Hey this is pretty good @REW
7879 parts would be awesome, Also GG for using cameras on springs.
I posted This while you were gone, mind checking it out?
I don't know what the new rules on mass tagging are, Upvote or T for tag because I have no idea. Follow me? IDK.
P.S. I'll be using the fancy wing triangulation method to make better, more realistic wings.
@47parzival41 The nose is really giving me a hard time. I've been starting but it seems like every option is impossible to make hollow body. The nose to cockpit window transition is very difficult for me. And I DO want to make a hollow body aircraft.
@Gundamboy Thank you very much for the positive feedback! The computer that I built this on has a maximum part count of about 5,500. It's not a matter of the hardware being too slow, but the actual game itself (the application) not being able to keep up with the amount of parts. In my next creation, which should be about 7,000 parts, I am only expecting about 15 FPS on the finished version for me. I have a solid 23 FPS while running this massive creation. I'm building a new custom PC as I write this comment though, and that should give me maybe 20 fps while running 7,000 parts. The only requirement to post an aircraft with that many parts is that it needs to be able to run well enough to be tested for functionality. If I cannot get at least 10 fps, the aircraft cannot be properly tested. Especially for aircraft that have autoland features, the FPS needs to be high enough for the autoland to update regularly enough for the aircraft to properly land itself. If not, the system will either crash the airplane into the ground or overflare. BTW, I actually calculated out how many parts the interior would add, and the total part count would have been 8,500+. Not reasonable for me.
@Trijets Maybe grab a better PC, it runs 25 FPS for me on a 1060 and I5 6400.
Don't worry guys, expect a 6666 part+ 747 in the next four months.
@jelybaca Hello. I have a question about triangulating wings like you did on your JAL 747-100. I'm building a 5,000+ part 747-400 and would love to know how you panel the wings!
@MAHADI true, but more restrictive. We would be able to make much more things if we had anti-fuselages. Just think about how easy it would be to make airliners. Windows punched out, and then focus on the important stuff like interiors instead of wasting time paneling and using billions of parts just for it to not be smooth.
Very good job, thank you for taking a little break from SR and doing this for us! Quick question though, in a future update, would it be possible for you guys to create a fuselage block that just makes holes in fuselage blocks? (Hollow and non-hollow) Kind of like a hole-punch. It would make high-detail things like windows and cockpits so much easier to build, as well as looking very clean for no extra parts. Especially in building airliner cockpits, it would help us to make much more detailed builds. We would be able to use the hollow fuselage to its full potential. Currently we can't really use the hollow fuselage for hollow body planes because there are no options for windows, bomb bays, hatches, etc. In my idea it would be possible for the "anti-fuselages" to only "cut" the parts that they are attached to, so that we can still put things in that spot afterwards. They would be made visible/invisible with a shortcut and would not be able to be seen or moved in the regular designer view, so they don't get in the way.
@KLM_747 I think I'll start withe the windows, as that is the best place to start a hollow body airliner. I'll do the lower deck windows first, and then panel the rest of the body around them. Hopefully I'll be able to make the seams and joints look nice with the new fuselage paneling options in the 1.10 update. I might even put in real glass windows if they look good. Hopefully the fuselage smoothing option also fixes the sides of the fuselage when paneling hollow-body creations, the edges were always the hardest part to get right for me. This will be good practice though. I don't have a computer currently that I can play SP on, but I'll let you know when I start making progress.
@47parzival41 Alright, I'll either look for a special livery or find one that is used by a lot of airlines. I will try my absolute best to make a good 747 nose, but if I cannot, I will most likely make an airbus to change things up.
@47parzival41 lol just know that I'll be able to make higher part builds. I'll be making the -400 version, from which I'll be able to stretch and lengthen if needed to form the other models. The only thing is, they all have different cockpits. Like every single model. Do you have any other suggestions for liveries? I'd like to do the PW2000 version FYI.
@Panthers4741 I usually aim to make each wing about 400 parts, on the 757 each wing is 450, and each engine on the 747 (which is conveniently the same engine as the 757) is about 100 parts. BTW, I'm building a new test bench PC with an overclocked RX 590 and I7 2600 that I scavenged, that technically is better than my current PC, and I MAY be able to make the Queen of The sky 7474 parts. DDR3 is so cheap, it's worth it to get 16GB or even 24GB DDR3.
@Panthers4741 You'll be able to download the hollow body version with no interior/cockpit. I suspect it'll be around 1,000 parts.
@CSTIJN I'll consider it!
