@1918 Thank you! The project will most likely be posted around june or july, but may be as early as may. But as usual, I'll post the wings as soon as they're finished, along with the winglet and non-winglet versions for the 200 and 300.
I know your affinity for 747s, so maybe you'll like this wing.
@realSavageMan I quite like it, I used to watch this show when I was younger, until I got mad at how the planes worked and stopped. I've been working on a little something that you might like: Pic1 Pic2
The aircraft type should be easy to tell from these pictures. As well as a 50/50 on the airline. So far the wings are 500 each and the body is 6000.
@PlaneFlightX Will most likely not work. I am running the 9700K at 5Ghz at 1.32 volts all cores. It's using like 100W on SP. Here This plane will be built until I have exactly enough FPS (18) to test everything properly. The drag will be off for all parts except for two, the air brake and the tip of the nose.
@PlaneFlightX If you have the 8700K and can get it to 5 Ghz, you can run this. If you cannot overclock, you may be able to run this. The graphics card doesn't matter as long as your visuals are turned down. The processor is almost always the bottleneck here.
@tristarsus 747 is on hold for a little while as the cockpit is getting annoying
@Simps It was about 900.
@Sinnacraft Hopefully this build will get me over to platinum! I still will release the 747, maybe without interior at all though. I still want to do cockpit, but overhead panel for 757 took about 40 hours...
I will be testing the 767 without any interior and then simply add the zero mass/drag interior as the very last thing before posting, then I won't have to actually test 9000 parts, it will be more like 4000. The interior alone is 5000. In fact, I might be able to get this plane done much faster as I won't have to wait forever for the interior to load every time I have to test. The wing though, looks really good, and I just used the same technique on the 747 wing but refined a bit this time. I made the interior all connectable by just one part per class. (eco, biz, first)
The pictures above are a quick progression from the basic fuselage and tail to the full interior it has now. The wings are being developed now, and the next part is the landing gear. I run the 5k part version at 43 fps all low settings on a 5.0 ghz 9700k. I should be able to get the 9000 part version to run around 20 fps, which is the minimum I need for testing. Below 20 FPS, the autopilot accuracy drops exponentially.
@DanishArrasuliZen This was never put into place on any released aircraft except for the AMB series, which you can find in my posts a couple years back.
@UltraLight Yes! I definitely need to reduce the throw or increase the dampening of the elevators. The code is relatively simple, and hopefully will easily translate to airliners. The finished airplane will have a VTOL heading selector, which will allow the flaps to be completely automatic! They will be controlled by an AI "first officer". Speed Hold will be done by weapons named each speed. The elevator code isn't what's in the description though, check the rotator.
@UltraLight You must take off and control your own altitude. Don't take off from wright, but some other airport. This code is only for the ailerons. Take off from any other airport.
@nomalnormaltheman The first thing you need to do is the artificial horizon. Thankfully, it is also probably the easiest part. You just need a piston that is at 0.5 when the airplane is level. You can do that by making the piston code input as (0.5 + PitchAngle / X) where X is the reciprocal of the factor of sensitivity.
Next thing is to put a rotator on top of that piston, input (RollAngle / X), where X is again the reciprocal of the sensitivity factor.
Then attach the rotator to the piston and slap a bar on the rotator. Put that on a black surface. The ILS mode is significantly hard to do and currently trademarked by me, so I can't explain that here. It required about 300 characters per function.
If you don't understand FT formula, go to the SPBC and they can help you.
The airplane pitches up a bit too much when flaps are added, and I'm pretty sure the flaperons shouldn't function as spoilers in the air. Everything else except for a few things are perfect.
@EnzoDiaz Mobile friendly version will probably be about 2000.
@nomalnormaltheman Yup, my computer is not strong enough for a perfect FS2020 experience. But FSX runs well!
You will need an I5 9600K+ to run this. Any semi-modern GPU will work if you don't care about visuals. Built with an I7 3770 and GTX 1660. Reshade MXAO used. .XML file is currently 2.86 MB.
@PlanariaLab Not bad, makes logical sense
@1918 Thank you! The project will most likely be posted around june or july, but may be as early as may. But as usual, I'll post the wings as soon as they're finished, along with the winglet and non-winglet versions for the 200 and 300.
I know your affinity for 747s, so maybe you'll like this wing.
