@BuildModifier Thanks! Oh, that's something I haven't considered. Here is my solution: Open the variable setters, change the value of "autoPilotFull" to "1", and the value of "GearControl" to "TarAgl<92?0:1". Then save this build as a dedicated AI plane, and you will always have the automatic landing on.
Theoretically, we could integrate AI into this build. Here's my idea:
Develop a standalone program that uses visual recognition as input to analyze the board. The input would then be sent to a chess engine like Stockfish for decision-making.
For output, the program could control the mouse to move and click the pieces accordingly.
However, this is currently beyond my ability. It would be fantastic if someone with the skills and interests could create a program like this!
@rorrE well, "tailplanes" is the a variable name that I defined in the variables list, you can check that list by clicking the variables button just next to the play button in the designer.
@vicPR20 Yeah I understand that you want to use the 3d model but I am afraid that it is a violation of the game's policy because the it is kind of like converting this game's asset into another game. I am not sure, maybe you should contact the devs. Good luck for your development!
Updated: The gun will be reloaded when you stop on the ground and hit the Fire Weapons button.
Sorry for one thing I forgot to mention: you need to set the gun's burstCount in the XML to a very large number (like 10000) so that the ammo count will be correct. Don't set it to 0, this will make the gun's bullet trace look wired.
@MRpingouin You mean you want to start to learn programming so that you can develop a game like simple planes or you just want to master the funky trees? If you want to start to learn programming, I would recommend that you start with C++ or Python, these are the languages most people start with, so it's very easy to find lots resources and free lessons. Once you got the basic techniques of coding, you will find it's easy to learn C# for coding unity games.
@MRpingouin Funky tree is kind of like a series of in-game variables for players to use, in comparison, the Vizzy in SR2 (maybe I should call it Juno new origins?) is more like a programming language. Simple planes is a Unity game, so most of its source code is written on C# I guess.
With VTOL down, this plane can do a short take off from USS Tiny.
In VTOL mode, the controls are the same as F-35B: pitch for altitude, throttle for forward speed!
@asapSCOTT Hi! That's a great build! Maybe the engines are a bit too close to each other, in comparison with real life F-18s?
@RestlessGalaxies Just before the deadline!
@TheCommentaryGuy yeah, what's your question?
@KPLBall I am building the same thing recently! A 6th gen fighter
@BARREND120 Sure
@KPLBall Sure if you have questions feel free to ask:)
A perfect tribute to the early computer graphics.
The force is strong with this one.
@32 Actually I didn't use Reshade, I manually edited all the screenshots...(Yeah it's very time consuming)
@rorrE
@MobileBuilder21
@dabestsock
@Erc90F4RU
@JohnsonAviation
@Focus183
@ivan6uy
@Khanhlam
@CaptainBrayden
@sh0rpo
@YourLocalJetNut330
@DeeganWithABazooka
@DONIER
@Petropavlovsk101
@RobertsAeronautics
@CorporalWojak
@IQinventory
@Erionh
Less than 400 parts :)
@YourLocalJetNut330 It's 100% possible, but it's gonna take lots of time to write and test the code!
@BuildModifier Here’s a dedicated AI version that lets you fly the chase plane with it: https://www.simpleplanes.com/a/ujF9ef/Space-Shuttle-v1-1-AI
@BuildModifier Thanks! Oh, that's something I haven't considered. Here is my solution: Open the variable setters, change the value of "autoPilotFull" to "1", and the value of "GearControl" to "TarAgl<92?0:1". Then save this build as a dedicated AI plane, and you will always have the automatic landing on.
HOT FIX v1.1:
I found a bug in my Funky Tree codes☠️, which causes the auto landing to fail in some conditions, now I have fixed it.
It's not easy to be bug-free, especially when dealing with hundreds of lines of funky tree code...
@SimpleplanesMaryland I used funky trees to control the shuttle's glide slope so that it can aim itself towards the target airport.
@Singaporeairlinesguy I remembered to tag people this time!
@TwoTurboMan
@Carsonkiddy2
@SilverStar
@hellothere7102
@citroenDS19
@Aneka
@citroenDS19
@Aneka
@dabestsock
@CaptainBrayden
@spectre118
@MTindustries
@SamuelC
@TheUltimatePlaneLover
@MIGFOXHOUND31BSM26
@YarisSedan
@NominalSituation
@caid0ngming
@TheUltimatePlaneLover Me too! I often played with a space shuttle model when I was a kid. It gave me lot of inspirations when I was building this.
@Solent In a few days!!
@AnitaMaxWynn Oh, I feel you! And I am really glad that you enjoy playing this!!
Change Log v1.1 [23-01-2025]
@localf15enjoyer You can gear up to fly this thing, so it is also a "Plane" 😉
@retrolivery1223333 Y E S .
Theoretically, we could integrate AI into this build. Here's my idea:
Develop a standalone program that uses visual recognition as input to analyze the board. The input would then be sent to a chess engine like Stockfish for decision-making.
For output, the program could control the mouse to move and click the pieces accordingly.
However, this is currently beyond my ability. It would be fantastic if someone with the skills and interests could create a program like this!
Link to the post
Great job!!! Another peak in funky trees programming!
@rorrE well, "tailplanes" is the a variable name that I defined in the variables list, you can check that list by clicking the variables button just next to the play button in the designer.
@vicPR20 Yeah I understand that you want to use the 3d model but I am afraid that it is a violation of the game's policy because the it is kind of like converting this game's asset into another game. I am not sure, maybe you should contact the devs. Good luck for your development!
Excellent stuff !
@DONIER I finished the exterior long time ago, but the cockpit is still not done yet.
Updated: The gun will be reloaded when you stop on the ground and hit the Fire Weapons button.
Sorry for one thing I forgot to mention: you need to set the gun's burstCount in the XML to a very large number (like 10000) so that the ammo count will be correct. Don't set it to 0, this will make the gun's bullet trace look wired.
THIS VERSION IS OUTDATED!
NEW VERSION
@MRpingouin You mean you want to start to learn programming so that you can develop a game like simple planes or you just want to master the funky trees? If you want to start to learn programming, I would recommend that you start with C++ or Python, these are the languages most people start with, so it's very easy to find lots resources and free lessons. Once you got the basic techniques of coding, you will find it's easy to learn C# for coding unity games.
@MRpingouin Funky tree is kind of like a series of in-game variables for players to use, in comparison, the Vizzy in SR2 (maybe I should call it Juno new origins?) is more like a programming language. Simple planes is a Unity game, so most of its source code is written on C# I guess.
The suspension build is just epic!
I also made that MiG-21 shown in the pictures: link here