@Panthers4741 No worry about spam lol
I start every plane I make with the main fuselage section, the long straight part where the cabin is. I make it as long as the airplane should be with XML and then scale the blueprint so it fits perfectly. Then I make that piece the main fuselage and attach pieces to it to form the basic shape of the nose and tail. I do the tail first, then the nose, then the belly hump (wingroot thing) I make sure I look at the actual plane in real life to make sure I get the details right. For my 757, I went to the local airport and checked it out. For the 747, I have a 1:200 model in my room that I can refer to. Costed about 35$ and is quite accurate. Make sure you use blueprints for every part.
Nose, seats, landing gear (I watched gear swings of the 757 to make sure it worked properly). The cockpit was one of the hardest parts. Very time consuming. dozens of hours. 747 cockpit and nose shape will be the hardest part. I'll keep you updated once I start because you seem interested.
@Panthers4741 I feel that it would be hard to make the upper windows properly, since they are slanted weirdly. I might have to use a new paneling technique. The entire fuselage and upper deck will need to be paneled for the inside to look proper. ++ parts. Any request for liveries?
@Panthers4741 The most part-intensive region of any aircraft with interior is the seats. 344 seats on the 747, and with the current seats I have, (no part count savings) the seats alone would be 9200 parts. I might need to make each seat about 10 parts if I'll even have a chance of making them all fit. that way they're only 3440 parts. then I could make the rest of the airplane 4034 parts, bringing the total to 7474. Cockpit on the 757 is about 3,000 parts, and I bet I could reuse a lot of the dials, switches, ETC to make the 747 much easier to build.
@Panthers4741 747 sounds nice, I haven't seen a 5000 part version here. I might make a really detailed one with full interior. The interior is the easy part, except for the spiral staircase. The cockpit is the harder part. I'll think about the 747 nose and experiment a little bit. If I can get a good nose shape I'll try.
@rexzion trust me, the next plane will be a lot better. This one is definetly my best so far, but I'm looking forward to creating a 6666 part airliner soon! (AKA 4 months)
Beautiful, extremely well done, attention to detail is amazing, everything is amazing, AMAZING. I know I already commented here, but you deserve it. Can I get your system specs and FPS while running this?
@SKYLINESTUDIO Very nice! However I do have a few things to fix:
The aircraft is a bit too low to the ground.
The cockpit shape is not quite accurate.
For the amount of points you have, this build is very good.
@MrSilverWolf cool concept! By any chance, do you know how to triangulate wings to get smooth shapes like Here (check out the third image in thumbnail)
@MrSilverWolf Thank you for the feedback! I was looking towards a 767 (since I already have the cockpit done), but those are good suggestions! I haven't seen a really good 767 or 747 on the site (yes, there are ones with high part count but unrealistic cockpits)
@lianken I like the 757-200 so much because it sits high, has tons of extra power, sounds amazing, is not too big or too small, and just looks great.
The 737 I'm not into so much, but it is still an amazing plane. Could use some more ground clearance and extra engine power.
@SgtRXMT technically the finished 757 model is more intricate than FS9 models, in the fact that the model file itself, when exported, is larger in size than FS9 aircraft models. I can't export it because it would crash my computer.
@DerVito it's your graphics card, I have a 6GB GTX 1060.
@Hedero thank you!
@Boeing777x thanks for the kind words! This took all summer to make, and I'm glad my time wasn't wasted!
@EternalDarkness Hi, the only thing that didn't get finished is AG5 (autoland) and the back part of the cockpit. Autoland is unnecessary and the cockpit would crash if I added more. Flight speeds are realistic, fine-tuned to be as close as possible to the real thing. It does fly accurately.
Hey this is pretty good @REW
7879 parts would be awesome, Also GG for using cameras on springs.
I posted This while you were gone, mind checking it out?
I don't know what the new rules on mass tagging are, Upvote or T for tag because I have no idea. Follow me? IDK.
P.S. I'll be using the fancy wing triangulation method to make better, more realistic wings.
@MageMobius Three year comment gap
+1@lianken Nice! I will be making a bigger one later, 6666 parts or more.
@47parzival41 The nose is really giving me a hard time. I've been starting but it seems like every option is impossible to make hollow body. The nose to cockpit window transition is very difficult for me. And I DO want to make a hollow body aircraft.
