@mushr0om video was upload... take a look https://youtu.be/OthuKCSzPPc. The coding is very complicated for me... i programming in PHP, SQL... but nothing about c++ your help is essential for this mod ;-) thank you again!
@valaszki i´m develop a mod with help of other players and it would be interesting include realistic aircrafts with low number of parts. Your planes are perfect for these issues, but it´s important scale...
@Tully2001 Yes the map will be very large It also has a fictional part, but it is based on the original geography. That question, although laborious, is possible. However I am trying to solve the problems of the physics of the materials and the routes ... it is difficult for me to solve these things ...
@Feanor Ok, i´m building a big map for SimplePlanes as Mod or Combat Missions. This map is based on the region near Bugrino, in Russia. I want to create elements of the Russian and NATO fleet. The problem is that ships can not have many parts. At most 250 parts and they have to look good. This is important to avoid lag when playing. Keep in mind that there will be many units nearby.
I need the following:
Russia:
1 cargo ship
1 corvette ship without weapons
1 frigate without weapons
1 cruiser without weapons
NATO:
1 spy ship
If you help me, I give you credits on the mod and I assure you that your boats will appear.
@Visify Thank you. I'm building the map with what I know. Placing buildings like AI Airplanes... I do not know how to do it ... if you think of it any way, I'll try to follow the instructions ...
@mushr0om @spefyjerbf Control Tower as AI Aircraft :-( The control tower is a building made in SimplePlanes. The only way I find to load it on the map is like an AI Airplane. This makes it can be destroyed with an air-to-air missile and not with an air-to-ground missile, for example. That's why I wanted to load SimplePlanes models that could be destroyed on the map with the right weapons.
@mushr0om My Unity Screenshot Here is my problem. I found "Rigidbody", however I do not know how to load the control tower on the map ... (Note that it is an XML model that comes from Simpleplanes)
@mushr0om video was upload... take a look https://youtu.be/OthuKCSzPPc. The coding is very complicated for me... i programming in PHP, SQL... but nothing about c++ your help is essential for this mod ;-) thank you again!
@mushr0om Video about waypoints and friction problems of runway https://youtu.be/OthuKCSzPPc
Status available
@valaszki i´m develop a mod with help of other players and it would be interesting include realistic aircrafts with low number of parts. Your planes are perfect for these issues, but it´s important scale...
@Botfinder yes its possible include it, i will publish a post So that you can contribute with your models
@mushr0om it works!! i will make a video with this waypoint system! thank you really! You deserve a great mod and a great plane!
@mushr0om You are helping me a lot! Thank you very much!
@mushr0om omg!!! you code it!!
@Tully2001 Yes the map will be very large It also has a fictional part, but it is based on the original geography. That question, although laborious, is possible. However I am trying to solve the problems of the physics of the materials and the routes ... it is difficult for me to solve these things ...
@Feanor Ok, i´m building a big map for SimplePlanes as Mod or Combat Missions. This map is based on the region near Bugrino, in Russia. I want to create elements of the Russian and NATO fleet. The problem is that ships can not have many parts. At most 250 parts and they have to look good. This is important to avoid lag when playing. Keep in mind that there will be many units nearby.
I need the following:
Russia:
1 cargo ship
1 corvette ship without weapons
1 frigate without weapons
1 cruiser without weapons
NATO:
1 spy ship
If you help me, I give you credits on the mod and I assure you that your boats will appear.
@Feanor, i making my first mod. I would like include some russian ships. Do you like help me?
@mushr0om this is perfect!!
Your models are scaled 1:1?
@mushr0om yes... visible beams as green circles or other method will be perfect
@mushr0om thanks for help! Start location it´s ok was solve. The waypoints for player is the problem...
@mushr0om for both... for player and enemy units...
@Dynamicneedle put pilons with same number ;-)
@spefyjerbf @Visify @mushr0om
@Tully2001
@spefyjerbf Thank you ;-)
@Awsomur It´s a Dornier KGM-12 Topel Run in present version of SimplePlanes
@mushr0om i´m on it! Thank you!
@mushr0om may i ask you one question more? i would like create paths for bandits, do you may help me? please!
@mushr0om it works! ok, i learn it! i make test with buildings...
@mushr0om I've started to try it ... now I'll tell you ...
@mushr0om thank you for all help! really!
@mushr0om Any trick or help will come in handy, I can try to put it into practice ...
@mushr0om But not collide... :-(
@helilover03 Thank you! now i´m trying to add simpleplanes models with destructable feature...
@SlowJet Those kinds of things do not know how they are done in Unity. I need guide books and people to help me with that sort of thing ...
@helilover03 i suposed that will be compatible
@SlowJet I do not know ... I'm limited by Unity and my knowledge ... I will do what i can...
@mushr0om ... and this is the screenshot about mesh and Fixed Joint take a look here
@mushr0om Not works... My plane goes throw Mig-29... this is my Unity ScreenShot see this image
@mushr0om I´m trying the rigidbody... i tell you... ;-)
@mushr0om Result import I have already managed to import it, the problem is that the object can not be destroyed ...
@SlowJet Will be SAMS
@mushr0om i´m on it! ;-)
@Visify this problem was solve ;-) we had the problem of the objects as ground units...
@mushr0om oh my god!!! it´s true!!
@mushr0om I'm sorry ... I must be a useless ... where that option is ...
@Tully2001 I could do it if I could add simpleplanes models... hhere is still that doubt to be resolved ... :-(
@Visify @mushr0om @spefyjerbf i just open a new forum post to share images of mod i building. Take a look... https://www.simpleplanes.com/Forums/View/655361
@mushr0om I'm sorry, but I do not know how to make 3D Object a Simpleplanes model ... please help me... :-)
@Visify Thank you. I'm building the map with what I know. Placing buildings like AI Airplanes... I do not know how to do it ... if you think of it any way, I'll try to follow the instructions ...
Spain 🇪🇸
@mushr0om @spefyjerbf Control Tower as AI Aircraft :-( The control tower is a building made in SimplePlanes. The only way I find to load it on the map is like an AI Airplane. This makes it can be destroyed with an air-to-air missile and not with an air-to-ground missile, for example. That's why I wanted to load SimplePlanes models that could be destroyed on the map with the right weapons.
@mushr0om My Unity Screenshot Here is my problem. I found "Rigidbody", however I do not know how to load the control tower on the map ... (Note that it is an XML model that comes from Simpleplanes)
@spefyjerbf this trick works! thank you!! It now remains to resolve the other issues relating to land units ...
@mushr0om ok i share some pics... ;-)
@mushr0om I'm trying that solution. I'm looking for a way to introduce a rigidbody...