I honestly think it's the Hornet (aka Wasp). The whole thing is very good.
Although two thing I don't like about it are the fbw system and the thrust/weight ratio. the fbw sometimes just messes with your maneuvers, and I just don't like unrealistic t/w ratios. The hornet has a pretty weak engine, since the T/W of the hornet is around 0.8,while the game's Hornet is around 1.3. But then again I could easily change it.
There are 3 ways of doing this, from hard, to easy.
1. Let's start with the Hardest. Delete all high performance cost parts carefully. Do not delete the important ones (excluding texts). You can see how much a part costs in the aircraft info ("i" button on the designer menu).
2. This next one is medium. If you're pretty rich, this should be no problem. But I'd like to think otherwise. Get a much better device. Aircrafts will cause more lag the more parts it has due to all the calculations.
3. This is the easiest way. Tune all of your graphics down to the lowest available graphics. especially physics. Higher physics will cause more lag due to again, calculations.
If option 1 and option 3 didn't work, and you're too poor to get a new device, I suggest not flying it.
Oh also, @ReinMcDeer I vote for either the red, or the yellow. Just because Idk, it looks better than the rest. Plain is also good, since well... It's the most common.
@Fineilldoitmyself
Why do you explain it in such complex way, lmao?
You could've literally just typed "".
Also, if you want to post your screenshots, you first need to post your image somewhere say, Discord. If you click on the image you'll see "open original image" (a share button if you're on mobile) and you can get the link from there.
You can watch the tutorial here
For mobile players, open the dev console, type in //MainCamera>Camera.set_depth 10 to hide your instrument. you can also change the FoV to make it look nicer by inserting the //MainCamera>Camera.set_fieldOfView 30 (or any number that will feel comfortable). Take the screenshot, and follow the tutorial.
@DonneviC
oh I see why now
well you don't need variables so yeah just put any number (1-8) on the activationGroup and enable zeroOnDeactivate and it should work
@Yes9338
Ok so, I managed to fix the unable to do cobra now, in fact, It can do kulbits very well!
The stalling problem I still can't figure out, but I think the main problem is the lack of lift. This happened in my F-14B where if I pulled too hard, it'll just stall out. So yeah, increase the lift by either:
1. Making the wing larger
2. Select the first wings, go into overload, go to Wing.State xml, change the "wingPhysicsEnabled" value to true
3. Select the wing, go into overload, open Wing.State xml, add liftScale and put a number above 1 in the value
Did you play on low physics settings? shocks/wheels usually does that.
on how fixing it, tune the damper and the suspension strength so it can be stable. It works for me.
Nvm. Just checked the GIF and it's the rotator problem. To fix it, go to the overload menu, go to the Joint Rotator section, put damperMultiplier and put the value above 1. Should make the rotator less wobbly.
someone made one I think
it's like a 3rd person aim for a tank
I was thinking maybe I could use it for something here
change the cannon into gun and you should be good
Ok, cool.
Oh also, to put images, you have to be bronze or above, which is 100+ points.
How do you get points? Upvotes. Post crafts, forums, mods, whatever you want, and if somebody upvotes it, you'll get points!
After you get 100 points, you can type this to put images:

@ImRookieCookie
+1Hey, I'm playing on low physics. And I'm very fine with it.
@batizaq
no prob
@ImRookieCookie
+1no prob
t a n k b o a t
+2I honestly think it's the Hornet (aka Wasp). The whole thing is very good.
+1Although two thing I don't like about it are the fbw system and the thrust/weight ratio. the fbw sometimes just messes with your maneuvers, and I just don't like unrealistic t/w ratios. The hornet has a pretty weak engine, since the T/W of the hornet is around 0.8,while the game's Hornet is around 1.3. But then again I could easily change it.
recommend checking out this video
+2@LoveSomePlanes
no prob. welcome to sp. don't steal, and be creative.
There are 3 ways of doing this, from hard, to easy.
1. Let's start with the Hardest. Delete all high performance cost parts carefully. Do not delete the important ones (excluding texts). You can see how much a part costs in the aircraft info ("i" button on the designer menu).
2. This next one is medium. If you're pretty rich, this should be no problem. But I'd like to think otherwise. Get a much better device. Aircrafts will cause more lag the more parts it has due to all the calculations.
