16.6k edensk Comments

  • Funky trees help 5.6 years ago

    Linky.

  • LANGUAGE SELECTION VOTE 5.6 years ago

    I suggest you use English, since it's what 99% of the users understand.
    It will be easier for everyone to know what you say.

  • Our house in the middle of our house 5.6 years ago

    I'm speechless.

  • F-28 Raven Teaser 5.6 years ago

    @LlamaIndustries I guess I'll see it on Discord anyways, so better not.

  • How do I tweak Rotor ground effect? 5.6 years ago

    @BurkeEnterprise lol, nice.
    you're welcome.

  • F-28 Raven Teaser 5.6 years ago

    Bird noises.

    +2
  • How do I tweak Rotor ground effect? 5.6 years ago

    If you open Overload with the rotor selected, there's an xml property called groundEffect or something like that in the ...Scalars section.
    .
    Can't remember the names correctly, sorry.

  • F-89D Scorpion 5.6 years ago

    Nyoom.

  • Airbus A300-600ST Beluga 5.6 years ago

    Hadn't seen one of these for a long time.

  • SB-109Z 5.6 years ago

    @ChisP Oh, that's interesting, thanks.

    +1
  • Area 88 - Postponed 5.6 years ago

    I might be able to make something for the challenge then.

  • Re-sizable shape as body for zeppelin 5.6 years ago

    Set the calculateDrag property to false.

    +1
  • SB-109Z 5.6 years ago

    To anyone who might think it flies bad:
    .
    Yes, I know the flight model is crap.
    I guess it's my first bad flight model, oh well. :/

    +1
  • Is it possible to make a control surface that only goes down but not up? 5.6 years ago

    Control surfaces support FT, so you can use clamp(VTOL, -1,0) as input, assuming it's for flaps.

  • Ok so I’m giving in 5.6 years ago

    I might be able to help...

  • need help 5.6 years ago

    @Carroca As low as you want, you decide.

  • need help 5.6 years ago

    You have to put small hemispheres under the skis and adjust their friction.

  • My simple planes creation upload thing 5.6 years ago

    You might have too many builds saved.

  • Lockheed F-22 Raptor 5.6 years ago

    The nozzles break very easily when pulling maneuvers, you should have disabled their collisions. Nice cockpit though.

  • My most ambitious airplane ever 5.6 years ago

    ![](http://i.imgur.com/NZ784n1.jpg)
    Paste this ^ in the description.

  • How to make a throttleable rotator for custom propellers or rotors 5.6 years ago

    I haven't messed with the sum() function yet, but isn't the +sum(0) part kinda useless?

    +5
  • Can someone help? 5.6 years ago

    @Marcochoy2007 The one I mentioned is a rotator with a very high max input, like 9E+35, for example.
    .
    You can also make a normal rotator with the input sum(input*x), which won't return to it's original position if the input becomes 0.

  • Problem with custom bomb 5.6 years ago

    @Valiant2017 Try making the massScale even higher or just nudge the bomb a bit upwards.

    +1
  • [TEASER] AMP Suit From Movie "Avatar" 5.6 years ago

    @QingyuZhou Ooo, sounds epic, lol.

  • [TEASER] AMP Suit From Movie "Avatar" 5.6 years ago

    Looking great!

    +1
  • Problem with custom bomb 5.6 years ago

    The pylon must have a "massScale" equal or higher than 1.

  • Train Teaser 5.6 years ago

    Choo chooo

    +1
  • Flares 5.6 years ago

    Oh, cool, thanks for telling me.

  • GUYS I'M BACK[OMG] 5.6 years ago

    Your caps lock key got stuck, right?

    +1
  • SP needs more trees 5.6 years ago

    Some actual funky trees.

    +13
  • LEGO 7903 Rescue Helicopter 5.6 years ago

    Wow, just noticed the last part of the description.
    I also had all the sets in that image except the hospital...
    Coincidence time.

    +1
  • 100% genuine electric airplane 5.6 years ago

    Nice.

    +1
  • is there a way to make your aircraft unlock-on-able 5.6 years ago

    You're welcome :)

  • is there a way to make your aircraft unlock-on-able 5.6 years ago

    Make the cockpit move very fast or, for ships, put the cockpit underwater.

  • Desperately Needed Fix to the Undo Button 5.6 years ago

    What if the undo button undid iself?

    +6
  • Wolfszahn Howler 5.6 years ago

    Doot.

  • LEGO 7903 Rescue Helicopter 5.6 years ago

    Epic.

  • Funky trees question 5.6 years ago

    @Notaleopard That might require a very complex input if you want the rotator to have limits.
    It would use the sum() function and a lot more.

  • Su-30MKK Flanker G 5.6 years ago

    Nice flanker.

  • Can someone help? 5.6 years ago

    You're welcome, lol
    .
    Sooo, which engine will you try to build?

  • Matador 5.6 years ago

    Ah vale, xD

  • Matador 5.6 years ago

    Increase the massScale of the pylons, the payload was wobbling.
    .
    Again the Matador?
    I thought you'd already made one, but cool anyways.

    +1
  • Untitled 5.6 years ago

    The devs can't do anything regarding modding support.

  • Can someone help? 5.6 years ago

    I rather explain in depth a single one instead of all of them, so I'll describe them so you can choose one.
    .

    Electric propeller:

    There are actually two types, one uses angled wings attached to a rotator with a specific input and the other one has wings with modded control surfaces attached to an infinite rotator.
    (It's possible to combine them in one, obviously)

    • Pros:
      Easy to make and adjust. Also offer a smooth/realistic/nice performance.

    • Cons: You need two of them to avoid autoroll, since they use pretty big wings they affect flight performance a lot

    Piston and airbrake:

    Two types, one is an airbrake with positive input attached to a piston connected to a hinge which makes the engine turn 180° when you spawn the craft.
    The other type uses an airbrake with negative input attached to a piston.

    • Pros:
      Pretty easy to make and adjust, can provide a lot of thrust, compared to the electric prop.

    • Cons:
      Since they use a piston to push air back, it isn't always producing thrust, so you will need another one to produce thrust when the first one doesn't.
      The negative airbrake can be a bit annoying sometimes.
      Adjusting the hinge-piston-airbrake type for a high maximum speed will result in an insane acceleration.

    Negative airbrake:

    An airbrake with a negative input. This one will only produce thrust when you are already in movement, so you need another engine to start moving.
    It's highly recommended to develop an input with funky trees and some algebra to achieve a nice performance, since they normally would produce more and more thrust as the speed increases, eventually crashing the game.

    • Pros:
      Highly customizable, only uses one part.

    • Cons:
      Will crash the game if it touches the water while active.
      If you aren't good at maths... It might be pretty difficult to figure out the best code/input for it.
      Needs a "starter" engine.

    .
    .
    There's also another engine, but it's a lot more complex and outdated.
    .
    Now choose one of them...

    +2
  • Can someone help? 5.6 years ago

    Since randomusername is inactive I'll try to explain.
    .
    It's all about pushing air back and there are different ways of doing it:
    1. Wings attached to a rotator
    2. Piston pushing an activated airbrake (pushing air back)
    3. Airbrake with negative input
    4. ...
    I can explain them in depth, if you want.

    +1
  • CAC (CA-15) Kangaroo 5.6 years ago

    lol

    +1
  • Need help with funky trees and making leading edge slats. 5.6 years ago

    You're welcome.
    .
    If you aren't in 1.9.205 yet, you will have to use input*clamp01(67.056 - IAS) though.