Nice design, but can be improved:
- make sure that the wheels and missile launcher are symmetrical
- wheels are too big, there is too much space at the bottom too
- different color, this attracts too much attention in a combat situation
- also the spare wheel is too small
@spefyjerbf its not released yet, but its complete. Maybe release it in 30+ hours
I like to take a whole week with building, so that I can find errors and also improve on it (many ideas don't come until much later)
XML modding. Use Overload (mod) or a file explorer/editor
For Jets, under Engine, change variable powerMultiplier
For Props, under propAdvanced, change variable power
Screenshot stuff:
- take screenshots closer to your planes, they appear too small and details are hard to see
- if you want to use dull colors, maybe try an editor background mod
Yes, modify the CoM variable. It offsets the part CoM from its original place. Remember that it is affected by part rotation.
I find it very useful for cars
@SHCow i am level 30
Current setup:
1. Carnage with 2x Trebuchet
2. Leo with Thunder and 3x Pinata
3. Griffin with 2x Taran and 2x Punisher
4. Stalker with 2x Magnum
5. Rhino with 2x Orkan and 2x Pinata
If your plane is too heavy for your floats:
Increase buoyancy with overload
If you dont want to mod:
Add dead weight to your floats (trust me, it works)
@Awsomur if launching with activation group, the light can simply be set to the firing activation group. The light can be scaled to cause the ball of light that appears to be bigger
Lol it just happened to me
Check for erratic connections. Check your suspension for parts that connect to the main body by trial and error of separating parts from your suspension. You will eventually find the problematic part.
After that, use Overload to find the part id of the part and its surrounding parts. I take down the ids of the parts I want to remain connected.
Then open the .xml file to find a connection that involves a part id that is simply wrong and delete it.
Cool, hope I can run it
Take a break and play something else , you will get ideas (works for me)
If you are too close (1 mile) missiles wont lock on
Motors (in both props and jets) can handle some water, as long as there is enough air
Ayyyy I have made the golem too
FYI: the golem is actually quite weak even in gold league
Engines are different, they don't have exposed electronics
Nice design, but can be improved:
- make sure that the wheels and missile launcher are symmetrical
- wheels are too big, there is too much space at the bottom too
- different color, this attracts too much attention in a combat situation
- also the spare wheel is too small
No (but you can make a piston-based brake that will push a block onto the runway)
@spefyjerbf its not released yet, but its complete. Maybe release it in 30+ hours
I like to take a whole week with building, so that I can find errors and also improve on it (many ideas don't come until much later)
Overload
XML modding. Use Overload (mod) or a file explorer/editor
+6For Jets, under
Engine
, change variablepowerMultiplier
For Props, under
propAdvanced
, change variablepower
It is used as a way to shorten numbers:
The value
aE+n
meansa*10^n
So
1E+10
is equal to 1000000000It kinda looks like the planes are spontaneously combusting
@KillShot86 ...
K its there now
@vonhubert Coincidence...
...
...? I THINK NOT! (jk)
Screenshot stuff:
- take screenshots closer to your planes, they appear too small and details are hard to see
- if you want to use dull colors, maybe try an editor background mod
Not appearing for me
2
(do not make 3)
what if you spawn in a land vehicle? AI usually flies their plane into the ground when I do that
Noice, but center it next time
@JMicah4 yes, the fires are quite unrealistic (and anti-climatic), but you can still use them after the initial explosion
Try a single bigger fireball, sure its overused but looks better
Crawling tank maybe
Yay, a rotator motor!
If you have SP you should be able to extract the texture from there (?) or maybe check the unity asset store
Find a game that uses futuristic designs and take ideas about detail from there
It is fun when you have ideas
Also it says 3 upvotes but there are only 2 names there
@Viper28 FYI: there is a mistake in your gravatar picture
I am aware of using wheels for rotating stuff but not like this
@JMicah4 yes, maybe modify the scale first since this is not made with any size reference
Nice, but underside turrets are indoor defenses
@ChiChiWerx for some reason you cant add new lines under the "Part" category
Yes, modify the CoM variable. It offsets the part CoM from its original place. Remember that it is affected by part rotation.
I find it very useful for cars
@SHCow i am level 30
Current setup:
1. Carnage with 2x Trebuchet
2. Leo with Thunder and 3x Pinata
3. Griffin with 2x Taran and 2x Punisher
4. Stalker with 2x Magnum
5. Rhino with 2x Orkan and 2x Pinata
I plan to replace the Griffin with a Lancelot
If your plane is too heavy for your floats:
Increase buoyancy with overload
If you dont want to mod:
Add dead weight to your floats (trust me, it works)
When DisferGoatz sees that he has joined for one year
@Awsomur if launching with activation group, the light can simply be set to the firing activation group. The light can be scaled to cause the ball of light that appears to be bigger
Dont know how the old design is like (not enough pics) but i think i know the most recent torpedo design (not sure if its a photon torpedo)
Nice, but i would rather make my own (when i get a mouse...)
@Flash0of0green it can be the building where the mercenary office is, the troop camp and base are somewhere else.
Mercenaries need not be a PMC
You would need a very huge yet light screw to power a plane... and its a bit too tedious to build so nope
Check your rear gears. Either their too bouncy, or you landed too hard
@Smasher the design was somewhat based off the gta 5 one, but i may have built the front suspension wrongly
Magic
whispers you can cheat and act like you are part of it. But I won't tell you how
Lol it just happened to me
Check for erratic connections. Check your suspension for parts that connect to the main body by trial and error of separating parts from your suspension. You will eventually find the problematic part.
After that, use Overload to find the part id of the part and its surrounding parts. I take down the ids of the parts I want to remain connected.
Then open the .xml file to find a connection that involves a part id that is simply wrong and delete it.
@Pacman126 yours looks bigger, mine is a replica of grande1899's minecraft build
Same pattern though... probably same source material
Gonna join with a placeholder creation for now, building something else
Very nice