To quote a wise person on an old r/AskReddit post: "if you're going to look at the avatar for hours, it might as well be something you like"
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My/Short answer: cause kawaii
@MTakach low rotor rpm is my only idea of why it happens, other than that idk
May also want to check whatever yaw stability method you're using
Both this heli and gator 2 wobble when starting up
@MTakach
- take screenshots
- trace (optional, if you don't have life) and remove background
- the rest is powerpoint
You can use the sp website or designer tools mod to get orthographic views
@mikoyanster
I added the "AssaultLevelBase.cs" program (that's modified to add my extra scripts) to the Scripts list, you can go and take a look, but it's full of lazy workarounds. I also added the level scripts to the page. Mission making steps:
Make map as normal. You can place the enemies/friendlies in it first so it's easier to position them.
Make another object at the top of the hierarchy separate from the Simple Planes Map object. Place ALL four of these under it: enemy monitor, both ally monitors, combat area. If you miss any one, the mission won't load.
Move (NOT copy) enemies/friendlies to this object. Add them to the monitor scripts. If any script has no objects, it counts as all destroyed and will instantly pass/fail the mission. So, you must add a dummy friendly if there are none, you can spot them in some of my missions if you pause and select air-to-gnd.
Make mission script under class AssaultLevelBase. You put the mission settings there. (Look at the mission scripts, maybe use them as templates)
Important implementation issues:
- AssaultLevelBase forces you to use the friendly monitors, if you don't use friendly units them at all, look for the GetComponent part. Delete the two lines that load them.
- I put AltRestriction on the MAP objects, meaning that even if you loaded that map in sandbox, you can't fly high. Also, there would be no enemies/friendlies in them. The free flight versions are separate maps using the same terrain
- You can probably find a way to put everything under the map object, but it will cause the "x/x destroyed" message to appear in sandbox.
- I can't find a way to set the spawn point other than the default.
- If you want multiple missions with different spawn points that take place on the same land, or have a sandbox version, you can use separate map objects with the same assets. The mod size penalty isn't noticeable compared to big assets like terrain.
...
Not so important issues:
- The score returned by triggering the "destroyed all friendlies" and "destroyed any friendlies" scripts are -100 and -1000 respectively. Feel free to change them.
Script for custom gravity: maybe see adjustable gravity, from what i remember, there is a custom vector function Script goes on your map gameobject, not sphere. You can find the player's direction and distance from the sphere and change the gravity accordingly
Direction of player from sphere (or opposite, go and try) = Direction of gravity
Is it a modification to the game map or a new map? Is it a new sphere or changing how the map works?
Game map: use persistent object
New map: just attach script under the map parent object
@Tessemi using a realistic plane? I found that out afterwards
Realistic planes can't survive any of the actual missions, so the low time limit might be for the better
@Lycanwolf44 just move it manually then m8
Download from Drive (android):
1. Click on three dots
2. Click download
3. Go to file explorer, move mod to mod folder as in install guide make sure the file type is spmod-android, also file explorer is dumb and won't open mods with sp, which is why you must move it in yourself
@Lycanwolf44 ???
1. Download the mod by clicking on the PC or Android button at the top, depending on what you use.
2. When downloaded, click on open or move the mod to your game's Mods folder
3. Go to the Mods tab in the main menu, find the mod, and click on install
4. Go to Mod Levels to play the missions
--> SimplePlanes help: installing mods
You can't click on the maps to play the missions, they're a guide to help you prepare your plane and find targets
The picture below is just what the ships look like (screenshot of mod)
@Creativit i think it would be different, no idea what the file location is, but there should still be the same game folder
If you know where your aircraft files are, you can probably find it
@FallenMarc catapults are normal USS Beast ones so it's most likely your plane
If it has custom landing gear, you can add the catapult connector block and decrease acceleration
@Subnerdica oh yeah and also because i have higher IQ (joke probably)
To quote a wise person on an old r/AskReddit post: "if you're going to look at the avatar for hours, it might as well be something you like"
+2...
My/Short answer: cause kawaii
@MTakach low rotor rpm is my only idea of why it happens, other than that idk
May also want to check whatever yaw stability method you're using
Both this heli and gator 2 wobble when starting up
@MTakach strange, i don't have such an issue. Try having high rpm.
If you mean hover mode, it will move around a bit because physics aren't ideal
@MTakach
- take screenshots
- trace (optional, if you don't have life) and remove background
- the rest is powerpoint
You can use the sp website or designer tools mod to get orthographic views
@LockheedLover ikr, found that out about 50% in so i justified it a bit with lore
Ka-50 is 16m long though, but not nearly as fat
@mikoyanster
I added the "AssaultLevelBase.cs" program (that's modified to add my extra scripts) to the Scripts list, you can go and take a look, but it's full of lazy workarounds. I also added the level scripts to the page. Mission making steps:
Important implementation issues:
- AssaultLevelBase forces you to use the friendly monitors, if you don't use friendly units them at all, look for the GetComponent part. Delete the two lines that load them.