100 Upvotes! Thank you all!
@Gundamboy Thank you very much for the positive feedback! The computer that I built this on has a maximum part count of about 5,500. It's not a matter of the hardware being too slow, but the actual game itself (the application) not being able to keep up with the amount of parts. In my next creation, which should be about 7,000 parts, I am only expecting about 15 FPS on the finished version for me. I have a solid 23 FPS while running this massive creation. I'm building a new custom PC as I write this comment though, and that should give me maybe 20 fps while running 7,000 parts. The only requirement to post an aircraft with that many parts is that it needs to be able to run well enough to be tested for functionality. If I cannot get at least 10 fps, the aircraft cannot be properly tested. Especially for aircraft that have autoland features, the FPS needs to be high enough for the autoland to update regularly enough for the aircraft to properly land itself. If not, the system will either crash the airplane into the ground or overflare. BTW, I actually calculated out how many parts the interior would add, and the total part count would have been 8,500+. Not reasonable for me.
@Trijets Maybe grab a better PC, it runs 25 FPS for me on a 1060 and I5 6400.
Don't worry guys, expect a 6666 part+ 747 in the next four months.
@Numbers turn up your terrain settings.
@Bife Nose paneling is alright, cockpit interior makes up for it.
@jelybaca Hello. I have a question about triangulating wings like you did on your JAL 747-100. I'm building a 5,000+ part 747-400 and would love to know how you panel the wings!
@JeskoGoesVROOM Thank you!
+1@Maldivian001
@Gundamboy Nice, what ipad?
@MAHADI true, but more restrictive. We would be able to make much more things if we had anti-fuselages. Just think about how easy it would be to make airliners. Windows punched out, and then focus on the important stuff like interiors instead of wasting time paneling and using billions of parts just for it to not be smooth.
+4@MAHADI read my comment below
Very good job, thank you for taking a little break from SR and doing this for us! Quick question though, in a future update, would it be possible for you guys to create a fuselage block that just makes holes in fuselage blocks? (Hollow and non-hollow) Kind of like a hole-punch. It would make high-detail things like windows and cockpits so much easier to build, as well as looking very clean for no extra parts. Especially in building airliner cockpits, it would help us to make much more detailed builds. We would be able to use the hollow fuselage to its full potential. Currently we can't really use the hollow fuselage for hollow body planes because there are no options for windows, bomb bays, hatches, etc. In my idea it would be possible for the "anti-fuselages" to only "cut" the parts that they are attached to, so that we can still put things in that spot afterwards. They would be made visible/invisible with a shortcut and would not be able to be seen or moved in the regular designer view, so they don't get in the way.
+6@KLM_747 I think I'll start withe the windows, as that is the best place to start a hollow body airliner. I'll do the lower deck windows first, and then panel the rest of the body around them. Hopefully I'll be able to make the seams and joints look nice with the new fuselage paneling options in the 1.10 update. I might even put in real glass windows if they look good. Hopefully the fuselage smoothing option also fixes the sides of the fuselage when paneling hollow-body creations, the edges were always the hardest part to get right for me. This will be good practice though. I don't have a computer currently that I can play SP on, but I'll let you know when I start making progress.
@TheSupermeAvicenna No mods, right?
@47parzival41 Alright, I'll either look for a special livery or find one that is used by a lot of airlines. I will try my absolute best to make a good 747 nose, but if I cannot, I will most likely make an airbus to change things up.
@47parzival41 lol just know that I'll be able to make higher part builds. I'll be making the -400 version, from which I'll be able to stretch and lengthen if needed to form the other models. The only thing is, they all have different cockpits. Like every single model. Do you have any other suggestions for liveries? I'd like to do the PW2000 version FYI.
@lianken I can make a 757 with no cockpit later, in November. I am currently working on a 7000 part 747 due to be posted in December.
@Panthers4741 I usually aim to make each wing about 400 parts, on the 757 each wing is 450, and each engine on the 747 (which is conveniently the same engine as the 757) is about 100 parts. BTW, I'm building a new test bench PC with an overclocked RX 590 and I7 2600 that I scavenged, that technically is better than my current PC, and I MAY be able to make the Queen of The sky 7474 parts. DDR3 is so cheap, it's worth it to get 16GB or even 24GB DDR3.
@TheSavageManZ 757 didn't get in :( maybe next month they will see it.
+2@Panthers4741 You'll be able to download the hollow body version with no interior/cockpit. I suspect it'll be around 1,000 parts.
+2@CSTIJN I'll consider it!
@Panthers4741 No worry about spam lol
I start every plane I make with the main fuselage section, the long straight part where the cabin is. I make it as long as the airplane should be with XML and then scale the blueprint so it fits perfectly. Then I make that piece the main fuselage and attach pieces to it to form the basic shape of the nose and tail. I do the tail first, then the nose, then the belly hump (wingroot thing) I make sure I look at the actual plane in real life to make sure I get the details right. For my 757, I went to the local airport and checked it out. For the 747, I have a 1:200 model in my room that I can refer to. Costed about 35$ and is quite accurate. Make sure you use blueprints for every part.
