47.1k Whills Comments

  • YF-64 6th Gen VTOL Prototype one month ago

    With VTOL down, this plane can do a short take off from USS Tiny.

    In VTOL mode, the controls are the same as F-35B: pitch for altitude, throttle for forward speed!

  • Su-27 'Flanker-B' [ACE001] one month ago

    @asapSCOTT Hi! That's a great build! Maybe the engines are a bit too close to each other, in comparison with real life F-18s?

  • YF-64 6th Gen VTOL Prototype one month ago

    @RestlessGalaxies Just before the deadline!

  • Su-27 'Flanker-B' [ACE001] one month ago

    @TheCommentaryGuy yeah, what's your question?

  • Su-27 'Flanker-B' [ACE001] one month ago

    @KPLBall I am building the same thing recently! A 6th gen fighter

  • Su-27 'Flanker-B' [ACE001] one month ago

    @BARREND120 Sure

  • Su-27 'Flanker-B' [ACE001] one month ago

    @KPLBall Sure if you have questions feel free to ask:)

  • My Trench Run! Redux one month ago

    A perfect tribute to the early computer graphics.

  • My Trench Run! Redux one month ago

    The force is strong with this one.

  • Su-27 'Flanker-B' [ACE001] one month ago

    @32 Actually I didn't use Reshade, I manually edited all the screenshots...(Yeah it's very time consuming)

  • Su-27 'Flanker-B' [ACE001] one month ago

    @rorrE
    @MobileBuilder21
    @dabestsock

  • Su-27 'Flanker-B' [ACE001] one month ago

    @Erc90F4RU
    @JohnsonAviation
    @Focus183

  • Su-27 'Flanker-B' [ACE001] one month ago

    @ivan6uy
    @Khanhlam
    @CaptainBrayden

  • Su-27 'Flanker-B' [ACE001] one month ago

    @sh0rpo
    @YourLocalJetNut330
    @DeeganWithABazooka

  • Su-27 'Flanker-B' [ACE001] one month ago

    @DONIER
    @Petropavlovsk101
    @RobertsAeronautics

  • Su-27 'Flanker-B' [ACE001] one month ago

    @CorporalWojak
    @IQinventory
    @Erionh

  • Su-27 Teaser 2 months ago

    Less than 400 parts :)

  • Space Shuttle (Autoland) 3 months ago

    @YourLocalJetNut330 It's 100% possible, but it's gonna take lots of time to write and test the code!

  • Space Shuttle (Autoland) 3 months ago

    @BuildModifier Here’s a dedicated AI version that lets you fly the chase plane with it: https://www.simpleplanes.com/a/ujF9ef/Space-Shuttle-v1-1-AI

  • Space Shuttle (Autoland) 3 months ago

    @BuildModifier Thanks! Oh, that's something I haven't considered. Here is my solution: Open the variable setters, change the value of "autoPilotFull" to "1", and the value of "GearControl" to "TarAgl<92?0:1". Then save this build as a dedicated AI plane, and you will always have the automatic landing on.

  • Space Shuttle (Autoland) 3 months ago

    HOT FIX v1.1:
    I found a bug in my Funky Tree codes☠️, which causes the auto landing to fail in some conditions, now I have fixed it.

    It's not easy to be bug-free, especially when dealing with hundreds of lines of funky tree code...

  • Space Shuttle (Autoland) 3 months ago

    @SimpleplanesMaryland I used funky trees to control the shuttle's glide slope so that it can aim itself towards the target airport.

  • Space Shuttle (Autoland) 3 months ago

    @Singaporeairlinesguy I remembered to tag people this time!

