23.4k marcox43 Comments

  • PC GPU memory clock in SimplePlanes... 3.1 years ago

    @SodiumIodide laptop Samsung Series 7 chronos 2013: I7 3635QM, 12GB RAM DDR3, 1TB SSD, External GPU XFX OC edition Radeon RX 580 8GB and two screens at 1920x1080p

  • F1 challenge late entry 3.1 years ago

    @Airsupremacy01
    my deep apologies for the late entry, busy with work and other stuff. I wanted that you could see what it was about at least. n.n

  • Revi EZ 42 Gyrosight 3.1 years ago

    @AviationHJM thank you very much! I hope you can give plenty of use to this replica gyrosight!

    +1
  • AMA TF-33M1A Vanguard 3.1 years ago

    @AtlasMilitaryIndustries managed to beat it using the terrain, used flares to get behind the mountain, then appeared on the other side of the mountain, aquired lock and got the kill with a single AIM9J Sidewinder.

  • AMA TF-33M1A Vanguard 3.1 years ago

    this aircraft is giving me a serious headache, even if my aicraft are capable of dodging the first salvo of missiles, such a spam of missiles ends up killing my aircraft... will have to go out of my conventional ways to beat it.

  • S-125 Pechora 3.1 years ago

    gonna slap this on my tanks peko

    +1
  • Who wants to become a pilot? 3.1 years ago

    maybe one day, tho flight school is very expensive, wether it's the air force or civilian pilot. I know for sure that if I want something, I can do it, but money is the problem...
    I read somewhere on youtube that you can take a trial flight in your local airport if it's allowed, so an instructor teaches you in flight and stuff.

  • Aurora GT3 600 3.1 years ago

    @iloveworld4723 thank you for the upvote! n.n

  • The story of how SimplePlanes became un-simple 3.1 years ago

    regarding high part creations... I like to push the limits of my creativity, and my pc's limits. Sure, SP is incredibly un-optimized for the resources it uses, it barely uses 30% of CPU power out of a 3rd gen I7 and barely uses more than 2GB of VRAM, but somehow, it is very CPU intensive, it likes high core count over frequency. a lot of high part count tings come from detailed parts like speedometers or things like decals, since we don't have a paintob feature or importing a .png so we can save parts. sometimes I have to duplicate the parts of an entire plane ust to have it in a two-tone paintscheme, imagine the part saving with just some .png images thrown here and there.

  • F1 challenge attempt 2 3.2 years ago

    @Airsupremacy01 was thinkg on doing it based on weapon groups, tho I need to remake the code, as the previous one didn't behave as I wanted...

  • F1 challenge attempt 2 3.2 years ago

    manual transmission allowed... time to get creative with FT hehehe

  • M.A Red Arrow B3d FACH (CT Challenge) 3.2 years ago

    @Fox00One thank you for the upvote! I hope you enjoy the aircraft!

  • When is the last time you go to Mall? or Shopping Center?.... 3.2 years ago

    last year December, but purely because of delivery work, otherwise... can't even recall the last time, but probs 2019

  • flight computer rule #42069 3.2 years ago

    @UsualPiooneer yo, a TMP fan!

    +1
  • Build your very own engines! [2] six cylinders! 3.2 years ago

    T, specifically looking for either an M103 or M104. M104 is extremely similar to the 2jz, but carries timing chain instead of timing belt.

    +1
  • Messerschmitt Me-262 A1-a 'Schwalbe' 3.3 years ago

    @TheCommentReader they are slow to take off, mainly because of the poor stall speed and because of the engines.

  • The milepost of AFX-U 3.3 years ago

    it looks really cool, I'm hyped to fly it in-game

  • Unpopular Opinion: I don’t see a need to make an SP2 3.3 years ago

    From my point of view, SP needs to solve the spaghetti of code before upgrading, I used to play KSP with at least 20 mods and that was way more demanding but optimized than SP, yet, SP is such a spaghetti of code that it doesn't use the given resources apropiately, I wrote a post about it in my bio. Unity has it's limits, it's an engine for small games, not for an overcomplex amount of stuff. if it were a newer game, maybe keep the same layout, but transfer it to a more powerful engine like Unreal engine or Havok, where we can go nuts about building and crashing stuff.

    For point 1) SP is far from perfected, we still need more sliders and activation groups because there's simply not enough to make all the functions without a very clunky working mechanism. Modders have created such incredible maps, that I wish they were the default maps, visual effects and even parts completely from scratch, those things should have been by default in the game! take into account SP is no longer about aircrafts, it's aircrafts, ground vehicles, naval vessels and even spaceships.

    Also, Android is a market now, and the game has to accomodate to both worlds, and difference between monster pc's and a RoG phone, there's still a gigantic gap in performance. they're completely different operating systems, one based on Linux an the other on Windows or IOs. you can't compare an android 2.2Ghz octacore vs an entry level 3.4Ghz quad core with hyperthreading, and not even joke about the ultra high gamma 4.5Ghz 12C / 24 threads that the new ryzen has. Graphics is even more of a joke.

    +1
  • how long would it normally take to make a 500+ part build? 3.3 years ago

    build... maybe a week or two + an entire week of testing. +1000 can take me an entire year if it's historical stuff, because it's extremely hard to find certain blueprints or info whatsoever.