@ACEPILOT109 @asteroidbook345 Updated the desc. for your viewing pleasure.
Aircraft will be 9700 parts and posted as summer 2021 project.
@realSavageMan I quite like it, I used to watch this show when I was younger, until I got mad at how the planes worked and stopped. I've been working on a little something that you might like:
Pic1
Pic2
The aircraft type should be easy to tell from these pictures. As well as a 50/50 on the airline. So far the wings are 500 each and the body is 6000.
@hpgbproductions Finally we have FSrecorder for SP, I've been waiting for this for a long time
@PlaneFlightX Will most likely not work. I am running the 9700K at 5Ghz at 1.32 volts all cores. It's using like 100W on SP. Here This plane will be built until I have exactly enough FPS (18) to test everything properly. The drag will be off for all parts except for two, the air brake and the tip of the nose.
@PlaneFlightX If you have the 8700K and can get it to 5 Ghz, you can run this. If you cannot overclock, you may be able to run this. The graphics card doesn't matter as long as your visuals are turned down. The processor is almost always the bottleneck here.
@CRJ900Pilot Yup, and the 767 will look even better than the last picture! The two cabin shots, though, are from the 767.
@tristarsus 747 is on hold for a little while as the cockpit is getting annoying
@Simps It was about 900.
@Sinnacraft Hopefully this build will get me over to platinum! I still will release the 747, maybe without interior at all though. I still want to do cockpit, but overhead panel for 757 took about 40 hours...
I will be testing the 767 without any interior and then simply add the zero mass/drag interior as the very last thing before posting, then I won't have to actually test 9000 parts, it will be more like 4000. The interior alone is 5000. In fact, I might be able to get this plane done much faster as I won't have to wait forever for the interior to load every time I have to test. The wing though, looks really good, and I just used the same technique on the 747 wing but refined a bit this time. I made the interior all connectable by just one part per class. (eco, biz, first)
@Simps 9700k 5 ghz, gtx 1660
The pictures above are a quick progression from the basic fuselage and tail to the full interior it has now. The wings are being developed now, and the next part is the landing gear. I run the 5k part version at 43 fps all low settings on a 5.0 ghz 9700k. I should be able to get the 9000 part version to run around 20 fps, which is the minimum I need for testing. Below 20 FPS, the autopilot accuracy drops exponentially.
@zazaflying Sure
@DanishArrasuliZen This was never put into place on any released aircraft except for the AMB series, which you can find in my posts a couple years back.
@UltraLight just barely lol
@SavageMan I though it was rate(RollAngle) , maybe there's just two different names for the same thing
I do need a slightly different engine, the CF6-80C2B7F, but this is very good!
I like it!
New Feature! Make you own waypoint!
((clamp((deltaangle(Heading, (((270 - (atan((Latitude - (Y COORDINATE)) / (Longitude - (X COORDINATE))))) * (clamp01(Longitude > (X COORDINATE)) * clamp01(Latitude > Y COORDINATE))) + ((abs(atan((Latitude - (Y COORDINATE)) / (Longitude - (X COORDINATE)))) + 270) * (clamp01(Longitude > (X COORDINATE)) * clamp01(Latitude < Y COORDINATE))) + ((90 - (atan((Latitude - (Y COORDINATE)) / (Longitude - (X COORDINATE))))) * (clamp01(Longitude < (X COORDINATE)) * clamp01(Latitude < Y COORDINATE))) + ((abs(atan((Latitude - (Y COORDINATE)) / (Longitude - (X COORDINATE)))) + 90) * (clamp01(Longitude < (X COORDINATE)) * clamp01(Latitude > Y COORDINATE))))
)), -5, 5) * clamp(((35 * clamp((abs(deltaangle(Heading, (((270 - (atan((Latitude - (Y COORDINATE)) / (Longitude - (X COORDINATE))))) * (clamp01(Longitude > (X COORDINATE)) * clamp01(Latitude > Y COORDINATE))) + ((abs(atan((Latitude - (Y COORDINATE)) / (Longitude - (X COORDINATE)))) + 270) * (clamp01(Longitude > (X COORDINATE)) * clamp01(Latitude < Y COORDINATE))) + ((90 - (atan((Latitude - (Y COORDINATE)) / (Longitude - (X COORDINATE))))) * (clamp01(Longitude < (X COORDINATE)) * clamp01(Latitude < Y COORDINATE))) + ((abs(atan((Latitude - (Y COORDINATE)) / (Longitude - (X COORDINATE)))) + 90) * (clamp01(Longitude < (X COORDINATE)) * clamp01(Latitude > Y COORDINATE))))
)) / 20), 0.1, 1)) - (abs(RollAngle))), -1, 1)) * clamp01(Activate1)) + (Roll * clamp01(-(Activate1)))
substitute your waypoint coordinates into the aileron input and the plane flies to your new waypoint!
