What I do is start with the shape of the bottom, then make the sides below the windows and the nose, then make the sides above the windows and tye window area then the roof, then the wings, then the landing gear, then the cockpit if you're making one
I doubt he's fully leaving. Tbh I've had the same thoughts my self but I have no idea how to use any other apps, and the YouTube courses I've watched don't show you enough soon enough.
In my Super Cub I have airbrakes inside the wheels that activate when you're on the ground and using a lot of yaw. You can steal them if you like :)
Just note they're made for quite a low cockpit position so you might have to adjust the funky tree formula a bit. It's pretty obvious which one Activates them below a certain altitude.
They didn't follow though with it because, although the design is significantly more efficient than modern airliners, because passengers on each side of the plane can only evacuate from one side, it was basically impossible for the plane to comply with evacuation speed safety requirements.
That's what I remember anyway.
Here is a link to the Kitfox I made a couple of years ago. The are links to more mobile friendly versions in the description, though the lowest part count version still has over 500 parts.
In real life, the flaperons still have an aerodynamic effect on the main wing section, which SimplePlanes doesn't simulate. This means the small flaperon wing section which is trying to roll the plane is fighting against the main wing section trying to fly straight, which basically just makes a heap of drag and not much roll action.
On my Kitfox I still had a bit if wing in the flaperon, but most of what does the roll and flaps is done with control surfaces I added on the main wing.
.
You might wanna take those extra wings out and make it real life mass again because if you keep that stuff the plane is gonna fly like it's on rails (very bad) and it's gonna float for days.
The best part of the SP designer is that the nudge increment and the part adjustment increment are completely unlinked, and the minimum nudge increment is 0.1 of a millimetre, so placing things precisely and adjusting the length of things is really quick and easy. Also you can do multiple things at the same time without having to go into the settings, like you can rotate things and nudge things at exactly the same time. Also the hot keys to rotate things always rotates it by 90 degrees, so if you want things adjusted quickly before placing them on your plane, that can be done without excessive clicking or having parts being unexpectedly rotated. Also if you want stuff done in more precision, there's one single menu where you can nudge and rotate things and adjust their increments, and it's super easy to use.
.
The main complaint of the SP designer is that placing parts on your plane can be a pain in the butt as parts never seem to want to go where you want, and when you place them, they attach to everything. But the thing that causes this, in my opinion, is a thing that's extremely useful if you make more detailed builds: parts have have unlimited connections to other parts. This can be super useful if you're building extremely detailed, small things like custom logos and gauge clusters and cockpits, where some parts need to be connected to like 50 other parts at once. The game also has a connection editor so controlling the connections around mechanisms is a breeze
@Usairwaysa380 Depends what device you have
@Augusta Yay
+1Wow this is fantastic!
+1Chreighn
no
Still not good
+1@NINETAILEDFOXNTF Dark mode is better because your eyes don't burn to death at night
+4Eww looser
+1OK that hella weird
Br you're so close to 200
@WNP78 Is that a new thing you're gonna add to all rotators?
when ur pickup has a cold be like
+1Make a uservoice and add a link to it in the description
That's actually a really cool idea!
+9Can you make this part floppy so you can use it like a ball joint in suspension?
+9Or are you gonna add proper ball joints?
@Sakorsky Most high wing GA aircraft
+1Build whatever you want
+1What I do is start with the shape of the bottom, then make the sides below the windows and the nose, then make the sides above the windows and tye window area then the roof, then the wings, then the landing gear, then the cockpit if you're making one
+1Ngl cranberry and chicken pizza is my favourite. Sweet stuff on pizza is actually pretty nice.
Same
+1Today was a good day
+1@CenturyAerospace (You mean 0.1)
+1Activate1 * (0.9 * Throttle + 0.1)
:D @nomalnormaltheman
Mentalise the mechanism and think about why some things are the way they are and if things have to be certain lengths and why,
+2I doubt he's fully leaving. Tbh I've had the same thoughts my self but I have no idea how to use any other apps, and the YouTube courses I've watched don't show you enough soon enough.
+4Skwore
@FearlessAce Ikr?
+1@JuanNotAnAlt OI!!!!!
If you want
Oi
Souperb!
Das some pretty good soup
In my Super Cub I have airbrakes inside the wheels that activate when you're on the ground and using a lot of yaw. You can steal them if you like :)
Just note they're made for quite a low cockpit position so you might have to adjust the funky tree formula a bit. It's pretty obvious which one Activates them below a certain altitude.
Okie bye
Do whatever you want
They didn't follow though with it because, although the design is significantly more efficient than modern airliners, because passengers on each side of the plane can only evacuate from one side, it was basically impossible for the plane to comply with evacuation speed safety requirements.
+1That's what I remember anyway.
1998-2021, that seems concerning
+2Is he... irl dead? 😨
Damn those legs thicc
+1Here is a link to the Kitfox I made a couple of years ago. The are links to more mobile friendly versions in the description, though the lowest part count version still has over 500 parts.
In real life, the flaperons still have an aerodynamic effect on the main wing section, which SimplePlanes doesn't simulate. This means the small flaperon wing section which is trying to roll the plane is fighting against the main wing section trying to fly straight, which basically just makes a heap of drag and not much roll action.
On my Kitfox I still had a bit if wing in the flaperon, but most of what does the roll and flaps is done with control surfaces I added on the main wing.
.
You might wanna take those extra wings out and make it real life mass again because if you keep that stuff the plane is gonna fly like it's on rails (very bad) and it's gonna float for days.
What game is that actually?
@Funtimefoxy2005 I plan on building a classic car at some point, I'm not sure when though
The best part of the SP designer is that the nudge increment and the part adjustment increment are completely unlinked, and the minimum nudge increment is 0.1 of a millimetre, so placing things precisely and adjusting the length of things is really quick and easy. Also you can do multiple things at the same time without having to go into the settings, like you can rotate things and nudge things at exactly the same time. Also the hot keys to rotate things always rotates it by 90 degrees, so if you want things adjusted quickly before placing them on your plane, that can be done without excessive clicking or having parts being unexpectedly rotated. Also if you want stuff done in more precision, there's one single menu where you can nudge and rotate things and adjust their increments, and it's super easy to use.
+9.
The main complaint of the SP designer is that placing parts on your plane can be a pain in the butt as parts never seem to want to go where you want, and when you place them, they attach to everything. But the thing that causes this, in my opinion, is a thing that's extremely useful if you make more detailed builds: parts have have unlimited connections to other parts. This can be super useful if you're building extremely detailed, small things like custom logos and gauge clusters and cockpits, where some parts need to be connected to like 50 other parts at once. The game also has a connection editor so controlling the connections around mechanisms is a breeze
chchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchch
+3I don't think it works like that. The tyres make the same amount of grip regardless of the speed you're going.
But that's like over half a month away
This is a true forum
My memory is solely reserved for remembering aircraft names and anything else you tell me will be immediately forgotten.
+6For Wright's geography, I think 1 runway is most realistic for it.
+7