1.
Reduce the max input and increase the power. 2.
Disable most drag of the plane and you will be able to achieve high speeds without needing insanely powerful engines, which will give you a slow acceleration too.
If you open Overload with the rotor selected, there's an xml property called groundEffect or something like that in the ...Scalars section.
.
Can't remember the names correctly, sorry.
@Marcochoy2007 The one I mentioned is a rotator with a very high max input, like 9E+35, for example.
.
You can also make a normal rotator with the input sum(input*x), which won't return to it's original position if the input becomes 0.
To clarify, I suppose:
She took a wrong decision and thought that blocking literally everyone (except me) would be a good way of avoiding drama in the future.
Anyway, it's over and she knows she did things wrong.
And she probably won't be online for some months, depending on how the whole Covid-19 thing goes.
So yeah.
. (Yes, I actually follow all the posts related to her.)
Open the image(s) you want to have as thumbnail(s) with Designer Suite, move it/them far away from the actual build, and take the pre-upload screenshots of them.
@Brendorkus If you get any negative comments, they will probably be about the description.
.
And she is currently inactive until who-knows-when, so don't expect her to say anything.
1.
Reduce the
max
input and increase the power.2.
Disable most drag of the plane and you will be able to achieve high speeds without needing insanely powerful engines, which will give you a slow acceleration too.
Nice plane
maxRpm
No need for FT.
Sm10684 is probably right.
Welp, I guess I won't be able to enter.
The map looks sick though, can't wait to try it!
uhhh
Linky.
I suggest you use English, since it's what 99% of the users understand.
It will be easier for everyone to know what you say.
I'm speechless.
@LlamaIndustries I guess I'll see it on Discord anyways, so better not.
@BurkeEnterprise lol, nice.
you're welcome.
If you open Overload with the rotor selected, there's an xml property called
groundEffect
or something like that in the...Scalars
section..
Can't remember the names correctly, sorry.
Nyoom.
Hadn't seen one of these for a long time.
I might be able to make something for the challenge then.
Control surfaces support FT, so you can use
clamp(VTOL, -1,0)
as input, assuming it's for flaps.I might be able to help...
@Carroca As low as you want, you decide.
You have to put small hemispheres under the skis and adjust their friction.
You might have too many builds saved.
The nozzles break very easily when pulling maneuvers, you should have disabled their collisions. Nice cockpit though.

Paste this ^ in the description.
@Marcochoy2007 The one I mentioned is a rotator with a very high
max
input, like 9E+35, for example..
You can also make a normal rotator with the input
sum(input*x)
, which won't return to it's original position if the input becomes 0.@QingyuZhou Ooo, sounds epic, lol.
The pylon must have a "massScale" equal or higher than 1.
Oh, cool, thanks for telling me.
lmao
You're welcome :)
Make the cockpit move very fast or, for ships, put the cockpit underwater.
Hm, okay...
Doot.
Epic.
@Notaleopard That might require a very complex input if you want the rotator to have limits.
It would use the
sum()
function and a lot more.Nice flanker.
You're welcome, lol
.
Sooo, which engine will you try to build?
Ah vale, xD
The devs can't do anything regarding modding support.
Uhhh...
You're welcome.
.
If you aren't in 1.9.205 yet, you will have to use
input*clamp01(67.056 - IAS)
though.firingDelay
, probably.In seconds.
input*clamp01(IAS<67.056)
.
I'm not sure if
clamp01
is necessary though.To clarify, I suppose:
She took a wrong decision and thought that blocking literally everyone (except me) would be a good way of avoiding drama in the future.
Anyway, it's over and she knows she did things wrong.
And she probably won't be online for some months, depending on how the whole Covid-19 thing goes.
So yeah.
.
(Yes, I actually follow all the posts related to her.)
Open the image(s) you want to have as thumbnail(s) with Designer Suite, move it/them far away from the actual build, and take the pre-upload screenshots of them.
@Brendorkus If you get any negative comments, they will probably be about the description.
.
And she is currently inactive until who-knows-when, so don't expect her to say anything.
Lol
I wonder if ducks need them.
109Z?
Nope.
You're welcome :)
Clicky?