@cay7809 If you want to keep the autotrim function, you can try to reduce the damper until it no longer disrupts your normal flight. As you can see the expression of the "stabControl" (damper) is 0.01*clamp(-PitchRate,-45,45)*(Activate8?1:0.2), you can gradually change 0.01 into some smaller value, maybe start with 0.008, until you no longer have the wobbling issue.
@cay7809 I think the issue comes from low FPS, as it prevents the damper from updating in time to stabilize the plane. I tested it on my phone with low physics @ 30 fps, and it worked fine. Maybe try lowering your graphics settings to get better FPS?
Another fix is that you click the variables setters and set the value of "stabControl" and "autotrim" to 0, that would remove the damper function.
@cay7809 @SuperSuperTheSylph @Nahidwin172 I’ve just updated this plane and fixed the wobbling issue. For the best flight experience, I recommend setting the physics to medium or high.
@Defalt1 Really? What happened? I think you need to wait until it picks up speed then it will start the transition process. Please keep the VTOL slider down until it finishes the transition automatically.
@BuildModifier Thanks! Oh, that's something I haven't considered. Here is my solution: Open the variable setters, change the value of "autoPilotFull" to "1", and the value of "GearControl" to "TarAgl<92?0:1". Then save this build as a dedicated AI plane, and you will always have the automatic landing on.
Theoretically, we could integrate AI into this build. Here's my idea:
Develop a standalone program that uses visual recognition as input to analyze the board. The input would then be sent to a chess engine like Stockfish for decision-making.
For output, the program could control the mouse to move and click the pieces accordingly.
However, this is currently beyond my ability. It would be fantastic if someone with the skills and interests could create a program like this!
@rorrE well, "tailplanes" is the a variable name that I defined in the variables list, you can check that list by clicking the variables button just next to the play button in the designer.
@vicPR20 Yeah I understand that you want to use the 3d model but I am afraid that it is a violation of the game's policy because the it is kind of like converting this game's asset into another game. I am not sure, maybe you should contact the devs. Good luck for your development!
@cay7809 If you want to keep the autotrim function, you can try to reduce the damper until it no longer disrupts your normal flight. As you can see the expression of the "stabControl" (damper) is
0.01*clamp(-PitchRate,-45,45)*(Activate8?1:0.2)
, you can gradually change 0.01 into some smaller value, maybe start with 0.008, until you no longer have the wobbling issue.@cay7809 I think the issue comes from low FPS, as it prevents the damper from updating in time to stabilize the plane. I tested it on my phone with low physics @ 30 fps, and it worked fine. Maybe try lowering your graphics settings to get better FPS?
Another fix is that you click the variables setters and set the value of "stabControl" and "autotrim" to 0, that would remove the damper function.
@cay7809 @SuperSuperTheSylph @Nahidwin172 I’ve just updated this plane and fixed the wobbling issue. For the best flight experience, I recommend setting the physics to medium or high.
Download Su-27 HERE
Download F-15 HERE
Plane here
@UNSCSierra117 Thanks! Glad to hear that!
@TheCommentaryGuy Okay!
@Defalt1 Really? What happened? I think you need to wait until it picks up speed then it will start the transition process. Please keep the VTOL slider down until it finishes the transition automatically.
@Vivo665 You have ideas for the name?
@MABURv2 https://ezgif.com/video-to-gif
With VTOL down, this plane can do a short take off from USS Tiny.
In VTOL mode, the controls are the same as F-35B: pitch for altitude, throttle for forward speed!
@asapSCOTT Hi! That's a great build! Maybe the engines are a bit too close to each other, in comparison with real life F-18s?
@RestlessGalaxies Just before the deadline!
@TheCommentaryGuy yeah, what's your question?
@KPLBall I am building the same thing recently! A 6th gen fighter
@BARREND120 Sure
@KPLBall Sure if you have questions feel free to ask:)
A perfect tribute to the early computer graphics.
The force is strong with this one.
@32 Actually I didn't use Reshade, I manually edited all the screenshots...(Yeah it's very time consuming)
@rorrE
@MobileBuilder21
@dabestsock
@Erc90F4RU
@JohnsonAviation
@Focus183
@ivan6uy
@Khanhlam
@CaptainBrayden
@sh0rpo
@YourLocalJetNut330
@DeeganWithABazooka
@DONIER
@Petropavlovsk101
@RobertsAeronautics
@CorporalWojak
@IQinventory
@Erionh
Less than 400 parts :)
@YourLocalJetNut330 It's 100% possible, but it's gonna take lots of time to write and test the code!
@BuildModifier Here’s a dedicated AI version that lets you fly the chase plane with it: https://www.simpleplanes.com/a/ujF9ef/Space-Shuttle-v1-1-AI
@BuildModifier Thanks! Oh, that's something I haven't considered. Here is my solution: Open the variable setters, change the value of "autoPilotFull" to "1", and the value of "GearControl" to "TarAgl<92?0:1". Then save this build as a dedicated AI plane, and you will always have the automatic landing on.
HOT FIX v1.1:
I found a bug in my Funky Tree codes☠️, which causes the auto landing to fail in some conditions, now I have fixed it.
It's not easy to be bug-free, especially when dealing with hundreds of lines of funky tree code...
@Singaporeairlinesguy I remembered to tag people this time!
@TwoTurboMan
@Carsonkiddy2
@SilverStar
@hellothere7102
@citroenDS19
@Aneka
@citroenDS19
@Aneka
@dabestsock
@CaptainBrayden
@spectre118
@MTindustries
@SamuelC
@TheUltimatePlaneLover
@MIGFOXHOUND31BSM26
@YarisSedan
@NominalSituation
@caid0ngming
@TheUltimatePlaneLover Me too! I often played with a space shuttle model when I was a kid. It gave me lot of inspirations when I was building this.
@Solent In a few days!!
@AnitaMaxWynn Oh, I feel you! And I am really glad that you enjoy playing this!!
Change Log v1.1 [23-01-2025]
@localf15enjoyer You can gear up to fly this thing, so it is also a "Plane" 😉
@retrolivery1223333 Y E S .
Theoretically, we could integrate AI into this build. Here's my idea:
Develop a standalone program that uses visual recognition as input to analyze the board. The input would then be sent to a chess engine like Stockfish for decision-making.
For output, the program could control the mouse to move and click the pieces accordingly.
However, this is currently beyond my ability. It would be fantastic if someone with the skills and interests could create a program like this!
Link to the post
Great job!!! Another peak in funky trees programming!
@rorrE well, "tailplanes" is the a variable name that I defined in the variables list, you can check that list by clicking the variables button just next to the play button in the designer.
@vicPR20 Yeah I understand that you want to use the 3d model but I am afraid that it is a violation of the game's policy because the it is kind of like converting this game's asset into another game. I am not sure, maybe you should contact the devs. Good luck for your development!