Nose, seats, landing gear (I watched gear swings of the 757 to make sure it worked properly). The cockpit was one of the hardest parts. Very time consuming. dozens of hours. 747 cockpit and nose shape will be the hardest part. I'll keep you updated once I start because you seem interested.
@Panthers4741 I feel that it would be hard to make the upper windows properly, since they are slanted weirdly. I might have to use a new paneling technique. The entire fuselage and upper deck will need to be paneled for the inside to look proper. ++ parts. Any request for liveries?
@piglin haha cockpit alone is 3k
@Panthers4741 The most part-intensive region of any aircraft with interior is the seats. 344 seats on the 747, and with the current seats I have, (no part count savings) the seats alone would be 9200 parts. I might need to make each seat about 10 parts if I'll even have a chance of making them all fit. that way they're only 3440 parts. then I could make the rest of the airplane 4034 parts, bringing the total to 7474. Cockpit on the 757 is about 3,000 parts, and I bet I could reuse a lot of the dials, switches, ETC to make the 747 much easier to build.
@Panthers4741 747 sounds nice, I haven't seen a 5000 part version here. I might make a really detailed one with full interior. The interior is the easy part, except for the spiral staircase. The cockpit is the harder part. I'll think about the 747 nose and experiment a little bit. If I can get a good nose shape I'll try.
@TiFosiF Very good job with the hump and nose, good detail for such low part count!
@rexzion trust me, the next plane will be a lot better. This one is definetly my best so far, but I'm looking forward to creating a 6666 part airliner soon! (AKA 4 months)
Beautiful, extremely well done, attention to detail is amazing, everything is amazing, AMAZING. I know I already commented here, but you deserve it. Can I get your system specs and FPS while running this?
@SKYLINESTUDIO Very nice! However I do have a few things to fix:
The aircraft is a bit too low to the ground.
The cockpit shape is not quite accurate.
For the amount of points you have, this build is very good.
@MrSilverWolf cool concept! By any chance, do you know how to triangulate wings to get smooth shapes like Here (check out the third image in thumbnail)
@MrSilverWolf Thank you for the feedback! I was looking towards a 767 (since I already have the cockpit done), but those are good suggestions! I haven't seen a really good 767 or 747 on the site (yes, there are ones with high part count but unrealistic cockpits)
+1@lianken I like the 757-200 so much because it sits high, has tons of extra power, sounds amazing, is not too big or too small, and just looks great.
+1The 737 I'm not into so much, but it is still an amazing plane. Could use some more ground clearance and extra engine power.
@TiFosiF Very nice, but it would be great if you made the CFM engines instead. It would add an extra level of realism.
@SgtRXMT technically the finished 757 model is more intricate than FS9 models, in the fact that the model file itself, when exported, is larger in size than FS9 aircraft models. I can't export it because it would crash my computer.
+2@LostCausesIncorporated just make the number super high or attach the maximum angle to the time function or something, IDK
Why, are you mad cause you're bald?
83 upvotes? Maybe we can hit 116? Thank you all for your support! That would help this build get to the front page of the airliners tag.
+2@EternalDarkness thanks a lot for the feature, it's my first!
@DerVito it's your graphics card, I have a 6GB GTX 1060.
@Hedero thank you!
@Boeing777x thanks for the kind words! This took all summer to make, and I'm glad my time wasn't wasted!
@EternalDarkness Hi, the only thing that didn't get finished is AG5 (autoland) and the back part of the cockpit. Autoland is unnecessary and the cockpit would crash if I added more. Flight speeds are realistic, fine-tuned to be as close as possible to the real thing. It does fly accurately.
@LucasNicky thank you!!
+2@TheKugelblitz yup lol
@PlaneFlightX thank you, all code and parts are public use. The code is kinda sloppy tho.
@PlaneFlightX it was autoland but I couldn't do it as I have to be on a flight in nine hours. Thank you!
+1@Wallaby Maybe you can run it fine!
@CRJ900Pilot Thank you very much, feels good to have so many kind words!
@TheSavageManZ
@TheKugelblitz
@ACEPILOT109
@asteroidbook345
@jelybaca
@BigChunguss
@Sovietstrike333
+3@PlaneFlightX
@LucasNicky
@P0TET0Z
@Noname918181
@Thecatbaron