598 kampfer Comments

  • E.F.G.F. Type 74 Hover Truck Ver1.0 6.1 years ago

    Beautiful, from my favorite gundam series to boot!!

    +1
  • Boeing 787-9 6.1 years ago

    Great job with the 78!

  • Drone with bomb launcher 6.6 years ago

    Try taking out the ww2 destroyer with it! It's tiny but surprisingly durable!

  • Transport "Toolbox" 6.7 years ago

    Beautiful work mate

  • Boeing737 Throttle 6.8 years ago

    That's amazing! Even the trim wheel works :D great job. I spent limited time on the 738 before the 787 but it was a fun plane to fly. I'll look forward to your creation :)!

  • RR-01 racer Prototype 6.8 years ago

    You are back! Great work as always:)

  • Schwalbe 6.9 years ago

    It can take off from the water too! Great work mate.

  • PVF-30 Yatonokami 7.0 years ago

    Amazing work dude!

  • Thunderbird 2 with High Speed Elevator Cars 7.1 years ago

    Beautiful work dude. Everything functions perfectly.

  • [Armored] Prototype Elephasus 7.1 years ago

    Amazing work as always dude! Keep them coming :)

  • Magella Attack Tank (Mobile Suit Gundam 0079) 7.1 years ago

    Beautiful work. Love anything gundam related

  • Space cargo ship 7.1 years ago

    It's so beautiful! Flies like a real sci fi ship

  • Kai Tak Airport Approach Checker Board 7.3 years ago

    @Pacman126 St Maarten isn't overly difficult, it's a non precision approach yes, but so is many other airports, a larger aircraft like the 747 would make it inherently challenging due to the terrain on the upwind as well as the relatively short runway. Madeira is scary due to the winds and turbulence but if I have to choose the hardest landing it's probably Paro airport in Bhutan, I used to attempt that approach all the time in the 737 simulator and the precision required to do that in nil wind is difficult enough, most of the time I barely stop at the end of the runway! Not to mention only 8 pilots in the world are officially qualified to do that.

  • Kai Tak Airport Approach Checker Board 7.3 years ago

    @Luuk2909 it is a checkerboard located on the hill as a visual cue for the pilot commence the turn onto final for the VHHX Runway 13 approach. That being said it's definitely not a 110 right turn. From 088 to runway heading of 136 is 48 degrees right turn. Source- Used to work in a 737 simulator with the approach before becoming a 787 pilot.

    It was known as one of the hardest approaches in the world, you can YouTube kaitak approach for more info

  • Why Yeager Airport Is Dangerous 7.3 years ago

    @Alienbeef0421 Definitely legal, tons of smaller runways are larger at the end for you to do a 180 turn at end. Obviously taxing on the runway is not feasible for many busy airports because they practice minimal runway occupancy time. For several airports the taxiway don't feed all the way to the threshold. Usually just one exit in the center so you got to enter and go all the way to the end turn back and take off!

  • Bleriot XI 7.3 years ago

    That's one of the most beautiful planes I've seen here. Great work! I wish I have more than one upvote to give.

  • Why Yeager Airport Is Dangerous 7.3 years ago

    @Alienbeef0421 Well usually with the exception of small regional airstrips such as WMBT meant for turboprop there are a couple of international ones that usually jet traffic only approach and depart in the same direction due to terrain on the other end. TNCM and VNKT are notable examples. They have high climb gradients on the other direction which usually large airliners are unable to meet. But they are not one way per se. Smaller airplanes such as ATR uses the other direction all the time.

    Yeager airport is a good example of that. You will have no issue taking off into the mountain and climb out in a small aircraft but definitely not with a turbofan airliner.

    @MrWarPac
    Yah, well I play this on my ipad so I don't know how much good terminals will be unless there's some sort of multiplayer :p. That being said they do have remote bays that you can park, even taxi lines leading to them!

  • Why Yeager Airport Is Dangerous 7.3 years ago

    Well I tried an approach and a balked landing followed by a go around with a climbing right turn after 400ft agl, didn't even come close to a terrain proximity event.. there are airports with terrain on the upwind, that's why you need to turn left or right, princess Juliana being a notable one (St Maarten). The Yeager approach I tried was done with the giant 747-8f made by the @rew. So far one of the most realistic creations I have seen.. i think the workload for Yeager makes it inherently more fun? By the way usually when reverse thrust is deployed or speed brakes are up you would no longer be able to go around.. if you are chewing up half the runway on the flare you should go around rather than trying to land, not being able to stop and then go around with less than 1/4 of the rwy available.. Maybe that might help your performance related issues? Source.. I'm a 787 driver.

