No?
I mean, shaders are nice and all, but if you couple it with high part count builds, it doesn't get much better.
Also, I'd imagine that shaders on mobile wouldn't have the same effect as the PC one. It's kind of just better off asking other person who has a PC and ask them for screenshots with shaders, if that's what you want.
I'm not against it, I just want to state my honest opinion.
my dude
makin high quality shit in this game ain't easy just sayin
even the lowest of the highest quality could take months of work and procrastination simply because you lost the motivation to do so
@Maxihamberg
I don't think you caught my point
what I want you to do is to put your camera in the center by adding mass to the left, not any other else
or the opposite, Idfk
holup
you said your camera focus is at the right shoulder?
if yes, you gotta add more weight to the left shoulder until the camera is at the center
this is what caused the spin: assymetrical weight
it's basically where one part has more weight than the opposite part
orbit, chase, and fly by cameras are focused to the center of mass, and since your camera focus is to the right, the center of mass of your craft is on the right side
@Erc90F4RU
Also, about the TLS, it's really up to you to be completely honest.
Fun fact:
The first iteration of the Zoisite Tactical Laser System which was used on the ADFX-01 does not have a moving laser. It also cannot be installed simultaneously with the Morganite or the Hypersthene. Weight issues, I assume.
Update:
This post is outdated. I will make a new Falcon, but don't be too excited. Restarting everything from scratch is a pain in the ass, and do not expect me to start building any time soon.
However, expect teasers.
I don't really understand the website suggestions, as I'm quite dumb, but
Game
Fix the undo button.
I'm gonna be the one who say it, but the undo button is not broken. It does what it needs to do, which is undo. However, the steps that counts to the undo and redo button is when you add to (by dragging the said part from the menu) or remove a part from the designer (I might miss some, if I do, lmk). If you change the properties of the part through overload, say, input, or mass, or drag, it won't count. Same thing with changing the shape of the fuselage. And what I think devs need to do is add these considerations into the undo/redo button. If that makes sense.
TL;DR, these two buttons are outdated.
Fix the mirror button
Honestly, I never ever had issues with the mirror button. Well, maybe other than the fact that the "Can't mirror part because a part already exist there" still exist, I never had issues with it.
A tutorial update
I agree broski
Some updates to the map
This is by far the 2nd thing I wanted most in SP. The terrains in SP is bad, and boring. No canyon runs that looks cool, the mountains on wright looked impossible to traverse, theres no road, cities, just a barren, empty land with a fleet, and a couple of airbases. It's honestly boring. Also, the islands' transition is bad. You would think that there is some sand, but no. It's just... Grass. And stone. No sand.
Did you try to click anything from the top of the menu? If yes, then you'd have to manually add blueprints now, I guess.
No?
I mean, shaders are nice and all, but if you couple it with high part count builds, it doesn't get much better.
Also, I'd imagine that shaders on mobile wouldn't have the same effect as the PC one. It's kind of just better off asking other person who has a PC and ask them for screenshots with shaders, if that's what you want.
I'm not against it, I just want to state my honest opinion.
as much as I want to critique how much innacurate this is, it's great job :)
+2dam that's nice
+1my dude
makin high quality shit in this game ain't easy just sayin
even the lowest of the highest quality could take months of work and procrastination simply because you lost the motivation to do so
@Maxihamberg
I don't think you caught my point
what I want you to do is to put your camera in the center by adding mass to the left, not any other else
or the opposite, Idfk
holup
+1you said your camera focus is at the right shoulder?
if yes, you gotta add more weight to the left shoulder until the camera is at the center
this is what caused the spin: assymetrical weight
it's basically where one part has more weight than the opposite part
orbit, chase, and fly by cameras are focused to the center of mass, and since your camera focus is to the right, the center of mass of your craft is on the right side
man's be spending money to get peoples usernames on the carryout
+2what a dude
Putting too much engine can cause this, but I never had this issue.
seeing russkiy hud on an f18 styled cockpit feels cursed
@Erc90F4RU
The 2nd iteration of the Zoisite does, however.
