Yes, modify the CoM variable. It offsets the part CoM from its original place. Remember that it is affected by part rotation.
I find it very useful for cars
@SHCow i am level 30
Current setup:
1. Carnage with 2x Trebuchet
2. Leo with Thunder and 3x Pinata
3. Griffin with 2x Taran and 2x Punisher
4. Stalker with 2x Magnum
5. Rhino with 2x Orkan and 2x Pinata
If your plane is too heavy for your floats:
Increase buoyancy with overload
If you dont want to mod:
Add dead weight to your floats (trust me, it works)
@Awsomur if launching with activation group, the light can simply be set to the firing activation group. The light can be scaled to cause the ball of light that appears to be bigger
Lol it just happened to me
Check for erratic connections. Check your suspension for parts that connect to the main body by trial and error of separating parts from your suspension. You will eventually find the problematic part.
After that, use Overload to find the part id of the part and its surrounding parts. I take down the ids of the parts I want to remain connected.
Then open the .xml file to find a connection that involves a part id that is simply wrong and delete it.
@MechWARRIOR57 if you use wheels (with rails forming two rings at the bottom) it theoretically bypasses the wobble as well as allowing for infinite range, however if you flip/roll, the turret falls off
If you download it and it looks the same for you, then its normal (i am too lazy to download it)
From what i can tell, its not a cockpit block, but a fuselage block or cone
Try a single bigger fireball, sure its overused but looks better
Crawling tank maybe
Yay, a rotator motor!
If you have SP you should be able to extract the texture from there (?) or maybe check the unity asset store
Find a game that uses futuristic designs and take ideas about detail from there
It is fun when you have ideas
Also it says 3 upvotes but there are only 2 names there
@Viper28 FYI: there is a mistake in your gravatar picture
I am aware of using wheels for rotating stuff but not like this
@JMicah4 yes, maybe modify the scale first since this is not made with any size reference
Nice, but underside turrets are indoor defenses
@ChiChiWerx for some reason you cant add new lines under the "Part" category
Yes, modify the CoM variable. It offsets the part CoM from its original place. Remember that it is affected by part rotation.
I find it very useful for cars
@SHCow i am level 30
Current setup:
1. Carnage with 2x Trebuchet
2. Leo with Thunder and 3x Pinata
3. Griffin with 2x Taran and 2x Punisher
4. Stalker with 2x Magnum
5. Rhino with 2x Orkan and 2x Pinata
I plan to replace the Griffin with a Lancelot
If your plane is too heavy for your floats:
Increase buoyancy with overload
If you dont want to mod:
Add dead weight to your floats (trust me, it works)
When DisferGoatz sees that he has joined for one year
@Awsomur if launching with activation group, the light can simply be set to the firing activation group. The light can be scaled to cause the ball of light that appears to be bigger
Dont know how the old design is like (not enough pics) but i think i know the most recent torpedo design (not sure if its a photon torpedo)
Nice, but i would rather make my own (when i get a mouse...)
@Flash0of0green it can be the building where the mercenary office is, the troop camp and base are somewhere else.
Mercenaries need not be a PMC
You would need a very huge yet light screw to power a plane... and its a bit too tedious to build so nope
Check your rear gears. Either their too bouncy, or you landed too hard
@Smasher the design was somewhat based off the gta 5 one, but i may have built the front suspension wrongly
Magic
whispers you can cheat and act like you are part of it. But I won't tell you how
Lol it just happened to me
Check for erratic connections. Check your suspension for parts that connect to the main body by trial and error of separating parts from your suspension. You will eventually find the problematic part.
After that, use Overload to find the part id of the part and its surrounding parts. I take down the ids of the parts I want to remain connected.
Then open the .xml file to find a connection that involves a part id that is simply wrong and delete it.
@Pacman126 yours looks bigger, mine is a replica of grande1899's minecraft build
Same pattern though... probably same source material
Gonna join with a placeholder creation for now, building something else
Very nice
Like corner blocks?
One guy allows you to order custom parts, forgot who...
@MechWARRIOR57 if you use wheels (with rails forming two rings at the bottom) it theoretically bypasses the wobble as well as allowing for infinite range, however if you flip/roll, the turret falls off
Bleach helps to keep your stomach clean! Trust me
Wow 3314 parts
@MechWARRIOR57 try a wheel-based rotator system
Hey i recognize that link
Pls release the project folder :D can only explore in unity
I can do most stuff
Cool design and concept! Its nice to watch, but lacks in accuracy and range
Round fuselage would be more laggy if it acted round
Lol
Idk, i only know that the successor has a fatal flaw, which is that there is such a huge weapons bay with JUST A FEW MISSILES AND GUNS
Would be nice to fly this around a farm :D
Very nice (for a bronze)! I find griffin hard to build as it focuses on overlapping round shapes. How are you like in war robots?
We need race support scripts so we just need to place rings
Check your controls, you might have changed them
If you download it and it looks the same for you, then its normal (i am too lazy to download it)
From what i can tell, its not a cockpit block, but a fuselage block or cone
Definitely blew me away
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k
it seems to happen specifically with wheels with the suspension enabled and there is enough force pushing it into the ground, and only at that airport
@ramjet if anyone could provide me with a free engine Unity package, maybe
And also other sound packages
Could be a mod