@JosephB2001 does the prefab have a rigidbody in it? Also, is it attached to the plabe and does it have a collider? I would make sure it works in the editor before putting it in sp.
@JosephB2001 I think it would be better to put it inside a part object. Just put the camera rig on the part and it should work.. you'll need to disable the main camera with service provider or just do Camera.main.enabled = false;
uh, you can start by using the ServiceProvider.Instance.GameCamera.SetMainCameraEnabled(false) to disable the normal camera, create your own, using the position of ServiceProvider.Instance.GameCamera.CameraPosition
@4404 that's why helicopters have tail rotors. Getting the tail rotor to be perfectly calibrated would be hard though. Another easier method is to have two rotors going in opposite directions which therefore cancel each other out. They are called coaxial rotors. They can be mounted one on top of the other (you may need to nudge or use fine tuner) or one behind the other (like a Chinook).
@Lahoski107 no, you have to make mods in Unity, then upload them via the Create Mod button. If you want to learn more, go to Learn about Modding. (creating mods is at the bottom)
You should go for more wing loading, which is the amount of weight compared to the size of your wings. So either decrease the weight or increase the wing area.
@Lahoski107 I've made a lot of mods, which is where the large amount of my points come from. I've been here over a year and there was a long time where I just built little things, getting 5 upvotes (1 upvote = 15 points) was a major event.
They pop up in the menu on Stuff > Torunaments.
When you want to enter one, make sure your entry complies with the rules for the tournament, then upload it (listed or unlisted) and then use the Enter Tournament button on the tournament post and select your aircraft. There are currently no tournaments on, but they appear to be roughly monthly and there hasn't been one for a while.
@BaconEggsALT no, that's not what I'm on about. What I'm on about is how little it affects you. You can just forget this exists, move on and have a nice, fulfilled life. Or you could argue.
@BaconEggsALT this post got the creator 34 points, which is rather insignificant to your ~77 300. I'm not sure why you're wasting your time and energy. Find someone actually doing something wrong and annoy them instead.
@Avro683Lancaster make sure the object which is not loading is a child of the object with the designer plugin, and make sure you save the scene objects every time you change something
Get all of your models etc as a GameObject in the scene, and add a DesignerPlugin script to it from the mod tools, then use the "Save Selected Scene Objects" button.
hides the circle. (Note: change the [ to an angled bracket as they aren't allowed in posts) Also, I thought you might be interested to see, the following code sets the background colour.
Camera.main.backgroundColor = new Color(255, 0, 0);
Of course, change the colour at the end to whatever you want. Actually now I think about it you might have to put decimal (between 0 and 1) values in there
Strangely we've been seeing some of your wierd black triangle aircraft flying about our jolly island on the other side of the pond. Also seeing the Vulcan on its last flight was very sad and cool and loud.
I think on the gyro you should be able to switch mode to a mode where your input represents the target rate of pitch/roll instead of the target angle. Basically just the target angle increments by the input every frame. Also do a check to make sure the gyro speed isn't zero because bad things happen that look a lot like what happens when you add a torque of NaN (experiences from EngineOut development).
@JosephB2001 does the prefab have a rigidbody in it? Also, is it attached to the plabe and does it have a collider? I would make sure it works in the editor before putting it in sp.
@JosephB2001 I think it would be better to put it inside a part object. Just put the camera rig on the part and it should work.. you'll need to disable the main camera with service provider or just do
Camera.main.enabled = false;
@JosephB2001 huh..... have you tried it on multiple camera views? Maybe you could make a part which is your viewpoint?
uh, you can start by using the
ServiceProvider.Instance.GameCamera.SetMainCameraEnabled(false)
to disable the normal camera, create your own, using the position ofServiceProvider.Instance.GameCamera.CameraPosition
Make the wing twice as long and then scale it down to look like it was the original size. It will act as if it is twice the length but look normal.
@SimpleFlow hehe
@SimpleFlow no clue what you're on about.
@SimpleFlow what?
@Haydencal go to Yeager and fly North. It's quite a long way.
Bwuhahahaha
@MechWARRIOR57 you select joint rotator, press add, then put
damperMultiplier
in the left box and your value in the right box.@Jasperjl the update has been out for weeks.
