The pictures above are a quick progression from the basic fuselage and tail to the full interior it has now. The wings are being developed now, and the next part is the landing gear. I run the 5k part version at 43 fps all low settings on a 5.0 ghz 9700k. I should be able to get the 9000 part version to run around 20 fps, which is the minimum I need for testing. Below 20 FPS, the autopilot accuracy drops exponentially.
You will want to compare TargetHeading to your aircraft heading.
You will want to compare TargetElevation to your airplane's pitch angle.
clamp01(TargetSelected) will turn on and off the system.
You can use the TargetHeading to find the heading to fly. You can use TargetElevation to find out of the thing is above or below you, and therefore pitch the airplane to that degree to fly directly towards the target.
@PlaneFlightX Sounds good to me! I've actually written out all of the codes that I will need, and what will do each thing. There will be two modes of speed control, custom and set which I will explain in a later post.
@DanishArrasuliZen This was never put into place on any released aircraft except for the AMB series, which you can find in my posts a couple years back.
@UltraLight Yes! I definitely need to reduce the throw or increase the dampening of the elevators. The code is relatively simple, and hopefully will easily translate to airliners. The finished airplane will have a VTOL heading selector, which will allow the flaps to be completely automatic! They will be controlled by an AI "first officer". Speed Hold will be done by weapons named each speed. The elevator code isn't what's in the description though, check the rotator.
@Sinnacraft don't forget to give credit, also there are a lot of parameters you will need to tweak to specifically tune it to your aircraft. For example the number 6.1 is the altitude compensation mechanic, change it to zero and see how far your plane is below the required altitude in meters, then change that number to it.
@XAircraftManufacturer Don't look at the code, it's not that bad this time though.
@Crj900Pilot so you can see what I'm working on for the new airliners.
@UltraLight You must take off and control your own altitude. Don't take off from wright, but some other airport. This code is only for the ailerons. Take off from any other airport.
@nomalnormaltheman The first thing you need to do is the artificial horizon. Thankfully, it is also probably the easiest part. You just need a piston that is at 0.5 when the airplane is level. You can do that by making the piston code input as (0.5 + PitchAngle / X) where X is the reciprocal of the factor of sensitivity.
Next thing is to put a rotator on top of that piston, input (RollAngle / X), where X is again the reciprocal of the sensitivity factor.
Then attach the rotator to the piston and slap a bar on the rotator. Put that on a black surface. The ILS mode is significantly hard to do and currently trademarked by me, so I can't explain that here. It required about 300 characters per function.
If you don't understand FT formula, go to the SPBC and they can help you.
The airplane pitches up a bit too much when flaps are added, and I'm pretty sure the flaperons shouldn't function as spoilers in the air. Everything else except for a few things are perfect.
This plane looks nice, but it has some very serious issues when flying. The effort has not been put in to make the flight model accurate.
Flaps have huge gaps in them.
The model is obviously too short.
It accelerates too quickly.
Takes off in under a quarter of wright's runway
Inboard ailerons should not go up when applying spoilers/speedbrakes in midair.
When in midair, not all the spoiler panels should go up, and not all the way. They should be in "flight spoiler" mode, in which locks the furthest inside panel as well as the two outer ones.
The spoiler panels are at like 80 degrees when extended
Outboard ailerons should lock when in high-speed flight (this prevents wing twist)
Aileron control is very bad at approach speeds.
Did you even check the drag points?
Main landing clips together when retracting
The back door should be directly under the beginning of the base of the tail.
Elevator control is abysmal at all speeds
No suspension.
No main gear steering.
Back main wheels (the furthest back four) don't touch the ground.
Conclusion-
Visual model is mostly alright, but the flight model needs serious work.
I know that you have it in you to make this thing fly right.
@EnzoDiaz Mobile friendly version will probably be about 2000.
@nomalnormaltheman Yup, my computer is not strong enough for a perfect FS2020 experience. But FSX runs well!
You will need an I5 9600K+ to run this. Any semi-modern GPU will work if you don't care about visuals. Built with an I7 3770 and GTX 1660. Reshade MXAO used. .XML file is currently 2.86 MB.
@SavageMan Hi!
I have a bit of an embarrassing problem. I am building a 747-400 (trying to make a full hollow interior) but I'm not sure how to do the nose section. The entire airplane is supposed to have seats in it, so I cannot use regular fuselages to create it. If I cannot make a full interior, I will have to just post the version with no interior. You told me that you were working on a nose yourself, so that's why I am contacting you now. If you could just look at my creation and give a few tips on completing it, I would really appreciate it.
