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Tipps for creating very early planes.

7,099 AquiliusEpic  10 months ago

Ahoy folks, I hope you are having a nice day.

In light of the idea to do a soft reboot of my account and upload habits, I am looking into the dawn of powered flight, stuff like the Wright Flyer or early Bleriots for example.
Knowing the limitations of the game, I wanted to ask if you could share some tips with me how to emulate the characteristics of those early designs in game, for example the very slow flight speed and short take-off runs.
Of course, the short answer is "XML the hell out of it", but if you could provide me with some specific pointers it would help me out a ton.

Have a great day and #StayEpic

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    1,561 XxRxX

    @AquiliusEpic you can limit max rpm or blade angle to limit top speed

    10 months ago
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    7,099 AquiliusEpic

    @XxRxX yeah am on PC, I've been looking at a lot of other builds like Wright Flyer replicas but am just not sure what the special sauce is. Figuring out what leniency I can give in way of raw numbers for sake of gameplay. (This one I saw for example had a 700hp engine but still managed to keep the historical flight speed of 37kph)

    10 months ago
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    1,561 XxRxX

    Are you on pc?

    early Bleriots: looks really lighte so just try to make it historically accurate
    Light weight and low drag and then just try to adjust wing lift
    This is like basic stuff i don't really understand what you are lacking
    There are a lot of ways to make something behave in some way
    Have you even started building it?

    +1 10 months ago