@UltraLight Yes! I definitely need to reduce the throw or increase the dampening of the elevators. The code is relatively simple, and hopefully will easily translate to airliners. The finished airplane will have a VTOL heading selector, which will allow the flaps to be completely automatic! They will be controlled by an AI "first officer". Speed Hold will be done by weapons named each speed. The elevator code isn't what's in the description though, check the rotator.
The best way to solve a FT problem is to write it out by hand and keep a page of this open.
@SPak It flies to the point and then circles afterwards, since there is no other point to go to. This is just a proof of concept!
@XAircraftManufacturer Are you alright?
@MrShenanigans That's not the gyro actually, that's the aileron rotators doing the work. The gyro just helps the plane level out after a turn.
@rexzion try and see, you'll need overload or some other XML editor
@UltraLight You must take off and control your own altitude. Don't take off from wright, but some other airport. This code is only for the ailerons. Take off from any other airport.
Take off, fly the plane up to any altitude, then press 1. The airplane will fly to the Wright airport.
DO NOT GO INTO THE AILERON CODE
@hahanoob25 Lol sorry it's the 767-400, this post is two months old
@hahanoob25 I've already made the landing gear, but it will be released with the rest of the airplane.
@tsampoy If you like this level of detail look at This
@SavageMan You too
@nomalnormaltheman The first thing you need to do is the artificial horizon. Thankfully, it is also probably the easiest part. You just need a piston that is at 0.5 when the airplane is level. You can do that by making the piston code input as (0.5 + PitchAngle / X) where X is the reciprocal of the factor of sensitivity.
Next thing is to put a rotator on top of that piston, input (RollAngle / X), where X is again the reciprocal of the sensitivity factor.
Then attach the rotator to the piston and slap a bar on the rotator. Put that on a black surface. The ILS mode is significantly hard to do and currently trademarked by me, so I can't explain that here. It required about 300 characters per function.
If you don't understand FT formula, go to the SPBC and they can help you.
The airplane pitches up a bit too much when flaps are added, and I'm pretty sure the flaperons shouldn't function as spoilers in the air. Everything else except for a few things are perfect.
@AirbusAerospace I actually made the wing lol, Savageman just edited it
@AustralianBoi Thanks for the compliment! I am zero percent trash, and so is my concept!
@CaspianGhostZ Very nice!
@SavageMan Yeah this is pretty good
@EnzoDiaz Mobile friendly version will probably be about 2000.
@nomalnormaltheman Yup, my computer is not strong enough for a perfect FS2020 experience. But FSX runs well!
You will need an I5 9600K+ to run this. Any semi-modern GPU will work if you don't care about visuals. Built with an I7 3770 and GTX 1660. Reshade MXAO used. .XML file is currently 2.86 MB.
@nomalnormaltheman yup!
@mani1389 Not sure, not making any progress on 747 right now.
@Earthpaintboi Check the successors, there is one there!
@Earthpaintboi What do you mean by "screenshot the cockpit"? There is a picture in the thumbnail images.
@ollielebananiaCFSP What is your limit for part count, do you have a very good PC?
@EnzoDiaz Nope, the entire wing. Check in my posts.
Maybe there'll be more sales if the devs add semi-hollow fuselages? With an option of how many degrees the fuselage shows?
@Ezbbmm2006 I think this one has about 50.
This might be one of the least upvoted featured builds ever.
@DADDADATHEDAD I built each part separately, and then combine them into the finished product on a better computer.
@DADDADATHEDAD Intel Celeron no GPU
@CRJ900Pilot I need to remake the other gauges now because this one looks too good.
@Werboithescientist Hi, the speed is in knots IAS.
@CRJ900Pilot I finally found out how to get more than 3 pictures.