114k hpgbproductions Comments

  • Why you should use samsung instead of apple [off topic but useful for mobile builders] 5 months ago

    Why not a gaming phone though, surely that will be better for sp

  • !A LITTLE HELP! 5 months ago

    I read the question again and I don't understand the desired firing cycle.
    .
    Currently, when installing the FT on a cannon, it has the cycle
    Shot 1 --> (minimum firing delay) --> shot 2 --> (deactivated for 14 seconds) -->...

  • !A LITTLE HELP! 5 months ago

    Keep track of the reloads and magazines yourself and deactivate the cannon when you need to
    Of course, there is the problem that you cannot switch from another weapon to the gun with the weapon cycle buttons if the gun is deactivated

  • how to make my engine reverse 5 months ago

    yepge plane engines in this game cannot reverse
    Jet engines: put a reverse-facing engine, and activate that when you want to reverse
    Prop engines: blades can be pitched backwards

  • AGL Indicator and Advanced Autopilot 5 months ago

    You cannot change the game HUD, but you can add a gauge in your aircraft that reads the value of AltitudeAGL

  • Low-Performance-Impact Reshade Presets? 5 months ago

    I haven't installed reshade since resetting my pc a while ago. Here's some of the stuff i use iirc, mix and match as required:
    Levels: middle section straight and slightly above standard curve, blend the ends towards 0,0 and 1,1
    Bloom/ lens flare
    Depth-based fog
    Depth of field
    .
    Other: clouds 2.0 with minimum altitude setting is nice, unless you fly near those clouds

  • Any guides on how to use labels as gunsights/HUDs? 5 months ago

    @GiuliMBorgesYT i was just pitching up too early bruh
    So you can rotate at 200 km/h, but if you do, one wing will drop few seconds later

  • Any guides on how to use labels as gunsights/HUDs? 5 months ago

    @GiuliMBorgesYT no idea, i can't read such a massive wall of label text
    I also can't fly the plane far enough to test it

  • Y'all ever have more fun playing with a WIP build than actually working on it? 5 months ago

    Yek
    The solution is to do funky trees later

  • Any guides on how to use labels as gunsights/HUDs? 5 months ago

    @GiuliMBorgesYT the repeat function is basically the mod operator, but it supports non-integers as well

  • Moving Food Challenge (CLOSED) Prizes distributed. 5 months ago

    Are things that are not food, but instead a representation of food, allowed? (xpp)

  • an idea. [SimpleCheats II] 5 months ago

    I'm willing to be an editor too

    +1
  • Any guides on how to use labels as gunsights/HUDs? 5 months ago

    @GiuliMBorgesYT seems like you know how to work with labels, but about "adding more stuff", i think it involves coming up with your own design. You can look at targeting pods in real life and simulators to see what is important and what looks cool. Maybe borrow labels from other builds to see how they are made.
    .
    Other:
    - Using monospace (especially for numbers) usually looks better. It gives the old tech feel, and doesn't have distracting movements when changing.
    - Use another ternary statement check to prevent the heading from showing 360
    - Check roll stability and auto-roll (unless there are some instructions I'm missing)

  • Chose The best variant (Dashboard and Steering Wheel) 5 months ago

    4 or 5 because squares and rectangles

  • Does everyone have loads of unfinished builds? 5 months ago

    No, unless throwing 10 parts together and deciding that the style doesn't work counts as an unfinished build

  • Any guides on how to use labels as gunsights/HUDs? 5 months ago

    @GiuliMBorgesYT what do you want to show in your gunsight?
    Side note: Making label graphics takes a lot of trial and error. It's not easy but welcome to the label rabbit hole

  • Any guides on how to use labels as gunsights/HUDs? 5 months ago

    Put funky trees that you want to show inside of { }

  • can anyone please find blueprints for this train? 5 months ago

    Luckytendean
    Peparu Net: has front view. A few livery options. Images are generated from papercraft data, so do not blindly take them as blueprints
    Progressive Addon: Blitz3D b3d file if you can open those

    +1
  • ai spawn menu glitch 5 months ago

    You have to close it yourself after spawning
    .
    Also some planes can crash/freeze your game by simply existing, you will know when you download them

  • Here are some symbols to do stuff with 5 months ago

    @RepublicofWrightIsles forced fr*nch move

  • What kind of Maps will we have in SP2? 6 months ago

    train and car map :prayge:

    +1
  • Press F to salute to me 6 months ago

    @KevincastleSP the plane, idk caption or something

  • Game crashes whenever holding a cylinder grip 6 months ago

    you can upload the plane and see if others also crash, i think the part data will not be changed during upload

  • Press F to salute to me 6 months ago

    mods, remove the attach points in his body

  • Text decals are weird 6 months ago

    For single-color images like Avianca, SPLC makes labels that are easier to run

  • Game crashes whenever holding a cylinder grip 6 months ago

    For the buttons and grips, do you have xml files? The devs might need those to fix it, and also us players can find out how to avoid it
    Also is your building method different from this ? (guide i wrote for myself)

  • My TOP wishlist item for SP2... 6 months ago

    I think that text-based definition and runtime generation of gauge faces should be easy to implement
    I also want circular and bar-shaped meters for digital displays. The circular ones can't be done without moving parts or massive labels. The bar ones are reasonable but still more convoluted than necessary

    +2
  • Tone Generator 6 months ago

    @alexJgameYTukraine000000 you need to find out the engine frequencies and replicate them

