114k hpgbproductions Comments

  • WHY DO PEOPLE HAVE ANIME GIRLS AS THEIR PROFILE PICTURE? 5.6 years ago

    @Subnerdica oh yeah and also because i have higher IQ (joke probably)

  • WHY DO PEOPLE HAVE ANIME GIRLS AS THEIR PROFILE PICTURE? 5.6 years ago

    To quote a wise person on an old r/AskReddit post: "if you're going to look at the avatar for hours, it might as well be something you like"
    ...
    My/Short answer: cause kawaii

    +2
  • AVH-29 Archer [Naval Attack Challenge] 5.6 years ago

    @MTakach low rotor rpm is my only idea of why it happens, other than that idk
    May also want to check whatever yaw stability method you're using
    Both this heli and gator 2 wobble when starting up

  • AVH-29 Archer [Naval Attack Challenge] 5.6 years ago

    @MTakach strange, i don't have such an issue. Try having high rpm.
    If you mean hover mode, it will move around a bit because physics aren't ideal

  • AVH-29 Archer [Naval Attack Challenge] 5.6 years ago

    @MTakach
    - take screenshots
    - trace (optional, if you don't have life) and remove background
    - the rest is powerpoint
    You can use the sp website or designer tools mod to get orthographic views

  • AVH-29 Archer [Naval Attack Challenge] 5.6 years ago

    @LockheedLover ikr, found that out about 50% in so i justified it a bit with lore
    Ka-50 is 16m long though, but not nearly as fat

  • Teki no Kichi 5.6 years ago

    @mikoyanster
    I added the "AssaultLevelBase.cs" program (that's modified to add my extra scripts) to the Scripts list, you can go and take a look, but it's full of lazy workarounds. I also added the level scripts to the page. Mission making steps:

    1. Make map as normal. You can place the enemies/friendlies in it first so it's easier to position them.
    2. Make another object at the top of the hierarchy separate from the Simple Planes Map object. Place ALL four of these under it: enemy monitor, both ally monitors, combat area. If you miss any one, the mission won't load.
    3. Move (NOT copy) enemies/friendlies to this object. Add them to the monitor scripts. If any script has no objects, it counts as all destroyed and will instantly pass/fail the mission. So, you must add a dummy friendly if there are none, you can spot them in some of my missions if you pause and select air-to-gnd.
    4. Make mission script under class AssaultLevelBase. You put the mission settings there. (Look at the mission scripts, maybe use them as templates)

    Important implementation issues:
    - AssaultLevelBase forces you to use the friendly monitors, if you don't use friendly units them at all, look for the GetComponent part. Delete the two lines that load them.
    - I put AltRestriction on the MAP objects, meaning that even if you loaded that map in sandbox, you can't fly high. Also, there would be no enemies/friendlies in them. The free flight versions are separate maps using the same terrain
    - You can probably find a way to put everything under the map object, but it will cause the "x/x destroyed" message to appear in sandbox.
    - I can't find a way to set the spawn point other than the default.
    - If you want multiple missions with different spawn points that take place on the same land, or have a sandbox version, you can use separate map objects with the same assets. The mod size penalty isn't noticeable compared to big assets like terrain.
    ...
    Not so important issues:
    - The score returned by triggering the "destroyed all friendlies" and "destroyed any friendlies" scripts are -100 and -1000 respectively. Feel free to change them.

  • Build release date Eck 5.7 years ago

    T

  • Hover Mode live test (ft. potato gyro aim) 5.7 years ago

    "Stationary Hover Mode" that will be equipped on my next helicopter
    Module test on Gator 2 here

  • Test for hover mode 5.7 years ago

    @Kerbango k i added it

  • Hover Mode live test (ft. potato gyro aim) 5.7 years ago

    @Kerbango "We don't really care" has a negative and probably hate speech-ish meaning, BuiltBionixInd10 picked it up

    +1
  • Hover Mode live test (ft. potato gyro aim) 5.7 years ago

    @Kerbango this is a video about shooting and the handling system, not about building

  • Thank you everyone- More Pictures of Ara Ara 5.7 years ago

    ara ara

    oh no, the f l a s h b a c k s

    +4
  • AMC Guardian-I RWS w/ 20mm Autocannon 5.7 years ago

    @JAVLARVAFAN ok

    +1
  • Uhhh... Why do i got this page every time i refreshed the SP Website? 5.7 years ago

    Idk, only happens on public wifi for me

  • Bug: Aircraft ‘Bumping’ in flight 5.7 years ago

    Turn off the War Thunder packet loss sim option lol (jk)

