Dev WNP78 Comments

  • Mona Lisa 8.6 years ago

    Whoever it was, thanks for the feature!

  • Mona Lisa 8.6 years ago

    @MAHADI I don't know 'C'. This was using python, and I do SP mods in C#. How long it takes depends on to what level you are learning and how you approach it.

  • Mona Lisa 8.6 years ago

    @MrMecha will do tomorrow. I'll post it unlisted :D

  • Mona Lisa 8.6 years ago

    @zackattack316 well, the coding took up the time. But I was bored and had an old laptop with python installed.
    @EliteIndustries1 python! I scaled down the image, modified it so it had a few less colours (over around 300 different colours glitches it) and ran the script.
    Also, thanks for the upvotes and spotlight (@Supercraft888 , that was really quick!)

  • Mona Lisa 8.6 years ago

    I'm so bad at art, I had to use python instead... :(

  • Question 8.6 years ago

    Unfortunately, you cannot use markdown in aircraft descriptions. I think there was a reason, but I can't remember it now.

  • some questions about unity 8.6 years ago

    And the asset package is in [steam installation]\steamapps\common\SimplePlanes\ModTools\SimplePlanes_ModTools_Assets.unitypackage

  • Time Warp 8.6 years ago

    @FarrowAirlines not yet :( but it's planned

  • Overload 8.6 years ago

    @FlyWithWine select the engine then open overload (the button with a plane and this />) click the dropdown menu at the top and select Engine. Then click the text box next to where it says "powerMultiplier" and set it to what you want. Then press the tick/checkmark/

  • Overload 8.6 years ago

    @pushthelimits thats what we call a "check" or "checkmark". Like this: √ (I know that's a square root but it's similar)

  • Mod announcment/sneak peek 8.6 years ago

    @saturn28 still in the works! I'm doing AI tankers and stuff

  • Laser Designator 8.6 years ago

    @5stars what?

  • Overload 8.6 years ago

    @pushthelimits try pressing the tick after you add it. Then reopen it to add more stuff.

  • Questions about map making 8.6 years ago

    I made a custom level. It's possible with coding. I'm not sure about races but I don't think there is official stuff for it. You'll need Unity Editor with the mod tools linked below. You can't change physics stuff on different bits of terrain, it's global for the whole collider. Creating custom models is done in 3d modelling applications. Google Sketchup is good for beginners, but Blender much more full-featured. You can then import them into Unity.
    To conclude:
    1. See below
    2. Yes, but only if you have it on Android. And it's a lot harder. You'll find yourself doing export after export (especially with scripts) and every time you'll have to send it to your device.
    3. Don't think so.
    4. Not really. Make roads as separate models.
    5. 3d modelling programs (blender, sketchup)

  • Some proper clouds 8.6 years ago

    I've considered it.

  • YES I DID IT! 8.6 years ago

    The main problem with these is you can only control one at once... I've thought of making an AI tow plane before

  • SpaceVehicle First Attempt 8.6 years ago

    Also, though I don't code that particular language I'm pretty sure == is for checking equality and = is for assigning values. And I think comments are forward /

  • SpaceVehicle First Attempt 8.6 years ago

    @joeysellers stop it! It hurts so much!

  • Mod Script Question (and we probably found a bug) 8.6 years ago

    @TheSovietOnion Nathan (a dev) made some reflection tools a while ago to make it easier. I personally don't use them but it's probably the best way for you to approach them. They are on GitHub here

  • Overload 8.6 years ago

    @Syizhar I don't know if that's possible.

  • Overload 8.6 years ago

    @DeezDucks It's a script that controls the flap thingies on the medium size prop. It doesn't have any settings so it's pretty useless for modifying.

  • Size limitations 8.6 years ago

    I'd just like to weigh in - NO ADS

  • Mod Script Question (and we probably found a bug) 8.6 years ago

    @TheSovietOnion to get anything more than what the service provider gives, you have to use reflection. I don't know if you have much/any c# experience, but when learning, I found this pretty helpful. If you need help, ask.

  • Typhoon Circuit 8.6 years ago

    @BaconAircraft this is the first tournament I've entered and not the first I've tried. I'm not gonna win.

  • Typhoon Circuit 8.6 years ago

    Fix: oversized ailerons. 2:24

  • Typhoon Circuit 8.6 years ago

    Gah, the autopilot. Always does a nose dive into the ground after ring 13.

  • People Stealing Others Creation And Reposting ( JUNDROO ) 8.7 years ago

    My eyes are trained to see "based on" text. But maybe its a good idea.

  • Help!!! SP doesnt recognize my mod when i load it in!!!! 8.7 years ago

    So you're saying it disappears from the mods list?

  • Help!!! SP doesnt recognize my mod when i load it in!!!! 8.7 years ago

    Is there an error in red? Try checking the dev console before and after you try.

  • Overload How-To? 8.7 years ago

    Yes, you are missing something.
    Click the bit that says "Part". It's a dropdown.

  • Mod Script Question (and we probably found a bug) 8.7 years ago

    @HellFireKoder @TheSovietOnion actually, I do get what he meant, as I had to make a workaround when making the refueling mod. I think you have to first get the values of FuelCapacity and InitialFuelCapacity, store them (in variables), set the fuel like you were, then reset FuelCapacity and InitialFuelCapacity to the values you stored.

  • Leaked screenshot of SimpleRockets 2 8.7 years ago

    And for the record the last sentence of that comment was past tense, "read" being the past participle of to read and not an imperative.

  • Leaked screenshot of SimpleRockets 2 8.7 years ago

    And for the record I totally get the fish joke. Read them all.

  • Leaked screenshot of SimpleRockets 2 8.7 years ago

    Whoa! Looking great!

  • Aircraft Request for mod 8.7 years ago

    @Cadin thanks!

  • MD Explorer 8.7 years ago

    Great! Excellent, excepting that the collective pitch and throttle aren't independent. Easy fix though.

  • Overload bugfix update 8.7 years ago

    @KDS yes, but they all follow the same kind of structure. It would be very frustrating if I had to do it part by part.

  • Overload bugfix update 8.7 years ago

    @KDS what? stick to highlights? gun mods? If I get it to work it would work with all mod parts, it's just they are slightly different from the built in parts... and I thought of colours.

  • Overload bugfix update 8.7 years ago

    @EternalDarkness I'm also trying to get it to work with mod parts.

  • Overload bugfix update 8.7 years ago

    @EternalDarkness yeah, I was looking at that. Maybe when I finish this refueling

  • Overload 8.7 years ago

    @LeoTanaka2243 @KDS should be fixed now..

  • Overload bugfix update 8.7 years ago

    Now it's back to work on refueling!

  • 3D Artificial Horizon 8.7 years ago

    @spefyjerbf
    keep its orientation if it was scaled weirdly.
    yes, it does seem that the exhaustscale affects global scale... it's a weird bug that I have pointed out before. Looks like you put it to good use!

  • why cant i download planes? 8.7 years ago

    @MechWARRIOR57 was I? well there we go... I found it by accident lol

  • why cant i download planes? 8.7 years ago

    @MechWARRIOR57 I've had to tell some people about this before... maybe they should put it somewhere?

  • Overload 8.7 years ago

    @WagonRestorant FireGuns

  • Updates... 8.7 years ago

    @Luuk2909 no, its a new game they're making

  • Updates... 8.7 years ago

    @Luuk2909 don't think its a code name