@BaconEggsALT no, that's not what I'm on about. What I'm on about is how little it affects you. You can just forget this exists, move on and have a nice, fulfilled life. Or you could argue.
@BaconEggsALT this post got the creator 34 points, which is rather insignificant to your ~77 300. I'm not sure why you're wasting your time and energy. Find someone actually doing something wrong and annoy them instead.
@Avro683Lancaster make sure the object which is not loading is a child of the object with the designer plugin, and make sure you save the scene objects every time you change something
Get all of your models etc as a GameObject in the scene, and add a DesignerPlugin script to it from the mod tools, then use the "Save Selected Scene Objects" button.
hides the circle. (Note: change the [ to an angled bracket as they aren't allowed in posts) Also, I thought you might be interested to see, the following code sets the background colour.
Camera.main.backgroundColor = new Color(255, 0, 0);
Of course, change the colour at the end to whatever you want. Actually now I think about it you might have to put decimal (between 0 and 1) values in there
Strangely we've been seeing some of your wierd black triangle aircraft flying about our jolly island on the other side of the pond. Also seeing the Vulcan on its last flight was very sad and cool and loud.
I think on the gyro you should be able to switch mode to a mode where your input represents the target rate of pitch/roll instead of the target angle. Basically just the target angle increments by the input every frame. Also do a check to make sure the gyro speed isn't zero because bad things happen that look a lot like what happens when you add a torque of NaN (experiences from EngineOut development).
interesting. The built in joints do not support this type of thing so some custom physics code would be needed...... I'm not too sure about the feasibility of this.
Upload for plane via the share button in the designer menu. You can make it public or unlisted. Then go to the tournament page and enter from there, selecting your plane.
First of all: to create clickable links, do this [link text](link url). To embed images, do this  the hover text not essential and can be left blank.
Second of all: I have a mod working which modifies explosions, who knows when it might be released though.
PS: links/images do not work in aircraft descriptions, and only links work in comments. Both work in forum posts.
In the designer menu, click "Share Aircraft". You will have to sign in, then add a title, description and some screenshots. You can then click "Upload"
@melojam
1. Add a control surface that will be your flaps, through normal means.
2. Open overload and on the dropdown select the control surface ( it will be the highest numbered control surface).
3. Change the input to "VTOL"
4. Save (tick/checkmark button)
5. If you mirror, you will have to invert one side.
@BaconEggsALT Oh no, someone has stolen your intellectual property again!
@BaconEggsALT no, that's not what I'm on about. What I'm on about is how little it affects you. You can just forget this exists, move on and have a nice, fulfilled life. Or you could argue.
@BaconEggsALT this post got the creator 34 points, which is rather insignificant to your ~77 300. I'm not sure why you're wasting your time and energy. Find someone actually doing something wrong and annoy them instead.
@Avro683Lancaster hmm. Try clicking on the long wood track then do gameobject > break prefab instance
@Avro683Lancaster make sure the object which is not loading is a child of the object with the designer plugin, and make sure you save the scene objects every time you change something
Get all of your models etc as a GameObject in the scene, and add a DesignerPlugin script to it from the mod tools, then use the "Save Selected Scene Objects" button.
Unfortunately the wind is a global setting so that couldn't happen in the current version, but it's technically possible through a mod..
@nfsplatinum if you don't have it on underground, try uninstalling add reinstalling ( back up all your planes etc)
@nfsplatinum Amazon underground is shutting down so the update has not been released for that.
@nfsplatinum underground?
Uninstall and reinstall. Are you using Google Play?
Terrain settings to high.
@Stellarlabs then switch to it.
@Stellarlabs are you on air to ground mode?
You should just be able to double click the mod... Otherwise it should be in:
@BroAeronautics I didn't take those photographs, but I know that plane was made by SpiritusRaptor
Edit: Probably this one
@Brields95 that's just the physics engine.
@JMicah4 found it!
hides the circle. (Note: change the
[
to an angled bracket as they aren't allowed in posts) Also, I thought you might be interested to see, the following code sets the background colour.Of course, change the colour at the end to whatever you want. Actually now I think about it you might have to put decimal (between 0 and 1) values in there
@JMicah4 hmm, can't remember. Let me look a second.
@TheLatentImage huh... interesting how people have different sides, and how they don't understand IP addresses.
Guess who just gained a follower
Strangely we've been seeing some of your wierd black triangle aircraft flying about our jolly island on the other side of the pond. Also seeing the Vulcan on its last flight was very sad and cool and loud.
I think on the gyro you should be able to switch mode to a mode where your input represents the target rate of pitch/roll instead of the target angle. Basically just the target angle increments by the input every frame. Also do a check to make sure the gyro speed isn't zero because bad things happen that look a lot like what happens when you add a torque of NaN (experiences from EngineOut development).
Wow, that was a surprise. Cannot wait to try all this out
interesting. The built in joints do not support this type of thing so some custom physics code would be needed...... I'm not too sure about the feasibility of this.
Dual screen ftw.
Problem is, people would just pop open the XML and use find and replace to remove them all. That said, not many copy-ers are that clever.
@BaconAircraft
second by 51 seconds.
@ICESX oh crikey, just looked at the date :)
You can scale bombs, via XML editing or an ingame tool.
Upload for plane via the share button in the designer menu. You can make it public or unlisted. Then go to the tournament page and enter from there, selecting your plane.
First of all: to create clickable links, do this
[link text](link url)
. To embed images, do this
the hover text not essential and can be left blank.Second of all: I have a mod working which modifies explosions, who knows when it might be released though.
PS: links/images do not work in aircraft descriptions, and only links work in comments. Both work in forum posts.
In the designer menu, click "Share Aircraft". You will have to sign in, then add a title, description and some screenshots. You can then click "Upload"
@mushr0om DAMMIT
Wait, why is it even called a thumbnail...?
Please change thumbnail
@melojam
1. Add a control surface that will be your flaps, through normal means.
2. Open overload and on the dropdown select the control surface ( it will be the highest numbered control surface).
3. Change the input to "VTOL"
4. Save (tick/checkmark button)
5. If you mirror, you will have to invert one side.
Do Assets>Import Package>Environment
then deselect everything but
StandardAssets/Environment/Terrain Assets
then import
I think there's some in the standard assets
Also make sure you're on Air to Ground mode.
Is it pointing at something? Don't point it at the sky.
@anotar make sure your game is up to date?
@MAUS08 great
@MAUS08 that is very likely the cause. Try updating?
@MAUS08 it could be a lot of things right now? Is your game updated?
@MAUS08 the first one will be a way up the top. there will be white/no text above it
@MAUS08 can you scroll up to see the first error that occurred?
@MAUS08 you could upload it to imgur or something..
@MAUS08 if you click it, it should show more info. (you could just screenshot this bit)