    +1
  • the first sunrise of 2025 but i do a little trolling 6 months ago

    @MIGFOXHOUND31BSM26 crazy? i was crazy once

  • I’m pooping rn 6 months ago

    There is no official tutorial for labels. You have to look in other players' labels. (1-part HUDs are not recommended due to their complexity)
    .
    Outside of basic text there are 2 things that you have to go to other websites to find:
    - TextMeshPro rich text formatting. There are some undocumented text modifiers as well.
    - Insert funky trees by putting them in curly brackets { }. You can also specify a C# formatting string directly after ;

  • how did you guys find sp? 6 months ago

    Old GTA 5 clickbait/racing channel called jelly, back when those were popular (wait that is so long ago turns into dust)

  • Do any of you guys have discord?? 6 months ago

    I have but i only scroll memes

  • [SOLVED] How to prevent vehicle flipping over while sharp turning? 6 months ago

    Normally the cabin is very light due to being mostly air. You can reduce the massScale

  • [SOLVED] How to prevent vehicle flipping over while sharp turning? 6 months ago

    Keep the CoM low and turn rates realistic

    +1
  • This is a DOWNDATE! Give me your recently acquired knowledge! 6 months ago

    It is inspired by the sunrise in sp at about 5.15 am

  • Peak music listening setup 6 months ago

    can agree, i have one of the eight things listed (LED lights)

  • This is a DOWNDATE! Give me your recently acquired knowledge! 6 months ago

    i don't have any new meaningful knowledge so here is a pretty gradient i made:
    .
    GIMP Gradient
    Name: ntnc_early_sunrise
    3
    0 0.052631578947368418 0.10902255639097744 0.97391304347826091 0.91821215158396874 0.84318646046104462 1 0.93478260869565222 0.80379848010048083 0.62737087831922955 1 0 0 0 0
    0.10902255639097744 0.21428571428571427 0.50751879699248126 0.93478260869565222 0.80379848010048083 0.62737087831922955 1 0.36169366297243533 0.41560028170058183 0.64347826086956528 1 0 0 0 0
    0.50751879699248126 0.77819548872180455 1 0.36169366297243533 0.41560028170058183 0.64347826086956528 1 0.15981813015061094 0.17910522999369874 0.33043478260869563 1 0 0 0 0

  • [Test Crisis] Gone rouge 6 months ago

    Me when i turn red (jk)

    +1
  • The USSR fell 33 years ago today 6 months ago

    after the split, a war happened
    common borders L

  • What is positive / negative angle of attack? 6 months ago

    irl it is positive when you pitch up relative to your airspeed direction. If it is opposite of the game data, just take the negative of the number

    +1
  • Advance FT delay code on live input (input from real time in game number) 6 months ago

    If you put delay in auto-aim code, the aim will be inaccurate. In addition, the delay methods in the previous forum post only work for fixed discrete values, like in simple animations. Please explain what extra features you want to add on top of auto-aim.
    .
    Your clamp has syntax errors and will not work. This is what the game will see:
    - argument 1: TargetHeading - Heading) / 180 ==> parenthesis mismatch
    - argument 2: 1/1 ==> constant of 1
    - argument 3: missing
    You probably want clamp((TargetHeading - Heading) / 180, -1, 1)

  • MERRY CHRISTMAS YOU ARCHOLES THANK ALL IT WON’T BE MY LAST 6 months ago

    good time to stop playing wart hunter

  • KiHa T100 TMU 6 months ago

    @YarisSedan sure, you can use the code, there is no engine failure sim btw
    If you check the FT, there are 4 types of code: cockpit, input, general code (no prefix), and display. All the funny interlocks live in the input layer after they read from the cockpit layer, such that the player inputs are overwritten

  • What are some cool ways to break/alter things in SP? 6 months ago

    you can roll the camera 90 degrees to take vertical screenshots (but on pc you can do it without the dev console)

    +3
  • Funky trees for rotator code? 6 months ago

    If doing 1 and 2 together, you can use a timer method:
    smooth(Q ? A+B : 0, 1) > A ? 1 : 0
    Where:
    Q is activator
    A is activation delay
    B is deactivation delay

  • is there anyone know how to maker EPR gauge? 6 months ago

    How do you want to simulate it with your code? I can't tell.
    .
    This is one way to simulate EPR. Since EPR is related to thrust, you can use the engine thrust output variable, and convert it to a plausible value. Example:
    .
    Gauge input EPR:
    1 + (Thrust / MaxThrust)*Multiplier
    - Thrust: output variable of the engine
    - (constant) MaxThrust: replace with the maximum value of Thrust, which you can find by testing your plane
    - (constant) Multiplier: replace with a suitable positive number

  • AQF-24 Type-A «AVR-Comet» 6 months ago

    @Kikikokikomarumaru15000 this is probably a reference to a certain miko
    As an additional note, the numbers correspond to unicode symbols too

  • afterbourger 6 months ago

    nice flames, this is definitely me after borgar
    but, be careful of:
    - landing gear entering engine bay
    - pancake plane (fuselage being too thin when viewed from the side)

  • Weapon Grab System 6 months ago

    I think (i don't have VR):
    - If you can drag it around in flat-screen mode, then your setup should work (aside from whether the human body will actually let you do it)
    - A control base can have any combination of the 6 degrees of freedom, so you can do anything with just one control base at the pivot point
    - If the control base has too many degrees of freedom, such that there can be multiple orientations of the object for a grip position, then you will get undefined behavior