@Simps 9700k 5 ghz, gtx 1660
The pictures above are a quick progression from the basic fuselage and tail to the full interior it has now. The wings are being developed now, and the next part is the landing gear. I run the 5k part version at 43 fps all low settings on a 5.0 ghz 9700k. I should be able to get the 9000 part version to run around 20 fps, which is the minimum I need for testing. Below 20 FPS, the autopilot accuracy drops exponentially.
You will want to compare TargetHeading to your aircraft heading.
+1You will want to compare TargetElevation to your airplane's pitch angle.
clamp01(TargetSelected) will turn on and off the system.
You can use the TargetHeading to find the heading to fly. You can use TargetElevation to find out of the thing is above or below you, and therefore pitch the airplane to that degree to fly directly towards the target.
+1@zazaflying Sure
@PlaneFlightX Sounds good to me! I've actually written out all of the codes that I will need, and what will do each thing. There will be two modes of speed control, custom and set which I will explain in a later post.
+1@DanishArrasuliZen This was never put into place on any released aircraft except for the AMB series, which you can find in my posts a couple years back.
@Sinnacraft You can reduce mass to zero for all components if you want the flaps to stop shaking.
+1@UltraLight just barely lol
What do you get when you mix an ERJ 145 and MD-80?
This design is a few years old now, but I have never been able to get another aircraft that performs so well on landing.
+1@SavageMan I though it was rate(RollAngle) , maybe there's just two different names for the same thing
@Sinnacraft I'm actually replicating a single aircraft, N827MH, as closely as possible and those are the engines it uses.
+1I do need a slightly different engine, the CF6-80C2B7F, but this is very good!
I like it!
New Feature! Make you own waypoint!
((clamp((deltaangle(Heading, (((270 - (atan((Latitude - (Y COORDINATE)) / (Longitude - (X COORDINATE))))) * (clamp01(Longitude > (X COORDINATE)) * clamp01(Latitude > Y COORDINATE))) + ((abs(atan((Latitude - (Y COORDINATE)) / (Longitude - (X COORDINATE)))) + 270) * (clamp01(Longitude > (X COORDINATE)) * clamp01(Latitude < Y COORDINATE))) + ((90 - (atan((Latitude - (Y COORDINATE)) / (Longitude - (X COORDINATE))))) * (clamp01(Longitude < (X COORDINATE)) * clamp01(Latitude < Y COORDINATE))) + ((abs(atan((Latitude - (Y COORDINATE)) / (Longitude - (X COORDINATE)))) + 90) * (clamp01(Longitude < (X COORDINATE)) * clamp01(Latitude > Y COORDINATE))))
)), -5, 5) * clamp(((35 * clamp((abs(deltaangle(Heading, (((270 - (atan((Latitude - (Y COORDINATE)) / (Longitude - (X COORDINATE))))) * (clamp01(Longitude > (X COORDINATE)) * clamp01(Latitude > Y COORDINATE))) + ((abs(atan((Latitude - (Y COORDINATE)) / (Longitude - (X COORDINATE)))) + 270) * (clamp01(Longitude > (X COORDINATE)) * clamp01(Latitude < Y COORDINATE))) + ((90 - (atan((Latitude - (Y COORDINATE)) / (Longitude - (X COORDINATE))))) * (clamp01(Longitude < (X COORDINATE)) * clamp01(Latitude < Y COORDINATE))) + ((abs(atan((Latitude - (Y COORDINATE)) / (Longitude - (X COORDINATE)))) + 90) * (clamp01(Longitude < (X COORDINATE)) * clamp01(Latitude > Y COORDINATE))))
)) / 20), 0.1, 1)) - (abs(RollAngle))), -1, 1)) * clamp01(Activate1)) + (Roll * clamp01(-(Activate1)))
substitute your waypoint coordinates into the aileron input and the plane flies to your new waypoint!
When you mix 777 gear with 727 tail and yak 40 stretch
+4@UltraLight Sure! I have made one that gets within .5 degrees, I'll share it tomorrow if I finish optimizing it!
