Dev WNP78 Comments

  • 1.7 Beta - Round 2 7.8 years ago

    @FlipposMC what d'ya think that bug blue plus is for? adding extra unicorns, or adding hidden fields?

  • Colour Editor 7.8 years ago

    @Pilotmario I'll tell you who's right, it's the people who made the god damn language in the first place. It's also the person that made this mod.

    +1
  • Bug in physics after loading a custom saved location 7.8 years ago

    @EarthwormJim no, it is not a bug. Going too fast in an aircraft will cause it to shake and break up.

  • Colour Editor 7.8 years ago

    @GrOuNdZeRo as you asked...

  • X-Wing-Jet-VTOL 7.8 years ago

    @Tully2001 nooooooooo

  • X-Wing-Jet-VTOL 7.8 years ago

    @Tully2001 RIP

  • Time Warp 7.8 years ago

    @Fjorge okay

  • Time Warp 7.8 years ago

    @Fjorge and also, upvote streaks are not how to make friends

  • Time Warp 7.8 years ago

    @Fjorge please stop! I wanted to release another mod before platinum.

  • 1.7 Beta - Round 2 7.8 years ago

    @FlipposMC put damperMultiplier="someFairlyHighNumber" if it's too low it will wobble, if it's too high it will slow down the rotator.

  • BAE Taranis and XB-47 from space 7.8 years ago

    I don't think that's space. The high-detail heightmaps of cities are normally taken from a light aircraft with LIDAR equipment.

    +1
  • Overload 7.8 years ago

    @GrOuNdZeRo soooooon

  • M.Corp A-3 Cutlass 7.8 years ago

    @EternalDarkness and nagging hf :P

  • M.Corp A-3 Cutlass 7.8 years ago

    Aha, finally. Liking the rocket pods.

  • Overload 0.84 - Parts refresh & mod part support 7.8 years ago

    @JoMiMi there is no need for an update, you can set all the things just the same.

  • Overload 0.84 - Parts refresh & mod part support 7.8 years ago

    @JoMiMi it should still work fine.

  • Refuel 7.8 years ago

    @Oski yeah the way fuel is simulated isn't that realistic

  • Overload 0.84 - Parts refresh & mod part support 7.8 years ago

    @Testin123 crikey I hadn't checked that for a while

  • Overload 7.8 years ago

    @Irobert55 when you have the mod enabled, it should be next to the play/enter level button

  • Overload 7.8 years ago

    @Irobert55 uh what is this bread you speak of?

  • People need to stop treating mobile users like babies who need protection from dangerous "Lag" and other stupid reasoning. 7.8 years ago

    @Awsomur who are they? The ones that say multiplayer is rather infeasible on mobile? If so, you are talking about me.

  • People need to stop treating mobile users like babies who need protection from dangerous "Lag" and other stupid reasoning. 7.8 years ago

    @Awsomur on the "PC/Mac users are biased" point, I was on android for the first year or so I had SP. I still use it now on journeys and for testing mods. I can definitely see what @Tully2001 is on about and your point about PC users being biased in nonsense.

  • Remember me? 7.8 years ago

    You would be very welcome if you did.

  • Nukes 7.8 years ago

    @Aerobako it got deleted because, well, it didn't actually work as far as I know. This however has actually been tested and works.

  • Refuel 7.8 years ago

    @UssInvincible I don't think so. It's not designed to and I suspect that when the tanker person tries to extend the drogues they won't extend on the other player's screen

    +1
  • LaunchWeapon input stopped working? 7.9 years ago

    What he said, and the rockets were always like that

  • Fine Tuner 7.9 years ago

    @Kulibin you told him not to ask. Not me

  • Fine Tuner 7.9 years ago

    @Kulibin why?

  • Overload 7.9 years ago

    @CaesiciusPlanes I've got a prototype for something like that, but I've just got so many other projects at the moment

  • Teaser shot for the 1.7 Update 7.9 years ago

    @AndrewGarrison when shooting. And if it doesn't destroy the part, getting hit too.

  • Teaser shot for the 1.7 Update 7.9 years ago

    You'd better add recoil. You know that right? :)

  • Natural walking lizard 7.9 years ago

    I don't know if anyone's noticed but this can move on it's back

  • EngineOut 7.9 years ago

    @sidking excuse me?

  • Overload 7.9 years ago

    @ThunderAircraft you can make the bomb bigger by changing the scale value, which will make the explosion bigger.

  • Wheels bug 7.9 years ago

    Try decreasing the traction

  • Wheels bug 7.9 years ago

    @PhantomBladeCorp @Tully2001 you deleted the question, but it would be 100hp per wheel. And I know because I had to screw with that code to make EngineOut.

  • Pixel art script 7.9 years ago

    @dootdootbananabus you need a pc, and python 3

  • Overload 0.84 - Parts refresh & mod part support 7.9 years ago

    @Brields95 you can now mod custom parts for mods. So yeah, you can mod mod modifiers.

  • EngineOut 7.9 years ago

    @spuser0000 yes, it should work on 1.6

  • Refuel 7.9 years ago

    @Phantom1 you can find two types of probes in Gizmos (one that retracts and one that is fixed).

  • They should make so you don't need to sell yourself to post mods 7.9 years ago

    Also, @Bort you seem rather new.. exactly as new as this post! What a coincidence!
    Hows things?

  • They should make so you don't need to sell yourself to post mods 7.9 years ago

    Mods are slightly more sensitive than planes/forums because they can run code and potentially be malicious. Di at least there is some form of validation first.

  • Twin Prop - Engine Mod 7.9 years ago

    @SimpleAreospace In the description it says that you need the LimitlessSpin mod.

    +2
  • Refuel 7.9 years ago

    @Phantom1 Well, I did tell you it was really hard...

  • Nukes 7.9 years ago

    @14ROVI oooooh

  • FFS-22 Grendel 7.9 years ago

    'grats on platinum!

  • Nukes 7.9 years ago

    @14ROVI I think you should scale up your brain. It's pretty small!

  • Overload 7.9 years ago

    @Ian1231100 well, uh, there may be in a future update. Just pure speculation. I mean, who knows? Like, I don't know anyone who might've had that suggested to them and made it for the next update...

  • Nukes 7.9 years ago

    @aircraftarsenal123 dammit

  • How to i create flaps? 7.9 years ago

    It's probably easier with the Overload mod. On your wing, add a control surface that you want to be your flaps. Then open overload, on the dropdown click Control Surface 1, check that it is the flap and change the input from Roll or Pitch or whatever to VTOL. When you mirror it, you'll need to invert it on the other side. Then you have flaps bound to VTOL

    +7