1,607 XxRxX Comments

  • Pull Up, Sink Rate, Terrain, Stall!, Bank Angle, Overspeed!! 2.1 years ago

    Are this even recognized by the game?

  • how do you limit the pitch of the roll elevators using funky trees code ? 2.1 years ago

    @aeaeaeaeae you really like using funky don't you

    You can just put another engine behind it that only enables at full throttle

    Throttle>0.99

    This is simple way of getting afterburner

    +1
  • how do you limit the pitch of the roll elevators using funky trees code ? 2.1 years ago

    @Korzalerke2147483647 higher you go thinner the air gets therfore lowering your air speed or your speed relative to air, now gs will increase :
    You can go faster because there is less air resistant, but your wings lose lift and your control surfaces will stop working as a result

    Tho perhaps using GS is better anyway
    I wasn't thinking clearly when i posted previously

  • how do you limit the pitch of the roll elevators using funky trees code ? 2.1 years ago

    @aeaeaeaeae the faster you go more air drag /resistance you have
    Meaning how faste you can turn /roll/yaw etc... Is directly effectd by your air speed or the speed of air passing you (the wings here)

    Here another example :

    (You can swim in water but if you jump in water from a hight and hit it fast it resist movement behaving like solid matter)
    Have you ever held your hand outside of a moving car to play with the air?
    See the connection?
    This is like simple Physics they teach in kindergarten

    Yeah game is kinda realistic.
    Hope this gives you a better understanding of how game is coded.

  • how do you limit the pitch of the roll elevators using funky trees code ? 2.1 years ago

    @Korzalerke2147483647 using air speed is better
    Air speed takes drag and lift into account
    In higher altitude you have less air speed and your controls are less responsive so you need less limitations

  • Tipps for creating very early planes. 2.1 years ago

    @AquiliusEpic you can limit max rpm or blade angle to limit top speed

  • how do you limit the pitch of the roll elevators using funky trees code ? 2.1 years ago

    If you have very low roll in low speed and very high roll in high speed this is just a design flaw, you don't need funk to solve it.

    Still if you want to shove it under the rug take a look at funky guide
    It's more fun if you do it yourself

  • Tipps for creating very early planes. 2.1 years ago

    Are you on pc?

    early Bleriots: looks really lighte so just try to make it historically accurate
    Light weight and low drag and then just try to adjust wing lift
    This is like basic stuff i don't really understand what you are lacking
    There are a lot of ways to make something behave in some way
    Have you even started building it?

    +1
  • That’s a lot of AA tanks 2.1 years ago

    Most of them are just trucks

  • This game is now pretty boring, 2.1 years ago

    Reality is often disappointing

    +1
  • Engine activation when 2.1 years ago

    @Korzalerke2147483647 i didn't say he has to put negative value
    He need to put 0 for minimum on one and 1 on another so that both engines don't run at same time
    Depends if he want to simulate soviet style one side track turn

  • Engine Speed 2.1 years ago

    simplest way is to lower the maximum angular velocity or what ever it is called
    Its a xml variable for the wheels that are connected to an engine and i think the default value they have is 300
    I think it is in m/s

    *Tho I believe you can also come up with a funky code for the engines to kind of behave speed limited or even gearbox like (more complicated way)
    Never tried tho, simply throwing an idea here

  • Engine activation when 2.1 years ago

    @Korzalerke2147483647 he needs to limit the max and min values as well

  • Guns xml help pls 2.1 years ago

    1)yes, literally put an activation group set from 1 to 8 for them like open their setting tab

    2)don't think there is (might be wrong)

  • Help on Car steering 2.1 years ago

    yes
    funky

  • I have to tell you something 2.1 years ago

    Caren't

    +1
  • Engine activation when 2.1 years ago

    @LownirPL and I'm too mentally exhausted to even try and explain

  • Engine activation when 2.1 years ago

    Take a look at funky guide
    Tho you don't even need funky just xml the engine parts

  • I need help, someone please 2.1 years ago

    @Leftybar simplest way is to lower the maximum angular velocity or what ever it is called
    Its a xml variable for the wheels that are connected to an engine and i think the default value they have is 300
    I think it is in m/s

    *Tho I believe you can also come up with a funky code for the engines to kind of behave speed limited or even gearbox like
    Never tried tho, simply throwing an idea here

  • Dummy 2.1 years ago

    Put thigh highs on it

    +5
  • Panzer VII Maus 2.1 years ago

    Thicck boy

  • How Can I Make A Custom Engine? 2.1 years ago

    Use fuselage of course
    And re scale parts
    Are you on phone?