  • Northrop F-5E Tiger II Chile 3.3 years ago

    Yay, another FACH plane! :3 may I challenge you to shoot down my M.A Red arrow? I designed it to compete with the chilean F-5 tiger II, I'll tag you in it.

    +1
  • Rock crawler 3.4 years ago

    @foxyinator101 thank you! I hope you enoy it!

  • NA F-100D Super Sabre (USAF) 3.4 years ago

    flies pretty well and looks good.

    +1
  • Please Devs optimize the resourse usage of the game 3.4 years ago

    @AsteroidAsteroidTheBook my condolences...

  • Please Devs optimize the resourse usage of the game 3.4 years ago

    @AsteroidAsteroidTheBook wtf hahaha

  • Please Devs optimize the resourse usage of the game 3.4 years ago

    @edensk exactly. Also, small update, I think the lag come from Cache memory and the BUS speed itself, because the game starts to lag after 2 hours of continuous gameplay, no matter if it's a 50 part build or a 1400 part build. Very noticeable when using overload, it can take several seconds to load a simple menu. For low part count build, just restart the game and problem solved for some hours, but on larger builds, there's no fix...

  • M.A Red Arrow B3d FACH (CT Challenge) 3.4 years ago

    Inuyasha8215 thank you for the upvote!

  • Fuselages, Hollow Fuselages and Hitboxes 3.4 years ago

    @SonicManiaOVA will give it a try again with the new update, I have some new wheels just for this.

    +2
  • Inline 4 engine(Piston powered) 3.4 years ago

    @tsampoy thank you for the upvote!

  • Can two controllers be assigned at the same time? 3.4 years ago

    that's kinda strange, I used a triple controller setup on both WT and SP when my flight stick still worked, could use the controllers at the same time without issue (back in 2017). setup was steering wheel + flght stick + random PS2 gamepad for extra functions.

  • Focke-Wulf Ta 152 H-1 3.4 years ago

    well made Focke wulf, I should have readed the Full Trim on take off, but whatever, it flies well. also umm...I'll steal your gyrosight code,it fixed the pitching problem that mine had xd. I will probably stael a few more codes for components that I can't replicate properly.

    +1
  • Present, For you ! 3.4 years ago

    cool minigame n.n

  • Pitts S-1S 3.4 years ago

    @UltraLight it's a cute face, like a cat face

  • Pitts S-1S 3.4 years ago

    @UltraLight np! nwn

  • Pitts special 3.4 years ago

    @UltraLight Nice!

  • M.A Red Arrow B3d FACH (CT Challenge) 3.4 years ago

    @UltraLight thank you!

  • Rheinmetall ST-110 A1A 3.4 years ago

    @ACEPILOT109 np!

    +1
  • Rheinmetall ST-110 A1A 3.4 years ago

    pretty deadly tank, I can notice that the muzzle velocity has improved a lot in comparison with the first versions of the RH128mm, which plays a good factor in combat. I like the design btw, it's rare to see back-turreted tanks nowadays.

    +2
  • Your Last Chance, its going to be done with soon 3.4 years ago

    is there a limit to how many parts does the model have?

  • [Teaser] New MrVaultech Collab 3.4 years ago

    T

    +1
  • M.A Red Arrow B3d FACH (CT Challenge) 3.4 years ago

    @greasytortle this is the official version :3

  • M.A Red Arrow B3d FACH (CT Challenge) 3.4 years ago

    @mikoyanster @Dimitrilqbal91 @GRANDAYE thank you very much!

  • M.A Red Arrow B3d FACH (CT Challenge) 3.4 years ago

    @AWESOMENESS360 @QuitePossilyMangled @Milanesa thank you very much!

  • M.A Red Arrow B3d FACH (CT Challenge) 3.4 years ago

    @AsteroidAsteroidTheBook @TheNightmareCompany @ALRX thank you very much!

  • M.A Red Arrow B3d FACH (CT Challenge) 3.4 years ago

    Omg, thank you everyone for the upvotes! Q.Q

  • M.A Red Arrow B3d FACH (CT Challenge) 3.4 years ago

    @DimitriIqbal91 thank you!

  • M.A Red Arrow B3d FACH (CT Challenge) 3.4 years ago

    @QuitePossiblyMangled thank you! Also, I encourage you to participate, if you notice, I'm way over the part limit, so I don't think I'll win by any chance xd. Do your best!

  • M.A Red Arrow B3d FACH (CT Challenge) 3.4 years ago

    @Sovietstrike333 @Guiso @BogdanX thank you very much! have a safe flight!

    +3
  • M.A Red Arrow B3d FACH (CT Challenge) 3.4 years ago

    @MrVaultech @Bife @ThomasRoderick thank you very much everyone! I hope you enjoy this wonderful plane.

    +3
  • Why is the community of Simpleplanes Multiplayer so boring and empty? 3.4 years ago

    @Aeromotive I still have my plane that I designed for that race, although... it loves to stall xd

  • Rotators as input sensors? 3.4 years ago

    @NotSoNormalPioneer question is... how do I use the individual part ID for that input... for general purpose I can use the cockpit and have some sort of height difference/time