is amazing so far but I’m just missing that one little thing.
The stepped airfoil on it is called a KF airfoil. it has an entire family of variants with different flying characteristics.
If you’re curious, this is the build. It’s much stronger than it looks.
https://drive.google.com/file/d/1jLmy8sidA7AgCucz5hQfFJ9R8vQ99pYC/view?usp=drivesdk
Not really it’s pretty much a free for all. I haven’t broken the paint stick spars but the foam and paper skin does get torn up after a good hit.
@Graingy I’d say structural. If you can hit another build and keep flying, that’s another chance to survive longer. Well unless your build gets called out by the announcer. You get called and you’ll be swarmed till you go down. prizes are at stake now lol!
@Graingy nah I’m using them as parts in a foambard wing structure. This makes a foam airframe pretty strong for being mostly foam. Think wing spars-
Unless you’re referring to sticks. Sticks are rc planes that use arrow shafts or balsa sticks as fuselages. lol! (Funny enough, I designed one of em recently)
@Graingy yeah mostly crashing into each other. Hence why I went with paint stick leading edges this year. Some tow lines that’ll entangle props too. Can’t fly long if your motor can’t spin.
@Graingy it can be. This year I went with a build that could tank hits. It kinda came out of seven combats in a repairable state. Think I gotta fly harder lmaooo
@Graingy and creative too. They have everything ya need there to build new stuff. They have materials and an entire shop right on site and that’s on top of their two massive build tents.
@Graingy yeah lmao.
The event was great this year. Hard to go wrong flying and combating rc airplanes to the last person standing. especially if it’s three times a day for four days straight.
@Graingy yeah it’s screaming by. Gosh Flite fest was like two moths ago already. (Big remote control airplane event I look forward to every year that happens in June)
@Graingy definitely does. I’m sure being the worst kinda workaholic definitely doesn’t help it either.
@Graingy gosh it’s been that long! Geez-
@Graingy also yeah it’s pretty much been a very hot minute. Think I kinda disappeared shortly after the SPVR drop. Think it’s been like a year or two now?
@Graingy hmm. That throws a wrench into things- I’d have to add them as a one-drive link or something if that’s the case.
Man this I was just something chaotic I built on a friends request. Even at 0.1 throttle it’s hardly even flyable lol
Pretty sweet!
AND THIS BUILD WAS TECHNICAL AS IS WEHHHH
Overall, I’m very happy with how this build came out still, definitely outclasses the previous 2.0 version by a long shot. I think Going from the ground up was definitely worth it. I’ll probably do the same with the R103 Delphinus whenever I get around to it. I have some new cockpit ideas and it’s gonna very different then what I usually work with. It’s gonna be crazy technical.
It’s a quirk, simpleplanes has things setup so the rocket I’m using for the smoke effect must always explode. That’s why when the five seconds are up, the build is setup to automatically forcefully eject it using a detacher. That gets it safely away from the airplane. Until rockets get an explosion scale xml option, I can’t make a fully working fix for that quirk.
It doesn’t affect how the build flys but it’s a small thing to note until a update makes it plausible to fix
LMAO YOU TURNED IT INTO A BIPLNE! THATS GLORIOUS
So curious question, will this work properly in vr mode? I’d love to get proper clouds since allot of these mods and maps have been missing vr shaders since simpleplanes vr beta.
HAHAHAHA ITS BEEN HELICOPTERED
I think I’ll experiment and see if I can get something that looks good next build.
@ColonelCanada magical places lol
@X99STRIKER funny enough I was thinking of mixing it together in the primary thumb nail. Probably might put it in a corner or something.
If you use mobile or Vr, I highly recommend using the roll assist system on AG3 it’ll smooth things out quite a bit in this build
Can we get ways to affect VTOL and TRIM with buttons. Probably with a step or slow increase kind of function
It would be really handy for electronic trims and other gear that use buttons instead of a lever
I also got some other builds in the works but they are currently VERY detail hungry lmao.
AAAAAAAAAAAAA
FIVE ENTIRE YEARS
@MrCOPTY OH MY GOD THIS MISTAKE HAS BEEN UNCHECKED FOR YEARS
Is this map compatible with vr?
Thanks allot! I gave it a try. Looks great but the performance cost is immense. Even a 32x32 image has a performance cost of twenty parts though.
This got me thinking. I’m not much of a coder myself and I’m just barely learning it but maybe this would come in handy. Assuming the generation works about the same where each pixel is assigned a color individually even if it repeats, what if instead, the generator built a list of used hex colors and assigned them variables.
I think this would be beneficial because instead of giving a full hex color each pixel, it would just point to the color on the list. If I’m correct, the performance savings would be immense as the code would only be pulling the colors once instead of hundreds of times.
In theory the performance benefits would be huge for large images with simple colors.
I’m still just only learning the language of code but I hope this line of thinking that came up comes in handy.
@IzzyIA
@LarryTad yeah, my guess is they probably are just busy, they usually see things as soon as they have the VR tag on them.
@LarryTad also sure thing.
@LarryTad alright flys fine with just VR controls! My main note is you may want to label your levers but that’s about it. Other then that, she flys great! Once you release it listed just shoot me a ping and I’ll mark it as curated
@LarryTad alright! I’ll have a look!
@LarryTad yeah I can have a look, what’s the creation?
@LarryTad what’s up?
sounds like fun! is xml modding allowed?
@Shootlegger sorry but i'm not much of a mobile guy. I took all of my screenshots on pc. I think you can mess around with the on screen controls in the settings menu though
nevermind its back to normal now
@AndrewGarrison This seems to have destroyed the screenshots. Is there a way to correct this or add custom ones?
made a small update correcting landing gear location
If any of the selected testers are up to it. Could ya test something out for me? Will the control bases work in vr if they are set to an action group?
Hmm that would go pretty well with the smooth function. Now if only I can figure out how to make it work in increments @Dima0012m
Any ideas how I can set flaps to a button and have them cycle through the settings? I’m replicating a German design and the flaps are on push buttons that cycle between the different flap settings.
+0.10 VTOL maybe?
So can we get a flat and paintable artificial horizon for some replica applications? The update is amazing so far but I’m just missing that one little thing.
Here’s a question for When vr comes out. If a control base has its axis changed to activate1 will it activate ag1 when it hits the end of its travel?
@WNP78 oh! That’s interesting to know!