118k hpgbproductions Comments

  • BOOMTERCEPTOR TUTORIAL 8.9 years ago

    By fabricating new attach points:
    1. Connect the boom 50 to a detacher of your choice
    2. Grab a missile from the part selector, but don't connect it to your creation
    3. Go to the xml file and create 2 new attach points; one for the missile to the detacher and the other for the missile to the boom 50
    4. Use fine tuner to move the missile into the boom 50
    5. Test. Remember to make the detacher use activation groups.

    Note: if the boom 50 is too heavy, the missile cant fly. Mass scale the boom 50

  • GUESSING GAME 8.9 years ago

    How do you know about 3 (if it is right)?

  • KH Promotional Posters 8.9 years ago

    *Krakabloa

  • Best carrier landing ever 2.0 8.9 years ago

    @destroyerP not sure, could be:
    - Alstom Metropolis C380
    - Alstom Metropolis & Shanghai Electronic C380C
    - Alstom Metropolis C751A
    - Alstom Metropolis & Shanghai Electronic C751C

    Now you can track me
    And i thought the sound recorder was off

  • Best carrier landing ever 2.0 8.9 years ago

    @EliteIndustries1 wow, i cant control any vtols without gyros

  • Best carrier landing ever 2.0 8.9 years ago

    @EliteIndustries1 nice, does it have any gyros?

  • Best carrier landing ever 2.0 8.9 years ago

    @MrMecha nope took less than 20 min, i write more in my plane descriptions which can take over 30 min
    And the entire story is based off the video

    +2
  • AMC Project: Gyrotator 8.9 years ago

    @Killjoy543 ok, i will post an unlisted version without the gyro and attached rotators
    Here:
    https://www.simpleplanes.com/a/SI4u5n/Gyrotator-Unmodded

  • AMC Project: Gyrotator 8.9 years ago

    @Ian1231100 its there under required mods

  • Flying hedge-clippers.... 8.9 years ago

    What are those

  • RM-226 SuperInferno Launcher 8.9 years ago

    @Joco80 you cant change it, but massScale seems to affect missile acceleration

  • Getting some OCD 8.9 years ago

    @Alienbeef0421 @Gemista thanks

  • RM-226 SuperInferno Launcher 8.9 years ago

    @Joco80 it happens every time if I nudge the missile away from its original spot on the detacher
    Recently I use an exposed detacher system (those protrusions on the top)
    I put the missiles on the detachers but not nudge them into the pod yet
    Lastly I nudge

  • The Hidden Decimator 8.9 years ago

    Looks like someone builds missile launchers too :)
    I would prefer a more realistic cabin though

  • A Gif from MP 8.9 years ago

    Rip whoever is inside lol

  • (Sitll waiting) 0 mass boom 50 combined with intersepter 8.9 years ago

    @LiamW @Tully2001 you might need to create new attach points

  • ARMOURED GAMES MAP SUGGESTIONS 8.9 years ago

    An Android version

  • Need name ideas! 8.9 years ago

    @MrMecha what do they mean

  • Can someone scale down an impulse engine for me pls? 8.9 years ago

    @Modderman123 go read it up

  • Can someone scale down an impulse engine for me pls? 8.9 years ago

    Please provide the engine :)

  • Changeable crosshair color 8.9 years ago

    For custom cockpits including hud screens, try the camera instead of a tiny cockpit

  • Reporting Posts 8.9 years ago

    1. If the loadout is too op (unrealistic) or only made of unmodded missiles or weapons from other players (not theirs), best to report.
    2. Report overly simple or schemes where the parts are not changed i.e exactly the same camo pattern
    3. Report
    4. Report, unless there is significant visual or performance improvement

  • Geometry: Smooth corner faces SOLVED! 8.9 years ago

    Do trial and error. Its how i find these stuff too

  • help! 8.9 years ago

    1. In the XML file there is a section called Connections
    2. Each section shows the part IDs of both parts involved in the attach point and the type of connection (this only matters for certain parts like detachers)
    3. If you want to create new attach points or delete faulty ones, first use Overload to find the part IDs
    4. Find the connection using a Find Text function, or if making a new one, copy EXACTLY the format of other attach points
    5. Since it is an XML file, it should be easy to fill in the blanks with the right numbers

  • help! 8.9 years ago

    @MechWARRIOR57 study the format of the attach points in the .xml file, copy and paste, and swap the numbers and attach point type to those you require

  • A rather interesting observation... 8.9 years ago

    @Alienbeef0421 @Tully2001 @Feanor jelly is going to kill himself soon, since he has some good friends

  • "opposite sides of the same coin" 8.9 years ago

    The pic on the right is a bit off

  • PzKpfw. VI Ausf. B 'Königstiger' 8.9 years ago

    @PhantomBladeCorp write the desc in a .txt file or anywhere else you can get to, then copy and paste

  • Help request 8.9 years ago

    Improve floating of pontoons:
    - increase buoyancy of fuselage piece (you can do so above 100% if needed)
    - add dead weights to the pontoons

    Cant help you now since im working on something

  • Charged Pulse Laser EX1 8.9 years ago

    @TheDoodleBanger you can see this effect when playing around with low muzzle speed guns

  • Mass Effect Andromeda - Drop Shuttle 8.9 years ago

    Wasnt expecting a somewhat mobile friendly build from a mod lol

  • Are the developers of simple planes aware of drag bug 8.9 years ago

    @Visify drag imbalance on both sides, even when parts on both sides are the same/ mirrored

  • Forest Moon of Endor 8.9 years ago

    @KDS there are lots of them, just search

  • Friendly ice base please 8.9 years ago

    Pros use guns m8

  • AMC/MCT "Protostar" Overseer-Class RDOL - Boom 50s 8.9 years ago

    @Viperfox no, because of the second reason

  • Best part hands down 8.9 years ago

    @destroyerP all the black stuff you see is 100% fuselage inlet

  • Is ANYBODY there!?! 8.9 years ago

    @Dllama4 now its going to rick roll you

  • Airtrails 8.9 years ago

    You can with smoke trails mod

  • AMC/MCT "Protostar" Overseer-Class RDOL - Boom 50s 8.9 years ago

    @Viperfox
    - it is very heavy, has a lot of drag, is extremely big and is asymmetrical
    - the loading animation is physics-based so the plane must be stationary AND level
    - there is considerable recoil
    - and you must have an empty space at the top and right for ejection of used shells

    Verdict: you can use it on surface vehicles and airships, but not planes

  • Challenge (very easy) 8.9 years ago

    @grtgmzlol the only things i can build this slow are cars, boats and gliders

  • FuJin-MK2 8.9 years ago

    @Amiller822 hi im level 30 and only have 1300 trophies (how is this possible)

  • FuJin-MK2 8.9 years ago

    @Destroyerz117 im sure people think im hacking

  • Well... 8.9 years ago

    XD
    @destroyerP im satisfied with an AI plane's part flying off and hitting me in dogfights

  • new off road tracks 8.9 years ago

    @Tully2001 yes this i know

  • Armor 8.9 years ago

    You should try limited health parts if possible, they simulate armor better
    So each of such a part has a health system like the interactive map assets (aa tank, destroyers etc)
    Unless i make it

  • Challenge (very easy) 8.9 years ago

    Why is this a limited speed race? Theres no point in that

  • new off road tracks 8.9 years ago

    @Tully2001 wheels still have a hitbox and drag, bumps and water still slow them down

  • new off road tracks 8.9 years ago

    Maybe race support for modded maps?

  • Despicable Me North Koreans? 8.9 years ago

    Lol