- I put AltRestriction on the MAP objects, meaning that even if you loaded that map in sandbox, you can't fly high. Also, there would be no enemies/friendlies in them. The free flight versions are separate maps using the same terrain
- You can probably find a way to put everything under the map object, but it will cause the "x/x destroyed" message to appear in sandbox.
- I can't find a way to set the spawn point other than the default.
- If you want multiple missions with different spawn points that take place on the same land, or have a sandbox version, you can use separate map objects with the same assets. The mod size penalty isn't noticeable compared to big assets like terrain.
...
Not so important issues:
- The score returned by triggering the "destroyed all friendlies" and "destroyed any friendlies" scripts are -100 and -1000 respectively. Feel free to change them.
T
"Stationary Hover Mode" that will be equipped on my next helicopter
Module test on Gator 2 here
@Kerbango k i added it
@Kerbango "We don't really care" has a negative and probably hate speech-ish meaning, BuiltBionixInd10 picked it up
+1@Kerbango this is a video about shooting and the handling system, not about building
oh no, the f l a s h b a c k s
+4@JAVLARVAFAN ok
+1Idk, only happens on public wifi for me
Turn off the War Thunder packet loss sim option lol (jk)
+4According to some "height of a sitting person" figure I'd say scale it 1.4x
Make [T]ires black lol
+1Script for custom gravity: maybe see adjustable gravity, from what i remember, there is a custom vector function
Script goes on your map gameobject, not sphere. You can find the player's direction and distance from the sphere and change the gravity accordingly
Direction of player from sphere (or opposite, go and try) = Direction of gravity
Aligns with my plans to try modern aircraft, nice
Is armor (modded health) allowed? Especially for helicopters
Is it a modification to the game map or a new map? Is it a new sphere or changing how the map works?
Game map: use persistent object
New map: just attach script under the map parent object
thing that can climb 60 degrees
UI-4054 Aurora
@Tessemi using a realistic plane? I found that out afterwards
Realistic planes can't survive any of the actual missions, so the low time limit might be for the better
CoM doesn't go on CoL, it goes in front
+1Probably add more weight on the nose
Asuka saying pathetic
@JoshEraDix2345 i mean, it's the same as a normal DD, so yeah
Actually taking time to copy an illuminati pixel art to SP
+1[T]yphoon
@Lycanwolf44 just move it manually then m8
Download from Drive (android):
1. Click on three dots
2. Click download
3. Go to file explorer, move mod to mod folder as in install guide
make sure the file type is spmod-android, also file explorer is dumb and won't open mods with sp, which is why you must move it in yourself
I got red text before, check that API compatibility is NET 4.x
Edit>Project Settings>Player>(settings for platform)>Configuration
Ah, I see you're a human of strange aircraft file names as well
@Lycanwolf44 ???
1. Download the mod by clicking on the PC or Android button at the top, depending on what you use.
2. When downloaded, click on open or move the mod to your game's Mods folder
3. Go to the Mods tab in the main menu, find the mod, and click on install
4. Go to Mod Levels to play the missions
--> SimplePlanes help: installing mods
You can't click on the maps to play the missions, they're a guide to help you prepare your plane and find targets
The picture below is just what the ships look like (screenshot of mod)
@DuckMint dang, we must stop this
Did you know that people die when they are killed?
@Lycanwolf44 it's normal imgur link, not direct image url, click the thing
@JoshEraDix2345 aight then (with missile boat too)
@vcharng maybe i'll do it, but there's nothing to see really
Would be a good time to fix certain issues
E: the thing is out
@JoshEraDix2345 CIWS destroyers are just normal destroyers with the snowstone laser turrets on the back
@DonaldDuke not sure what i'll do next, more fighters eventually
@MrPorg137 just don't spam the undo button, wait until the undo is complete
Oof i can't draw planes
@Creativit i think it would be different, no idea what the file location is, but there should still be the same game folder
If you know where your aircraft files are, you can probably find it
@Creativit downloads go to
Main Storage/Download
. Move mod toMain Storage/Android/data/com.Jundroo.SimplePlanes/files/Mods
@Aventadorcf18 which mission? Enemy planes are ruthless
@Theflyingtrex @Thelegitpilot13 USA joke is only bc gun post, the gun is not gonna be anything realistic or country based
@Aventadorcf18 stuff gets real from 3b onwards, glhf
B e l a z
@FallenMarc catapults are normal USS Beast ones so it's most likely your plane
If it has custom landing gear, you can add the catapult connector block and decrease acceleration
@Trollium
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