PS: The PID Controls were tested on my PC with physics set to high. If you experience various difficulties with the hovering not quite hovering well I found the best way to fix it is to switch off the VTOL Engines and Hover and switch it on again. (Turning it off and on does work!)
@404NameNotFound Well it is similar in function, in fact the reverse delta is mainly used in ground effect vehicles. But Simpleplanes doesn't really have ground effect physics as far as I can tell playing the game, outside of using funky to force the vehicle to stay a certain altitude above ground
@Lolik654 Yes admittedly I am encountering 2 problems:
1. Wobbling a lot
2. The angle calculation (missile heading and target heading) is off. Not sure what I can do short of using longitude and latitude calculations. It's more of a proof of concept right now haha
Forgot to mention but I'm also concurrently working on making my missiles track without simple planes locking mechanism, so my missiles cannot be flared. Haven't figured out a way to do that yet
PS: The PID Controls were tested on my PC with physics set to high. If you experience various difficulties with the hovering not quite hovering well I found the best way to fix it is to switch off the VTOL Engines and Hover and switch it on again. (Turning it off and on does work!)
+1@GUGA4721 thanks for the upvote! Shoutout to the sp help desk for pointing out flight computers can generate outputs, had no idea
+1Naturally I have plans on what to put in the back carrier :)) will work on that and upload in the future
I've made a memeish but upgraded version of this weapon, please try that one instead
https://www.simpleplanes.com/a/wJdaBv/Type-59-Chinese-MBT
The link to the original build I took the type 59 design from
@404NameNotFound Well it is similar in function, in fact the reverse delta is mainly used in ground effect vehicles. But Simpleplanes doesn't really have ground effect physics as far as I can tell playing the game, outside of using funky to force the vehicle to stay a certain altitude above ground
Impt!! To get maximum function out of missile, it's advised that you fire from the enemy's 6, and your attitude is around level
Not sure if the autocredit is still working after publishing the plane, fingers crossed
@Lolik654 Yes admittedly I am encountering 2 problems:
1. Wobbling a lot
2. The angle calculation (missile heading and target heading) is off. Not sure what I can do short of using longitude and latitude calculations. It's more of a proof of concept right now haha
Forgot to mention but I'm also concurrently working on making my missiles track without simple planes locking mechanism, so my missiles cannot be flared. Haven't figured out a way to do that yet
Commenting here again, in case people wondering why the plane flipped on takeoff, turn on activate 2 to stabilise the jet for normal flight