yeah... the security on this site has never been too great, I mean hell back when they added forum posts, I found out you could edit other people's posts by simply changing "/View" in the URL to "/Edit".
@L3FT2R1GHT yeah I'll add them back, wasn't sure if anyone was using them tbh. And unfortunately no, the codes aren't averages, they're rather just instantaneous approximations. I might make some updated versions in the future
would it be cool if I put the target velocity heading code in an updated version of Useful FT Codes forum?(mainly cause my code is super bulky comparison lol) I'll make sure to give you credit
@FlyingPatriot its a really cool map. unrelated though I found some bugs, some parts of the roads have missing collision boxes, images linked below so you can find them
@CanadianAircraftBuilder its under the hood of the car. And the reason that they’re mad is that the CCP (chinese government) would much rather try to convince people that Taiwan isn’t a country, instead of invasion. Since China is a dictatorship, it means that it is very risky to have an opinion that differs from the government narrative, so a lot of people end up getting fired up over what really shouldn’t be that big of an issue.
@Bismarcksurvivor100 the cannon should return to original position a couple seconds after firing (ill check the code though, it might've broken). To use the TOW system, the vehicle has to be stationary (just like irl), and cannon pointed at the target before and during the missile's flight
so i gotta ask; since my builds are built from a prospective view of what wars could come, are fictional builds allowed to represent ""controversial"" countries (namely Taiwan). You mentioned replicas representing countries of origin, but not fictional builds that display countries of operation, just wanna make sure that's also fine to do
please fix the way that wheels interact with the ground, it's so annoying that if you're on as much as a 10 degree incline that you will slide no matter how high the friction settings on the wheels are set
pretty much the variables are a way to make custom funky trees functions. the "Expression" part is essentially the funky trees code and the "Variable Name" is what you type as a funky trees function to refer to the written expression.
for example, if you make a variable named "aaaa" and the expression of that variable is "1+1"
genuinely blown away by the amount of detail you put into the flight model. Not enough fictional builds on the site get this kind of dedication. If this doesn't make it into best of the year then idk whats wrong with people. Great work, Leehopard!
aw man, I thought cedy had a new post
@GabrielFangster70 those german firetrucks are no joke
Heres my submission https://www.simpleplanes.com/a/iMgGz1/bjac-co-Bullfrog-Rally-Truck @TastuTheOtaku
yeah... the security on this site has never been too great, I mean hell back when they added forum posts, I found out you could edit other people's posts by simply changing "/View" in the URL to "/Edit".
@L3FT2R1GHT yeah I'll add them back, wasn't sure if anyone was using them tbh. And unfortunately no, the codes aren't averages, they're rather just instantaneous approximations. I might make some updated versions in the future
@AtlasAir747MyBeloved bro???
isn't she a minor?
@32
Mach reading added
Forward/Reverse Differentiation code improved
Improved post formatting
@dardragon forgot to mention when I uploaded the post, my bad
+1@ToeTips lol one of my friends sent me the challenge, I just might tbh
+1would it be cool if I put the target velocity heading code in an updated version of Useful FT Codes forum?(mainly cause my code is super bulky comparison lol) I'll make sure to give you credit
+1damn wtf, it did a way better job than me at coding lol
My "Target velocity heading"
(rate(Longitude+(TargetDistance*sin(TargetHeading)))>0?atan(rate(Latitude+
((TargetDistance*cos(TargetElevation))*cos(TargetHeading)))/rate
(Longitude+((TargetDistance*cos(TargetElevation))*sin(TargetHeading))))
-90:atan(rate(Latitude+((TargetDistance*cos(TargetElevation))*cos(TargetHeading)))/rate
(Longitude+((TargetDistance*cos(TargetElevation))*sin(TargetHeading))))+90)/-1
AI "target velocity heading"
atan2(rate(TargetDistance*cos(TargetElevation)*sin(TargetHeading)+ Longitude),
rate(TargetDistance*cos(TargetElevation)*cos(TargetHeading)+Latitude))
All hail our robot overlords
+1what force made you do this
+4@dearbullet42 around 1k lol...
you might have to look into quaternions (trigonometry on steroids) as well as PID controllers
@Talon7192 much more respectable than reporting the post
+1nuremburg king ! !
@FlyingPatriot its very fast. idk how to get a lap that fast without slamming head first into a wall lol
+2man, minimum avg speed of 156kph
@RepublicOfCursedPlanes dont you dare finish that lol
@RepublicOfCursedPlanes TRUE
@FlyingPatriot its a really cool map. unrelated though I found some bugs, some parts of the roads have missing collision boxes, images linked below so you can find them
picture 1
picture 2
sick as hell
yo where the map download at
@FirstFish83828 lmao how did you even find this
Ukranian technique
@Kangy e
fourth
secon(d)!!111
first!!1!
free cam
@CanadianAircraftBuilder its under the hood of the car. And the reason that they’re mad is that the CCP (chinese government) would much rather try to convince people that Taiwan isn’t a country, instead of invasion. Since China is a dictatorship, it means that it is very risky to have an opinion that differs from the government narrative, so a lot of people end up getting fired up over what really shouldn’t be that big of an issue.
Yep, thats him! Thats the car!
+1@ReinMcDeer agreed
@HuskyDynamics01 unfortunately this completely messes with the physics of the wheel and only reduces the size of the ball, doesnt remove it
+1@Vincent ive seen plenty of 9/11 memorial posts, i dont see how this is any different from those
@NRGCLIX this is a memorial post to remember the Tiananmen square massacre
+1you have no idea how hard it is to resist reporting this
+3@Bismarcksurvivor100 the cannon should return to original position a couple seconds after firing (ill check the code though, it might've broken). To use the TOW system, the vehicle has to be stationary (just like irl), and cannon pointed at the target before and during the missile's flight
damn that thing looks badass
@UltimateOpa man i was a loser back then lmao
@Scriefers holy cow, long time no see man
:0
so i gotta ask; since my builds are built from a prospective view of what wars could come, are fictional builds allowed to represent ""controversial"" countries (namely Taiwan). You mentioned replicas representing countries of origin, but not fictional builds that display countries of operation, just wanna make sure that's also fine to do
please fix the way that wheels interact with the ground, it's so annoying that if you're on as much as a 10 degree incline that you will slide no matter how high the friction settings on the wheels are set
+6the earth is flat (from a hyperbolic perspective)
+1pretty much the variables are a way to make custom funky trees functions. the "
Expression
" part is essentially the funky trees code and the "Variable Name
" is what you type as a funky trees function to refer to the written expression.for example, if you make a variable named "
aaaa
" and the expression of that variable is "1+1
"then a funky trees expression like "
+11+aaaa
" = 3ay you should prob check the funky trees, It keeps crashing my game shortly after spawning it (im getting good fps before the game crashes)
+1
+1![](https://s10.gifyu.com/images/sketch-16408280353981b4683a9128b9858.png)
genuinely blown away by the amount of detail you put into the flight model. Not enough fictional builds on the site get this kind of dedication. If this doesn't make it into best of the year then idk whats wrong with people. Great work, Leehopard!
+7