@Erc90F4RU
Also, about the TLS, it's really up to you to be completely honest.
Fun fact:
The first iteration of the Zoisite Tactical Laser System which was used on the ADFX-01 does not have a moving laser. It also cannot be installed simultaneously with the Morganite or the Hypersthene. Weight issues, I assume.
What's up with people adding TVC to Morgans? It's already unstable enough, don't add more instability there.
+1I'm going to be honest, the site is kind of okay.
I just... No?
top view is good
+3side view however makes me aeugh
although I would give him (Griseo, not you) props for making that goddamn camo
@Panzerwaifu69
+1no no
it's fine :)
I would love to participate with my own concept, but I wouldn't have time Imma be honest
+1@xNotDumb
Yet it's outdated. Thus, it is not a reliable source.
would require massive amounts of ft and auto aim systems, and also rotating cockpits
+1you realize you didn't undo much:
kalm
curious how people know the look and details of the gargantuan
I know there's like some fossil in the game but eh
When you tried to press the open AG panel button but instead changed your speed indicator on set_depth 10 (he's a mobile player)
+1no?
I'm pretty sure countless of people have launched themselves into the great beyond with the cannon part. Me included.
nice
+1we doin a hornet fight now, eh?
Update:
This post is outdated. I will make a new Falcon, but don't be too excited. Restarting everything from scratch is a pain in the ass, and do not expect me to start building any time soon.
However, expect teasers.
@xNotDumb
The posts you have been commenting at are outdated.
siuuuuuu
+1bagus juga bjir
@TRD
+1probably will be making a new one since my style has changed too much
wait I only got 11 days left
+1shit
@Rakoval500k
+1Correct me if I'm wrong, but it is a prototype, yes?
holy hell I didn't know the livery was that
+1god the opening music is playing in my head
+2god berkuts with blue burners and tvcs looks kinda good and kinda cursed at the same time
+1You play on low physics?
Try playing on mid/high if yes.
@ReinMcDeer
+1smoother tho
@ReinMcDeer
true
oh well there's nothing we can do about it
@DeveloperKorzalerke
1. I mean I barely used the undo button so uh, yeagh.
2. Huh. That somehow never happened to me. Lucky.
@ReinMcDeer
interesting
still though, why? Like, dude, it looks nothing like a huey
that fuselage tho
smooth
thing has huey in it's name, wtf?
I don't really understand the website suggestions, as I'm quite dumb, but
Game
I'm gonna be the one who say it, but the undo button is not broken. It does what it needs to do, which is undo. However, the steps that counts to the undo and redo button is when you add to (by dragging the said part from the menu) or remove a part from the designer (I might miss some, if I do, lmk). If you change the properties of the part through overload, say, input, or mass, or drag, it won't count. Same thing with changing the shape of the fuselage. And what I think devs need to do is add these considerations into the undo/redo button. If that makes sense.
TL;DR, these two buttons are outdated.
Honestly, I never ever had issues with the mirror button. Well, maybe other than the fact that the "Can't mirror part because a part already exist there" still exist, I never had issues with it.
I agree broski
This is by far the 2nd thing I wanted most in SP. The terrains in SP is bad, and boring. No canyon runs that looks cool, the mountains on wright looked impossible to traverse, theres no road, cities, just a barren, empty land with a fleet, and a couple of airbases. It's honestly boring. Also, the islands' transition is bad. You would think that there is some sand, but no. It's just... Grass. And stone. No sand.
I have no comment on this one tbh.
dunno why but I can't see the image if it's supposed to be one
man, wish I have the money for sr2
+1I don't wanna pirate sr2 the same way I pirated sp because dude, it's just not it
also sr2 bussin
cope
+1you suck
l + ratio
:troll:
Honestly, I wish.
+3not bad
+1might inspire me to make more gen 5s
keep the amazing work my dude
reinmcdeer
+2back at it again at simpleplanes
making the truly simple planes
amazing
wish I could've spotlighted this
@PUMPKINSIDD
who says I'm ranting
I'm simply amazed in extreme measures
how is this a t2
it's more than a fucking t2