@MOPCKOEDNISHE Yo i appreciate the help, but i actually found out that the problem was in the rotation of the vortex emitter part, if the part wasn't exactly at 0 0 0 rotation it would just stop showing up
Hey, for some reason the vortices dont work on my plane even though they perfectly work on your wasp, i even tried copying the vertex emitter to sub-assemblies but as soon as i put it in my plane it doesn't work, i've checked connections, help me.
Pinning a comment is used for pointing a comment out, and if every comment is pointed out, does that technically mean that no comments are pointed out???
@griges For my build, yes i was originally planning to make the missile launch upwards (it's supposed to be a ground-to-ground missile) and make the turning speed of the missile very slow (so that it doesnt curve towards the hill) but still be able to hit the ground target
How do I make the map bigger? Not zoomed in but physically bigger? I resized the fuselage but font size and width/height of the text doesn't change much
@SILVERPANZER I am not trying to put the 2 activation groups inside an Input setting, i want it in that setting where you can only put in activation groups and not controls like VTOL or pitch. Your funkytree only works inside an input controller...
@MOPCKOEDNISHE Yo i appreciate the help, but i actually found out that the problem was in the rotation of the vortex emitter part, if the part wasn't exactly at 0 0 0 rotation it would just stop showing up
Yo what mods do you have for those graphics in the first screenshot, or did you js use blender????
even simpleplanes isnt safe 😭
+1@MOPCKOEDNISHE idk, my plane can do 90+ degre AOA maneuvers, sometimes i just see a tiny glimpse of vortices before they dissapear again
geniuenly geniuenly geniuenly geniuenly geniuenly geniuenly geniuenly geniuenly geniuenly
Hey, for some reason the vortices dont work on my plane even though they perfectly work on your wasp, i even tried copying the vertex emitter to sub-assemblies but as soon as i put it in my plane it doesn't work, i've checked connections, help me.
geniuenly geniuenly geniuenly geniuenly geniuenly geniuenly geniuenly geniuenly khaby lame mechanism ✌️
"you will be restricted to the small island east of the main islands" modders will find a way, legal or illegal 💔🥀✌️
+8SERBIA MENTIONED RAHHHHHH 🇷🇸🇷🇸🇷🇸🇷🇸🇷🇸🇷🇸🇷🇸🇷🇸🇷🇸
who's buying simpleplanes when sp2 is boutta come out 💔
+2Pinning a comment is used for pointing a comment out, and if every comment is pointed out, does that technically mean that no comments are pointed out???
+1New Orleans home sweet home
@yfwbfbgti Yeah but only 2 bites
Tip: if there is no sounds folder in the simpleplanes folder, create one.
Thank you! I put bombs on it and now i can bomb cities from space
+1Half life reference?
@griges For my build, yes i was originally planning to make the missile launch upwards (it's supposed to be a ground-to-ground missile) and make the turning speed of the missile very slow (so that it doesnt curve towards the hill) but still be able to hit the ground target
+1Dont say it Dont say it Dont say it Dont say it Dont say it Dont say it Dont say it Dont say it Dont say it Dont say it Dont say it
+1i was about to comment that it looks like the one from half life 2
+2@hpgbproductions thanks
Maybe 15-30 dollars, I don't really think it will exceed 30
+1@Axartar Ayy it actually works, thanks man!
i dont have the DX11 Tab
+1How do I make the map bigger? Not zoomed in but physically bigger? I resized the fuselage but font size and width/height of the text doesn't change much
+1Sometimes i just think that people bend the simpleplanes code to make these contraptions
+1@SILVERPANZER I never've thought of that! Tysm
@Korzalerke2147483647 Already did... Welp ig i won't be making a pilot ejection system.
@Korzalerke2147483647 and yes, i know i cant CTRL-it to use funky trees, but i think i can do it using the overload mod.
@Korzalerke2147483647 Canopy
@SILVERPANZER I am not trying to put the 2 activation groups inside an Input setting, i want it in that setting where you can only put in activation groups and not controls like VTOL or pitch. Your funkytree only works inside an input controller...
@HuskyDynamics01 Ty
+1Thanks!