There's no reason at all, you got any problems with that?
This kinda question is the same kinda question as "Why did you play __?", there's really no answer to it. We play it because we just wanna play it. Or if you're a big content creator or similar, it might be because somebody suggested it, y'know.
I already saw what's wrong as soon as I saw the code.
Correction (?):
<size=80%>
{TargetDistance>0 ? "Target Dist:" TargetDistance;000000"m" : ""}
{TargetDistance>0 ? "Target Speed Rel:"rate(TargetDistance);000000"m/s" : ""}
Note:
Don't put another "{" after one is already there, the quotation marks works to mark whether if it's a text or no, if no, it'll work as a normal input, therefore if you end the quote before putting the code, it should work.
Tell me the results.
Oh and also, since there's already a <size=--%>, you don't need to put another one because it'll stay that size until you change it again.
@HuskyDynamics01
I have tried that. It failed.
Problem #1:
This is a floppy rotator. Not a rotator with speed set to anything above 0.
@DeveloperKorzalerke
Problem #2:
I don't use any inputs.
Might try it out again, see if it works. I'll inform you two after the testing.
The explosions in this game is just... Weird. Sometimes one part explodes and just damages the nearby part sometimes leaving a big gap, and the other times it just blows you into pieces, no questions.
The missile itself needs alot of rework to make it at least semi-realistic. Like:
Finite fuel. There's already an option for that, but the missile just dies after fuel goes out.
proxy as standard option.
Active Radar Guided needs to go to "pitbull" in order to track it's target by it's own. Meaning it acts as a semi-active before a certain range, and goes active when it reaches a certain range.
Faster lock time.
Able to collect data of a Missile's position. For RWRs and stuff. Just generally increase SA.
I feel like there's more to converting mods into a feature, maybe like optimizing for it to be compatible to low end devices. I mean, if they just ctrl+c and ctrl+v the codes in Tracks 2, there's probably going to be complaints from potato tank builders. I personally do agree with tracks 2 being added to the game, not because I'd like to make a tank somewhere in the future, but just because it adds simplicity, no more high count track bs. But then again there's a chance that the part costed alot of performance cost.
I'm not a tank builder myself, I just think that tank tracks would be cool if they added it. Or... Remake the tutorials instead, the tutorials in this game already feels obsolete. They contain alot of the old game mechanics but not the new game mechanics. Meaning that new players need to figure out how these things work.
it's all painted in chrome lmao
dude, cool.
+1@DeveloperKorzalerke
Guess I have these kinda tones even when I'm chill.
There's no reason at all, you got any problems with that?
This kinda question is the same kinda question as "Why did you play __?", there's really no answer to it. We play it because we just wanna play it. Or if you're a big content creator or similar, it might be because somebody suggested it, y'know.
@X99STRIKER
+1thank
and also that's why I'm leaving, I haven't studied all of them :insert crying emoji:
@X99STRIKER
+1[same argument]
ok fr I gtg
+1I need to do good in my exam :)
@X99STRIKER @BeastHunter
+2sad
@X99STRIKER
+1["bruh that's old and it doesn't work anymore" comment]
ok real talk for a moment
+2@X99STRIKER @BeastHunter, do you guys ever joined an sp discord server?
@X99STRIKER
+2[insert argument that makes 40% sense]
@X99STRIKER
+1[insert "calm down" comment]
@BeastHunter
+2it's better than nothing
@X99STRIKER
+2[insert hatred comment for not accepting the apology telling that it's bad for the society bs]
@BeastHunter
+1cheese is just basically solid milk, so you're eating milk is what I'm trying to say when you eat cheese
@X99STRIKER
+1oh ok
[insert apology and accepts defeat]
@BeastHunter
+1yeah, ok, so what? Are you gonna sue me for that?
@X99STRIKER
+1Dude, pineapple's way better.
@X99STRIKER
+2[insert actual argument that makes sense this time]
@BeastHunter @X99STRIKER
+2lmao
Good fight, good fight.
@X99STRIKER @BeastHunter
+2[is in denial but knows is in defeat so insert "ok yeah but I gotta go" comment]
@BeastHunter
+2[insert "no, why tf would I for a broke b like you" comment]
@BeastHunter
+1[insert braindead denial argument]
@BeastHunter
+1[insert "show me proof" comment]
@X99STRIKER
+1[visible confusion]
@BeastHunter
+1[insert "son of the famous person" bs]
@X99STRIKER
+2[insert even dumber denial argument]
@BeastHunter
+2[insert dumb hatred comment]
@X99STRIKER
+1[insert dumb denial argument that ignores the 42% argument that was conveniently ignored]
@X99STRIKER
[insert retarded twitter argument that actually works this time but still has too much weak spots]
@X99STRIKER
[insert retarded twitter argument that makes 0 sense]
[insert retarded twitter comment]
I already saw what's wrong as soon as I saw the code.
Correction (?):
<size=80%>
{TargetDistance>0 ? "Target Dist:" TargetDistance;000000"m" : ""}
{TargetDistance>0 ? "Target Speed Rel:"rate(TargetDistance);000000"m/s" : ""}
Note:
Don't put another "{" after one is already there, the quotation marks works to mark whether if it's a text or no, if no, it'll work as a normal input, therefore if you end the quote before putting the code, it should work.
Tell me the results.
Oh and also, since there's already a <size=--%>, you don't need to put another one because it'll stay that size until you change it again.
nice
+2keep it up man :)
It's looks weird, but... Surprisingly, it works!
By "it works" I mean, the design itself.
no.
+5Yeeeahhhh, never click the undo multiple times in short durations or that happens. And also try to save your craft very often.
more often than not, you kinda have to figure it out yourselves
because in this website, there are either:
though, this might help, and this
+4no?
+1nice
now put slamers in that bad boy
@DeveloperKorzalerke
Well... Landing gear.
@DeveloperKorzalerke
I just did. I said I'll try it again. Not right now though, I'm a bit busy.
@HuskyDynamics01
I have tried that. It failed.
Problem #1:
This is a floppy rotator. Not a rotator with speed set to anything above 0.
@DeveloperKorzalerke
Problem #2:
I don't use any inputs.
Might try it out again, see if it works. I'll inform you two after the testing.
That's all?
+2...Aight. I'm in.
More like texture issues, tbh. Don't ask us, it's kinda just unchangeable. Unless you are a texturer, then you can.
Muslims don't drink vodka, блять.
+3haha, 33rd Page.
@ReinMcDeer
eurofighter better imo
The explosions in this game is just... Weird. Sometimes one part explodes and just damages the nearby part sometimes leaving a big gap, and the other times it just blows you into pieces, no questions.
The missile itself needs alot of rework to make it at least semi-realistic. Like:
That's all, I guess.
+2I feel like there's more to converting mods into a feature, maybe like optimizing for it to be compatible to low end devices. I mean, if they just ctrl+c and ctrl+v the codes in Tracks 2, there's probably going to be complaints from potato tank builders. I personally do agree with tracks 2 being added to the game, not because I'd like to make a tank somewhere in the future, but just because it adds simplicity, no more high count track bs. But then again there's a chance that the part costed alot of performance cost.
+1I'm not a tank builder myself, I just think that tank tracks would be cool if they added it. Or... Remake the tutorials instead, the tutorials in this game already feels obsolete. They contain alot of the old game mechanics but not the new game mechanics. Meaning that new players need to figure out how these things work.