  • F-14 Tomcat - SR 7.4 years ago

    So close... just 60parts lesser and I can play it :(

  • Airliners 7.4 years ago

    My personal preference is for realism, big jets are heavy, sluggish and requires anticipation in handling the controls, it's very difficult to fly reactively. Theres two or three 747 and a 787 that does that really well. Some are really beautiful and well made but handles like a giant fighter..

  • Mechanical Linkage Lover 7.4 years ago

    Beautiful work mate. Look forward from seeing more from you!

  • Ground Effect? 7.4 years ago

    Ground effect isn't present. The flight characteristics of the plane isn't affected by the proximity to terrain.. I have a post called weird physics where I've discussed about several notable things that are not the same as real flight if you wanna check it out!

  • Weird physics 7.4 years ago

    I realized another quirk but it's more about how the software registers part count and drag. On some beautifully designed planes the drag it has is downright amusing, you can lose half your speed in seconds by just bring back the throttle. It makes it pretty hard to fly the plane normally as you often can't trade potential energy for speed. In fact you can be pointed 90 degrees down and still be slowing down without throttle!

  • Weird physics 7.4 years ago

    @SazonAir Yes I am aware that sweptback wings have that effect VS straight wings. I was actually referring to variable sweep wings, where going to sweptback actually reduces your top speed. I've noticed it in a couple of highly voted designs with variable sweep already. :). The lack of ground effect is more related to terrain closure than the landing gear itself, although there are some are badly designed.. To put it differently, imagine a large plane descending at 500fpm towards the threshold. When it goes below 100 feet the ground effect acts as a cushion of air if you will. There is a marginal amount of flaring so that you reduce the rate of descent and ensure the main wheels touch down first. If you overdo it, you will float down half the length of the runway of even start climbing again. This effect isn't very prevalent in the game as you often need to flare considerably or you will slam into the ground. Granted we are all test pilots here in a way as we are not flying any published speed so technique and luck does play a large part!

  • De Havilland Comet (200 followers special!) 7.4 years ago

    Beautiful plane dude!

  • Weird physics 7.4 years ago

    @OverlordAeronautics2 You guys might be right about the physics issue. It works fine on high, although my phone doesn't!

    @ChiChiWerx You are right about the supersonic effects, swept wings doesn't really reduce the drag, in some builds the top speed actually reduces when u sweep the wings back. That does make me recall another issue, I think the controls start to go crazy above FL400? Maybe the plane goes past crit mach, but it's also really hard to recover from. This would all be theoretical though! The plane I co-pilots only flies to 0.85 Mach so I have no idea of actual supersonic flight. Hopefully someone here are way more experienced then I am.

  • Speed Mirage No.01 Wunder Schatze Ver1.0 7.4 years ago

    This thing is amazing!! Flies and everything :)

  • Boeing 787 Dreamliner (Read description) 7.4 years ago

    Amazing recreation! It'll be so much more awesome if you could add the chevrons to the engine exhaust. The flight deck windows also have a purplish tint. Great job on the landing gears :).

  • Star Wars- Tie Fighter 7.4 years ago

    Amazingly beautiful!!

  • Boeing747-8F 7.5 years ago

    Your planes are amazing! In fact just the other day I was running through non normal procedures while doing right hand circuits with your previous 747! It's a huge step up from just mental flying!

  • Striker hi-armed fighter 7.5 years ago

    Amazing work as always!

  • ''Vulture''Gunship 7.5 years ago

    It's really amazing and well built! Can tell u really put in a lot of effort :)

  • Tarantula drone 7.5 years ago

    Flies really well! Amazing work as always :)!

  • MS-06F ZAKU II 7.7 years ago

    It actually flies pretty decently if you vtol up with everything activated! Really awesome :)!

  • Suspension all terrain vehicle 7.7 years ago

    Thank you so much for your feedback! I was initially operating on the assumption that the wider wheels will make it harder to flip over but reducing it a tad as per your advice actually prevented the oversteer without affecting the performance. Power as well.. The only thing I can't add is a horizontal stabilizer as it would make it much harder to flip upright if it does flip over as my initial design had a tail fin, it's also prone to breakage. I'm grateful for your suggestion :)! @Typhlosion130

  • All terrain vehicle! 7.8 years ago

    @RedBeard66 Thank you so much! I love your planes. The super stol is one of the most awesome planes I've flew. Literally tried landing it everywhere :)! The performance is incredible.