  • Aoa xml property for wings 2.1 years ago

    Demonstrate by pictures if possible

    +1
  • Forgoten(maybe) 2.1 years ago

    Mojang?
    Tf did mojang do

    +3
  • I just found out about this 2.1 years ago

    @ZeroWithSlashedO huge breakthrough in the history of sp creation yes

  • I need help, someone please 2.1 years ago

    @XxRxX if yes then you can limit minimum and maximum range of input for each engine
    Both engines have minimum of negative 1 and maximum of 1 input range
    Set them to have a range from 0 to 1 instead of - 1 to 1
    I hope you understood

    +1
  • Just a Question 2.1 years ago

    This is not a competition unless you want it to be so just chill and make potatoes and attach wheels to it

    +1
  • I need help, someone please 2.1 years ago

    I still don't understand what your problem is
    Dose it have problem turning?
    Do you have to simulate soviet style turning?

  • I just found out about this 2.1 years ago

    I don't understand

  • Hiring 2.1 years ago

    @Mrgoofy i am not even sure if i live til the end of the year

    bruh

  • Hiring 2.1 years ago

    How much do you pay?

  • Why do twin prop did this to my plane? 2.1 years ago

    How should I know

    +1
  • Need somebody to make a modern British tank commander 2.1 years ago

    @Mrgoofy best i can do us Lego man or roblox characters

  • Help on 3D Printing? 2.1 years ago

    Why do you ping the Dev!?

  • Need somebody to make a modern British tank commander 2.1 years ago

    Like a soldier model or the tank?

  • WE DID IT!!!1! 2.1 years ago

    @DatRoadTrainGuy19 chad

    +1
  • How would u guys describe my build? 2.1 years ago

    Looking pretty good
    I stopped caring about looks of my buildes right here.

    +1
  • How Old do you think I am? 2.1 years ago

    Are you born before the dawn of Christianity?
    Are u a vampire?

    +3
  • PLANE DRIFT?!?!?!?!?!?! 2.1 years ago

    @CL125 probably center of mass is off or your front landinggear is not at 0 position
    Maybe check your drag points see if its off center
    Or increase suspension strength and damper

  • PLANE DRIFT?!?!?!?!?!?! 2.1 years ago

    Type in English so i can actually understand and help u

  • [T-3] A Better View 2.1 years ago

    @Gibble well please tag me when you do

  • mixer truck 2.1 years ago

    I love trucks

  • [T-3] A Better View 2.1 years ago

    @Gibble oh cool gotta check this out
    You have a link to your build?

  • How to NOT get rickrolled 2.1 years ago

    It's not the end of the world.
    Is just a meme

    +1
  • [T-3] A Better View 2.1 years ago

    Looking good
    What does automatic Slats do?

  • Minecraft Jungle Krakabloa 2.1 years ago

    Can you make mission mod?

  • modern dogfight challenge 2.1 years ago

    @Michiganstatepolice it's not a inconvenience for me I'm enjoying helping community however I can.
    In this case making sure challenge is fair
    This should be moderators job but all they care is banning people not actually doing something positive.
    I also have to thank you for your funky code it's actually very useful

  • Untitled 2.1 years ago

    Simply Malfunctioning

    +1
  • A little poll for something… 2.1 years ago

    What are you taking about?

  • modern dogfight challenge 2.1 years ago

    1) your f-24 turns 360 horizontally (with TV) :
    26s in 650km/h
    17.5s in 750km/h
    27s.5s in 1450km/h
    now I am not even going to ask why your f24 can sustain a 1400km/h (it goes even higher if let it like 1.7k km/h) turn rate (this is not possible irl ), since you are so against op stuff you know.

    2) and also it can roll 5 times before I can say "bullshit-build"
    so it looks as if you are not trying to make it realistic.

    3) AtA missiles you carry are pretty weak they are slow and they have both turn and speed limiters at 45 meaning they won't hit anything that can actually turn in close range >>> you won't be able to get a missile kill.

    now I have to point out the obvious thing about AI disadvantages:

    You can manipulate it to turn when and how much you want by positioning your own aircraft as it always tries to point its face toward you meaning in a none dogfight scenario or even secondes before dogfighting you can fire a missile and stay level and it won't react to it unless it can use its countermeasures
    which brings the next point:
    Countermeasures are irrelevant as you can force them by keeping a lock and the ai with spam them until its empty
    so human vs ai is a joke

    and after all of this comes the question: how are you going to prove the integrity of the results?
    upload a video of the whole gameplay thing online?

    my build can turn 360 horizontally (no TV):
    18s in 650km/h
    15.5s in 750km/h
    19s in 1000km/h (maximum sustained speed in a horizontally > full pitch )
    meaning on paper it can outturn yours but there comes the problem of AI again >>>cus my build is ai controlled.
    **AI always goes full throttle it never tries to do anything smart nor pull any maneuver, it also can't use activation groups therefore it limits builds potential to a great extent.

    This whole dogfight challenge is not valid

    +1