for future builds:
remove drag from all fuselage blocks but one and other parts except wings.
Then you can tweak the engine thrust and the drag of that single fuselage part until you achieve an accurate or realistic acceleration/top speed (drag affects top speed at sea level and engine power affects acceleration and top speed at high altitude)
The flight model on this plane is very good, it just has the excessive engine/drag thing which is quite an important problem imo.
I hope your future builds don't have this same mistake and keep the good flight model, will follow!
not possible unless you assume every AI has the same weapon, is aggressive, that you know the characteristics of their weapon, and by determining their movement by two very complex FT codes, I suggest you don't even try lol
@DonaldAs2121 you don't even make fuselage wings with airfoils, and thebuild has to be very good for it to be featured, maybe you'll get a chance once you get better
@ChrisPy thrust is accurate, drag amount is adjusted for a correct top speed, 750 knots at sea level. You should never care about drag points if the top speed and thrust are fine. And I repeat, I'd never recommend "have between x and y drag points" if the thrust and speed is correct. Look at my hun, 300 drag points and it doesn't do mach at sea level. Delta wings don't have flaps, they'd only pitch the plane down
The stall speed is too low, making the plane too maneuverable (I wish you cared about that lol), but other than that it's really good. This would be one of the ebst Mirages on the site if it wasn't because of the wing loading. All it takes is setting the mass of the fuselage block that is in the location of the CoM to 1
this whole thing happened last summer, moderators insisted in keeping drama/problems related to discord outside of the site, which is what you should do now as well, so delete this post and problem solved, no need to bring unnecessary drama to this place
@Hedero If anything, make sure it doesn't exceed 29 degrees AoA and that the thrust, drag, max speed at sea level, and stall speeds are as accurate as possible
@LoafOfBread fun fact: almost none of war thunder's planes is accurate. A good example is the mig-21, which in real life can't go past ~14 degrees AoA without stalling aggressively, while in WT it can do cobras and extremely high AoA
@Fliegerkerlchen this is supposed to be a replica, so a significant flaw like the ability to do a cobra when the real thing can't is a big inaccuracy and thus bad. I have nothing wrong with it when it comes to fun factor though
designer suite if you like replicas, ocean mod if you like water vehicles, clouds mod for a nice looking sky, and maps to enjoy detailed scenery
and multiplayer
for future builds:
remove drag from all fuselage blocks but one and other parts except wings.
Then you can tweak the engine thrust and the drag of that single fuselage part until you achieve an accurate or realistic acceleration/top speed (drag affects top speed at sea level and engine power affects acceleration and top speed at high altitude)
The flight model on this plane is very good, it just has the excessive engine/drag thing which is quite an important problem imo.
I hope your future builds don't have this same mistake and keep the good flight model, will follow!
why would you compare the stats in the description when they are so off? lol
@PapaKernels people who want an accurate fuel amount when making a replica or at least more than 10 minutes fuel time...
@PapaKernels more engines = higher fuel consumption
using a VTOL engine is better in that aspect
amazing
@TheCommentReader the shooting star has a very difficult shape, that's why nobody makes it lol
@MrShenanigans

I personally prefer discord to get the links
vipers
you could save 10 seconds by copying the blocks with right click
your tanks suck
make sure your graphic settings are maxed
the front window thing is missing some frames and the cockpit glass panels seem off, but it looks almost spot on otherwise
clamp01(Throttle=0)*0.1+Throttle*0.9
adjust 0.1 and 0.9 so that the total is always 1
oh wow, nic
very neat looking, will it have accurate fly-by-wire/flight model too?
please add the explanations as captions in future videos, waiting for you to type becomes quite boring. Anyways, someone made a forum post that comes with a lot more useful info, which compliments this post very well
keeps exploding for me when I press AG1, but I'm gonna assume it does work, so excellent job
not possible unless you assume every AI has the same weapon, is aggressive, that you know the characteristics of their weapon, and by determining their movement by two very complex FT codes, I suggest you don't even try lol
@RaendyLeBeau thanks!
@shipster nice lol. And thanks!
sum(smooth(input, input = 1 ? 1000 : 1/x)*y)
input is the input (FireWeapons or FireGuns), x is the spool down time, y is a speed multiplier
no idea, I use 0.005 but I'm always changing it anyways
I can watch it in 1080p
@RamboJutter you're welcome, I'll look into it, there's a lot I could put in there
@JeskoGoesVROOM you can already do it, read my first comment...
@tsampoy I'll think about it, not a bad idea
clamp(Pitch+Roll,-1,1) for one side, for the other side change Roll's sign to -
winches, different throttle controls
you can hide an airbrake with negative max which will produce thrust instead of drag, in theory the forces would counteract each other
what you said
very annoying bug, it has happened a few times to me, I don't know what causes it
@DonaldAs2121 you don't even make fuselage wings with airfoils, and thebuild has to be very good for it to be featured, maybe you'll get a chance once you get better
@ChrisPy thrust is accurate, drag amount is adjusted for a correct top speed, 750 knots at sea level. You should never care about drag points if the top speed and thrust are fine. And I repeat, I'd never recommend "have between x and y drag points" if the thrust and speed is correct. Look at my hun, 300 drag points and it doesn't do mach at sea level. Delta wings don't have flaps, they'd only pitch the plane down
@CRJ900Pilot sure, go ahead!
@CRJ900Pilot I wouldn't say perfect, but thanks man lol
still has the interceptors which are a pain to use and the turn rate of a zero, oh well
@Hedero to increase*, it actually takes a bit more, you have to lower wing area by 30%
The stall speed is too low, making the plane too maneuverable (I wish you cared about that lol), but other than that it's really good. This would be one of the ebst Mirages on the site if it wasn't because of the wing loading. All it takes is setting the mass of the fuselage block that is in the location of the CoM to 1
@KorgonAviation if you want it to enable something or to activate a magnet or detacher, yes
@KorgonAviation if it's anything except a weapon or a magnet, in inputController, next to input
I assume this was inspired by the F-100, next time take screenshots that show the entire plane, rather than a single side
clamp01(Altitude > x) or clamp01(Altitude < x), where x is the altitude in meters
this whole thing happened last summer, moderators insisted in keeping drama/problems related to discord outside of the site, which is what you should do now as well, so delete this post and problem solved, no need to bring unnecessary drama to this place
@Hedero If anything, make sure it doesn't exceed 29 degrees AoA and that the thrust, drag, max speed at sea level, and stall speeds are as accurate as possible
@LoafOfBread fun fact: almost none of war thunder's planes is accurate. A good example is the mig-21, which in real life can't go past ~14 degrees AoA without stalling aggressively, while in WT it can do cobras and extremely high AoA
@Hedero If you're able to wait 12-13h (already night time here) I'll gladly test fly it and write a more detailed review on your version
@Fliegerkerlchen this is supposed to be a replica, so a significant flaw like the ability to do a cobra when the real thing can't is a big inaccuracy and thus bad. I have nothing wrong with it when it comes to fun factor though
@Squidvicious1111 2301 for the full version, it's already released
designer suite if you like replicas, ocean mod if you like water vehicles, clouds mod for a nice looking sky, and maps to enjoy detailed scenery
and multiplayer
@CharlesDeGaulle thank you!