    +4
  • Does anybody know how big these things actually should be? 5.7 years ago

    According to some "height of a sitting person" figure I'd say scale it 1.4x

  • It’s an official teaser — Algier 003 5.7 years ago

    Make [T]ires black lol

    +1
  • hi mod maker how can i atach script to sp player ? 5.7 years ago

    Script for custom gravity: maybe see adjustable gravity, from what i remember, there is a custom vector function
    Script goes on your map gameobject, not sphere. You can find the player's direction and distance from the sphere and change the gravity accordingly
    Direction of player from sphere (or opposite, go and try) = Direction of gravity

  • Naval Attack Challenge 5.7 years ago

    Aligns with my plans to try modern aircraft, nice
    Is armor (modded health) allowed? Especially for helicopters

  • hi mod maker how can i atach script to sp player ? 5.7 years ago

    Is it a modification to the game map or a new map? Is it a new sphere or changing how the map works?
    Game map: use persistent object
    New map: just attach script under the map parent object

  • Teki no Kichi 5.7 years ago

    @Tessemi using a realistic plane? I found that out afterwards
    Realistic planes can't survive any of the actual missions, so the low time limit might be for the better

  • How to fix pitch axis rolls? 5.7 years ago

    CoM doesn't go on CoL, it goes in front
    Probably add more weight on the nose

    +1
  • Teki no Kichi 5.7 years ago

    @JoshEraDix2345 i mean, it's the same as a normal DD, so yeah

  • Funniest/Stupidest thing you or someone has done on SP? 5.7 years ago

    Actually taking time to copy an illuminati pixel art to SP

    +1
  • Teaser. 5.8 years ago

    [T]yphoon

  • Teki no Kichi 5.8 years ago

    @Lycanwolf44 just move it manually then m8
    Download from Drive (android):
    1. Click on three dots
    2. Click download
    3. Go to file explorer, move mod to mod folder as in install guide
    make sure the file type is spmod-android, also file explorer is dumb and won't open mods with sp, which is why you must move it in yourself

  • hi devs or mod maker devs i need your help again 5.8 years ago

    I got red text before, check that API compatibility is NET 4.x
    Edit>Project Settings>Player>(settings for platform)>Configuration

  • My Fallen Soldiers and WIPs 5.8 years ago

    Ah, I see you're a human of strange aircraft file names as well

  • Teki no Kichi 5.8 years ago

    @Lycanwolf44 ???
    1. Download the mod by clicking on the PC or Android button at the top, depending on what you use.
    2. When downloaded, click on open or move the mod to your game's Mods folder
    3. Go to the Mods tab in the main menu, find the mod, and click on install
    4. Go to Mod Levels to play the missions
    --> SimplePlanes help: installing mods

    You can't click on the maps to play the missions, they're a guide to help you prepare your plane and find targets

    The picture below is just what the ships look like (screenshot of mod)

  • Did you know... 5.8 years ago

    @DuckMint dang, we must stop this

  • Did you know... 5.8 years ago

    Did you know that people die when they are killed?

  • Teki no Kichi 5.8 years ago

    @Lycanwolf44 it's normal imgur link, not direct image url, click the thing

  • Teki no Kichi 5.8 years ago

    @JoshEraDix2345 aight then (with missile boat too)

  • Teki no Kichi 5.8 years ago

    @vcharng maybe i'll do it, but there's nothing to see really
    Would be a good time to fix certain issues
    E: the thing is out

  • Teki no Kichi 5.8 years ago

    @JoshEraDix2345 CIWS destroyers are just normal destroyers with the snowstone laser turrets on the back

  • AQF-21 Kojiro 5.8 years ago

    @DonaldDuke not sure what i'll do next, more fighters eventually

  • Some one has probably already posted this meme but.. 5.8 years ago

    @MrPorg137 just don't spam the undo button, wait until the undo is complete

  • Send me your best drawings 5.8 years ago

    Oof i can't draw planes

  • Teki no Kichi 5.8 years ago

    @Creativit i think it would be different, no idea what the file location is, but there should still be the same game folder
    If you know where your aircraft files are, you can probably find it

  • Teki no Kichi 5.8 years ago

    @Creativit downloads go to Main Storage/Download. Move mod to Main Storage/Android/data/com.Jundroo.SimplePlanes/files/Mods

  • Teki no Kichi 5.8 years ago

    @Aventadorcf18 which mission? Enemy planes are ruthless

  • you can't smell freedom in space 5.8 years ago

    @Theflyingtrex @Thelegitpilot13 USA joke is only bc gun post, the gun is not gonna be anything realistic or country based

  • Teki no Kichi 5.8 years ago

    @Aventadorcf18 stuff gets real from 3b onwards, glhf

  • Teki no Kichi 5.8 years ago

    @FallenMarc catapults are normal USS Beast ones so it's most likely your plane
    If it has custom landing gear, you can add the catapult connector block and decrease acceleration

  • Teki no Kichi 5.8 years ago

    @Trollium
    |
    V