Press New Aircraft when opening a new project, dont use the cockpit from the previous creation.
OR: should get your simpleplanes checked, this is not related to the precedessor. You will have to reinstall if this is a permanent problem
Methods:
- Overload and Fine Tuner (recommended)
- 1. Download, install, and activate both mods.
- 2. There should be 2 new buttons on the bottom of the screen
- 3. While selecting a part, tap on one of the buttons to open a menu
- 4. Add or edit required fields
- Accessing the .xml file:
- 1. Download a file editor app
- 2. Find your SimplePlanes folder
- 3. Under Aircrafts, find your plane or the Editor file
- 4. Edit accordingly
To create a vehicle to tow another vehicle:
- For a pre-attached vehicle:
--- use hinge rotators (or hinge substitutes) on one or both ends
--- connect with detachers and/or fuselage blocks
- To tow an AI vehicle:
--- add aforementioned hinges on one or both vehicles
--- add a grabber or piston lock system that will lock connections upon an input
Wow that pic is nice, the two circles are perfect, and the rectangle is straight and centered In other words, you should see my screen right now, the pic doesnt work
The way mirrored objects connect to the other side is due to partial hard-coding; this causes problems in connection point(s)
- the game uses a preset mesh and 3D model and transfers to the other side, ignoring scale
- attach points must be close enough to another attach point to form a connection
- as the mesh, model and attach points are transferred ignoring the scale, often, the attach points will not connect with the object that should be on the other side
- this may also cause parts connecting to the wrong parts, damaging complex mechanical parts
- this often also results in the 'Failed to mirror' error message
@suntadj
1. Download and install Overload - its a huge help
2. Open the new menu in the editor and edit text under CoM
3. Numbers are the offset in x, y and z of your blocks CoM
4. Use dead weights and/or mass scaling. You will noticed its increased impact
Remember that wing gear rotates 90 degrees. Since the wings have didehedral, use finetuner to rotate the gear slightly.
Use Custom landing gear if possible
What type of aircraft are allowed?
@HellFireKoder if sp runs on C#, can I import javascript instead if importing a script?
It fits within the gray circle O_o
Don't know about any later updates
Lol
Beta is long over
With the structurally weak design of starfleet spacecraft, im surprised the main characters have survived more than 0 movies
You have android, you can download mods or file openers
@helilover03 press Alt+F4
Saw my build, its not connected to the road lol
Ecks dee
We need the ability to bind missile lock on range to cameras!
Mod is possible, but doesnt exist yet
CALVIN232 (yes, thats you)
Press New Aircraft when opening a new project, dont use the cockpit from the previous creation.
OR: should get your simpleplanes checked, this is not related to the precedessor. You will have to reinstall if this is a permanent problem
FSX steam edition confirmed
@MemeKingIndustriesAndMegaCorporation inserts a song reference
Methods:
- Overload and Fine Tuner (recommended)
- 1. Download, install, and activate both mods.
- 2. There should be 2 new buttons on the bottom of the screen
- 3. While selecting a part, tap on one of the buttons to open a menu
- 4. Add or edit required fields
- Accessing the .xml file:
- 1. Download a file editor app
- 2. Find your SimplePlanes folder
- 3. Under Aircrafts, find your plane or the Editor file
- 4. Edit accordingly
Can i enter an existing creation? Its glide rate is quite good
To post pictures:
Go and use the search function to get info
To create a vehicle to tow another vehicle:
- For a pre-attached vehicle:
--- use hinge rotators (or hinge substitutes) on one or both ends
--- connect with detachers and/or fuselage blocks
- To tow an AI vehicle:
--- add aforementioned hinges on one or both vehicles
--- add a grabber or piston lock system that will lock connections upon an input
Wow that pic is nice, the two circles are perfect, and the rectangle is straight and centered
In other words, you should see my screen right now, the pic doesnt work
How is this a successor? Make sure to use New Aircraft when starting a new project
Play a different game for a while, you will be flooded with ideas
Vertical stabilisers very close to the CoM are useless, try to put them further to the front/back
@F104Deathtrap yes, they work fine when scaled
The way mirrored objects connect to the other side is due to partial hard-coding; this causes problems in connection point(s)
- the game uses a preset mesh and 3D model and transfers to the other side, ignoring scale
- attach points must be close enough to another attach point to form a connection
- as the mesh, model and attach points are transferred ignoring the scale, often, the attach points will not connect with the object that should be on the other side
- this may also cause parts connecting to the wrong parts, damaging complex mechanical parts
- this often also results in the 'Failed to mirror' error message
Lol thats not original
Its grey if its not the one you select
@WNP78 nothing happens when i click on player settings
Also, the file name appears correct
Only possible with pistons :(
@WNP78 i have the sdk, but i keep getting an
ArgumentException illegal characters in patherror messageAnd the block size in the editor, i know that
@KingHandspider i dont see a bar, provide the size in sp units
Lol
Building an A-10?
@Luuk2909 a 1:1 has a larger file size so maybe it works that way
@KingHandspider provide more specific info
I use the infinite fuel for futuristic aircraft (i have a fictional scientific basis for them)
If you want, you can provide a scale for people that want a 1:1 build
This is because overall scaled builds are slightly laggier
Samsung keyboard has it
Idk about iOS
Hi Board
Do you have fuel?
@suntadj
1. Download and install Overload - its a huge help
2. Open the new menu in the editor and edit text under CoM
3. Numbers are the offset in x, y and z of your blocks CoM
4. Use dead weights and/or mass scaling. You will noticed its increased impact
Remember that wing gear rotates 90 degrees. Since the wings have didehedral, use finetuner to rotate the gear slightly.
Use Custom landing gear if possible
Why is no one here
This is a rare feeling
Ooh i contributed to something
Never gonna give you up
Hi guys
Use CoM shifting if you want to keep your plane light :D it multiplies the effects of dead weight so you dont have to use as much weight