@sexylips35 I'm not quite sure what you mean but I have a lot of other mods on my list right now.
@Weaverfish that's not currently possible..
@johnarcie009123 is your game fully updated? There have been similar problems before and the cause was not updating the game.
@4404 that's why helicopters have tail rotors. Getting the tail rotor to be perfectly calibrated would be hard though. Another easier method is to have two rotors going in opposite directions which therefore cancel each other out. They are called coaxial rotors. They can be mounted one on top of the other (you may need to nudge or use fine tuner) or one behind the other (like a Chinook).
@sexylips35 yes?
There you go, a tournament has come up, and a rather interesting one at that.
@Lahoski107 download. The personal edition is free, and it's what I use. There's a guide with a few links to videos here.
@Lahoski107 you have to increase your wing size or decrease your mass.
@Lahoski107 no, you have to make mods in Unity, then upload them via the Create Mod button. If you want to learn more, go to Learn about Modding. (creating mods is at the bottom)
You should go for more wing loading, which is the amount of weight compared to the size of your wings. So either decrease the weight or increase the wing area.
@Lahoski107 I've made a lot of mods, which is where the large amount of my points come from. I've been here over a year and there was a long time where I just built little things, getting 5 upvotes (1 upvote = 15 points) was a major event.
@Lahoski107 well that must be outdated. There hasn't been one for 21 days.
@Lahoski107 where?
They pop up in the menu on Stuff > Torunaments.
When you want to enter one, make sure your entry complies with the rules for the tournament, then upload it (listed or unlisted) and then use the Enter Tournament button on the tournament post and select your aircraft. There are currently no tournaments on, but they appear to be roughly monthly and there hasn't been one for a while.
@ChaMikey you can't use mods if you got SP from the Mac app store
@BaconEggsALT Oh no, someone has stolen your intellectual property again!
@BaconEggsALT no, that's not what I'm on about. What I'm on about is how little it affects you. You can just forget this exists, move on and have a nice, fulfilled life. Or you could argue.
@BaconEggsALT this post got the creator 34 points, which is rather insignificant to your ~77 300. I'm not sure why you're wasting your time and energy. Find someone actually doing something wrong and annoy them instead.
@Avro683Lancaster hmm. Try clicking on the long wood track then do gameobject > break prefab instance
@Avro683Lancaster make sure the object which is not loading is a child of the object with the designer plugin, and make sure you save the scene objects every time you change something
Get all of your models etc as a GameObject in the scene, and add a DesignerPlugin script to it from the mod tools, then use the "Save Selected Scene Objects" button.
Unfortunately the wind is a global setting so that couldn't happen in the current version, but it's technically possible through a mod..
@nfsplatinum if you don't have it on underground, try uninstalling add reinstalling ( back up all your planes etc)
@nfsplatinum Amazon underground is shutting down so the update has not been released for that.
@nfsplatinum underground?
Uninstall and reinstall. Are you using Google Play?
Terrain settings to high.
@Stellarlabs then switch to it.
@Stellarlabs are you on air to ground mode?
You should just be able to double click the mod... Otherwise it should be in:
@BroAeronautics I didn't take those photographs, but I know that plane was made by SpiritusRaptor
Edit: Probably this one
@Brields95 that's just the physics engine.
@JMicah4 found it!
hides the circle. (Note: change the
[
to an angled bracket as they aren't allowed in posts) Also, I thought you might be interested to see, the following code sets the background colour.Of course, change the colour at the end to whatever you want. Actually now I think about it you might have to put decimal (between 0 and 1) values in there
@JMicah4 hmm, can't remember. Let me look a second.
@TheLatentImage huh... interesting how people have different sides, and how they don't understand IP addresses.
Guess who just gained a follower
Strangely we've been seeing some of your wierd black triangle aircraft flying about our jolly island on the other side of the pond. Also seeing the Vulcan on its last flight was very sad and cool and loud.
I think on the gyro you should be able to switch mode to a mode where your input represents the target rate of pitch/roll instead of the target angle. Basically just the target angle increments by the input every frame. Also do a check to make sure the gyro speed isn't zero because bad things happen that look a lot like what happens when you add a torque of NaN (experiences from EngineOut development).