+1@UltraLight Yes! I definitely need to reduce the throw or increase the dampening of the elevators. The code is relatively simple, and hopefully will easily translate to airliners. The finished airplane will have a VTOL heading selector, which will allow the flaps to be completely automatic! They will be controlled by an AI "first officer". Speed Hold will be done by weapons named each speed. The elevator code isn't what's in the description though, check the rotator.
@Sinnacraft don't forget to give credit, also there are a lot of parameters you will need to tweak to specifically tune it to your aircraft. For example the number 6.1 is the altitude compensation mechanic, change it to zero and see how far your plane is below the required altitude in meters, then change that number to it.
+1The best way to solve a FT problem is to write it out by hand and keep a page of this open.
@XAircraftManufacturer Don't look at the code, it's not that bad this time though.
+1@Crj900Pilot so you can see what I'm working on for the new airliners.
@Gundamboy Sure! Expect about 4000 parts. Version with no seats or cockpit will be about 1500-2000!
+2@SPak It flies to the point and then circles afterwards, since there is no other point to go to. This is just a proof of concept!
@XAircraftManufacturer Are you alright?
@MrShenanigans That's not the gyro actually, that's the aileron rotators doing the work. The gyro just helps the plane level out after a turn.
@rexzion try and see, you'll need overload or some other XML editor
@UltraLight You must take off and control your own altitude. Don't take off from wright, but some other airport. This code is only for the ailerons. Take off from any other airport.
Take off, fly the plane up to any altitude, then press 1. The airplane will fly to the Wright airport.
DO NOT GO INTO THE AILERON CODE
@hahanoob25 Lol sorry it's the 767-400, this post is two months old
@hahanoob25 I've already made the landing gear, but it will be released with the rest of the airplane.
@Sinnacraft Again, very good job! Don't forget the gear door funky trees!
+3@tsampoy If you like this level of detail look at This
@SavageMan You too
@nomalnormaltheman The first thing you need to do is the artificial horizon. Thankfully, it is also probably the easiest part. You just need a piston that is at 0.5 when the airplane is level. You can do that by making the piston code input as (0.5 + PitchAngle / X) where X is the reciprocal of the factor of sensitivity.
Next thing is to put a rotator on top of that piston, input (RollAngle / X), where X is again the reciprocal of the sensitivity factor.
Then attach the rotator to the piston and slap a bar on the rotator. Put that on a black surface. The ILS mode is significantly hard to do and currently trademarked by me, so I can't explain that here. It required about 300 characters per function.
If you don't understand FT formula, go to the SPBC and they can help you.
The airplane pitches up a bit too much when flaps are added, and I'm pretty sure the flaperons shouldn't function as spoilers in the air. Everything else except for a few things are perfect.
This plane looks nice, but it has some very serious issues when flying. The effort has not been put in to make the flight model accurate.
Conclusion-
Visual model is mostly alright, but the flight model needs serious work.
I know that you have it in you to make this thing fly right.
+6@AirbusAerospace I actually made the wing lol, Savageman just edited it
@AustralianBoi Thanks for the compliment! I am zero percent trash, and so is my concept!
@CaspianGhostZ Very nice!
@SavageMan Yeah this is pretty good
@EnzoDiaz Mobile friendly version will probably be about 2000.
@nomalnormaltheman Yup, my computer is not strong enough for a perfect FS2020 experience. But FSX runs well!
You will need an I5 9600K+ to run this. Any semi-modern GPU will work if you don't care about visuals. Built with an I7 3770 and GTX 1660. Reshade MXAO used. .XML file is currently 2.86 MB.
@nomalnormaltheman yup!
@AustralianBoi He roasted you
+3@DJ2keroni I'm in Bermuda, are you stalking me??
+1@mani1389 Not sure, not making any progress on 747 right now.
@SavageMan Hi!
+1I have a bit of an embarrassing problem. I am building a 747-400 (trying to make a full hollow interior) but I'm not sure how to do the nose section. The entire airplane is supposed to have seats in it, so I cannot use regular fuselages to create it. If I cannot make a full interior, I will have to just post the version with no interior. You told me that you were working on a nose yourself, so that's why I am contacting you now. If you could just look at my creation and give a few tips on completing it, I would really appreciate it.
@Earthpaintboi Check the successors, there is one there!
@Earthpaintboi What do you mean by "screenshot the cockpit"? There is a picture in the thumbnail images.
@ollielebananiaCFSP What is your limit for part count, do you have a very good PC?
@EnzoDiaz Nope, the entire wing. Check in my posts.