  • Space Shuttle (Autoland) 3 months ago

    @TwoTurboMan
    @Carsonkiddy2
    @SilverStar

  • Space Shuttle (Autoland) 3 months ago

    @hellothere7102
    @citroenDS19
    @Aneka

  • Space Shuttle (Autoland) 3 months ago

    @citroenDS19
    @Aneka
    @dabestsock

  • Space Shuttle (Autoland) 3 months ago

    @CaptainBrayden
    @spectre118
    @MTindustries

  • Space Shuttle (Autoland) 3 months ago

    @SamuelC
    @TheUltimatePlaneLover
    @MIGFOXHOUND31BSM26

  • Space Shuttle (Autoland) 3 months ago

    @YarisSedan
    @NominalSituation
    @caid0ngming

  • Space Shuttle - Cinematic Trailer 3 months ago

    @TheUltimatePlaneLover Me too! I often played with a space shuttle model when I was a kid. It gave me lot of inspirations when I was building this.

  • Space Shuttle - Cinematic Trailer 3 months ago

    @Solent In a few days!!

  • CHESS (Fully Working) 5 months ago

    @AnitaMaxWynn Oh, I feel you! And I am really glad that you enjoy playing this!!

  • CHESS (Fully Working) 5 months ago

    Change Log v1.1 [23-01-2025]

    • Improved "lock auto camera" function, the locked position can be remembered after checking the time.
    • An auto camera animation is added after the camera is locked/unlocked.
    • Added a variable function "AutoRotate". Default is "true", you can change it to "false" if you don't want auto camera rotation.

  • CHESS (Fully Working) 5 months ago

    @localf15enjoyer You can gear up to fly this thing, so it is also a "Plane" 😉

  • CHESS (Fully Working) 5 months ago

    @retrolivery1223333 Y E S .

  • CHESS (Fully Working) 5 months ago

    Theoretically, we could integrate AI into this build. Here's my idea:
    Develop a standalone program that uses visual recognition as input to analyze the board. The input would then be sent to a chess engine like Stockfish for decision-making.
    For output, the program could control the mouse to move and click the pieces accordingly.
    However, this is currently beyond my ability. It would be fantastic if someone with the skills and interests could create a program like this!

  • Minesweeper 11 months ago

    Great job!!! Another peak in funky trees programming!

  • Simple MiG-21bis 1.4 years ago

    @rorrE well, "tailplanes" is the a variable name that I defined in the variables list, you can check that list by clicking the variables button just next to the play button in the designer.

  • Simple Mirage 2000 (Update V1.1) 1.8 years ago

    @vicPR20 Yeah I understand that you want to use the 3d model but I am afraid that it is a violation of the game's policy because the it is kind of like converting this game's asset into another game. I am not sure, maybe you should contact the devs. Good luck for your development!

  • WIP F-22 vs Real F-22... 1.9 years ago

    @DONIER I finished the exterior long time ago, but the cockpit is still not done yet.

  • Limited Ammo Gun (Updated, Free to Use) 2.1 years ago

    Updated: The gun will be reloaded when you stop on the ground and hit the Fire Weapons button.

    Sorry for one thing I forgot to mention: you need to set the gun's burstCount in the XML to a very large number (like 10000) so that the ammo count will be correct. Don't set it to 0, this will make the gun's bullet trace look wired.

  • Simple Mirage 2000 2.3 years ago

    THIS VERSION IS OUTDATED!
    NEW VERSION

  • Simple Mirage 2000 (Update V1.1) 2.4 years ago

    @MRpingouin You mean you want to start to learn programming so that you can develop a game like simple planes or you just want to master the funky trees? If you want to start to learn programming, I would recommend that you start with C++ or Python, these are the languages most people start with, so it's very easy to find lots resources and free lessons. Once you got the basic techniques of coding, you will find it's easy to learn C# for coding unity games.

  • Simple Mirage 2000 (Update V1.1) 2.4 years ago

    @MRpingouin Funky tree is kind of like a series of in-game variables for players to use, in comparison, the Vizzy in SR2 (maybe I should call it Juno new origins?) is more like a programming language. Simple planes is a Unity game, so most of its source code is written on C# I guess.

  • h-rally-type1.1 2.4 years ago

    The suspension build is just epic!

  • Simple Mirage 2000 (Update V1.1) 2.4 years ago

    I also made that MiG-21 shown in the pictures: link here