3. This is the easiest way. Tune all of your graphics down to the lowest available graphics. especially physics. Higher physics will cause more lag due to again, calculations.
If option 1 and option 3 didn't work, and you're too poor to get a new device, I suggest not flying it.
+4get upvotes. Here, lemme give you one, since you just started.
@Chillybaconface
Oh wait, I meant rudder pedals.
Waivaaaaan
+1This'll be good
oh ok.
also question
can you make rudders actually work in vr?
Oh also, @ReinMcDeer I vote for either the red, or the yellow. Just because Idk, it looks better than the rest. Plain is also good, since well... It's the most common.
+1This really looks better than my wip f-15s lmao. T.
+1@Fineilldoitmyself
+1Yes, I do.
@MashMellow
because it's the only way, what do you expect more?
@DonneviC
bruh?
can you give me the unlisted post of the aircraft?
@Fineilldoitmyself
Why do you explain it in such complex way, lmao?
You could've literally just typed "".
Also, if you want to post your screenshots, you first need to post your image somewhere say, Discord. If you click on the image you'll see "open original image" (a share button if you're on mobile) and you can get the link from there.
You can watch the tutorial here
+6For mobile players, open the dev console, type in
//MainCamera>Camera.set_depth 10
to hide your instrument. you can also change the FoV to make it look nicer by inserting the//MainCamera>Camera.set_fieldOfView 30
(or any number that will feel comfortable). Take the screenshot, and follow the tutorial.@DonneviC
oh I see why now
well you don't need variables so yeah just put any number (1-8) on the activationGroup and enable zeroOnDeactivate and it should work
@DonneviC
ah. Did you put it in any AGs?
@Watertod
oh, ok cool.
halo, btw.
@Yes9338
Ok so, I managed to fix the unable to do cobra now, in fact, It can do kulbits very well!
The stalling problem I still can't figure out, but I think the main problem is the lack of lift. This happened in my F-14B where if I pulled too hard, it'll just stall out. So yeah, increase the lift by either:
1. Making the wing larger
2. Select the first wings, go into overload, go to Wing.State xml, change the "wingPhysicsEnabled" value to true
3. Select the wing, go into overload, open Wing.State xml, add liftScale and put a number above 1 in the value
Aight, cool.
Aight, where is it?
@Yes9338
So basically you're trying to do a cobra, but then your plane starts going super unstable?
Nevermind, lmao. I found something.
AHAHAHAHAHAAAA
IT'S TIME
YOU HAVE TO BE JUST LIKE A KNIFE TO KILL ME FROM THE FRONT
Tip:
Did you know there's this thing called fuselage? It's a really cool block that you can reshape! Try it out!
wdym dissapear?
something to do with repeat, Ig? Idk.
+1w h a t .
+1I legit don't understand...
backward turn?
also for unstable issues, just increase the weight of the nose of your aircraft
Did you play on low physics settings? shocks/wheels usually does that.
+1on how fixing it, tune the damper and the suspension strength so it can be stable. It works for me.
Nvm. Just checked the GIF and it's the rotator problem. To fix it, go to the overload menu, go to the Joint Rotator section, put
damperMultiplier
and put the value above 1. Should make the rotator less wobbly.stop
stop lmao it's krinj
No. Closest thing to it is connections.
I mean, do what you want. Nobody's gonna complain unless you change it to something either cringy, or something that's really dumb.
@Selcukk
+1No prob
just watch it till the end.
what?
+1the aircraft itself, obviously.
+1in the InputController tab, create "zeroOnDeactivate" and change the value to "true", should very much work.
+2Yes it is. It is quite the annoyance I agree, but it can be used to access small parts that are quite annoying so I'd say it's a pretty good tradeoff.
Idk, maybe it has something to do with the funky trees or smth
@Wellidowner
aight, very cool
someone made one I think
it's like a 3rd person aim for a tank
I was thinking maybe I could use it for something
here
change the cannon into gun and you should be good
@Wellidowner
they did their best.
@Wellidowner
well, what do you expect? it's a simcade.
@Wellidowner
Dunno, I'm still pretty new to SP so Idk about that.
Ok, cool.
Oh also, to put images, you have to be bronze or above, which is 100+ points.
How do you get points? Upvotes. Post crafts, forums, mods, whatever you want, and if somebody upvotes it, you'll get points!
After you get 100 points, you can type this to put images:
