@Awsomur on the "PC/Mac users are biased" point, I was on android for the first year or so I had SP. I still use it now on journeys and for testing mods. I can definitely see what @Tully2001 is on about and your point about PC users being biased in nonsense.
@UssInvincible I don't think so. It's not designed to and I suspect that when the tanker person tries to extend the drogues they won't extend on the other player's screen
@PhantomBladeCorp @Tully2001 you deleted the question, but it would be 100hp per wheel. And I know because I had to screw with that code to make EngineOut.
Mods are slightly more sensitive than planes/forums because they can run code and potentially be malicious. Di at least there is some form of validation first.
@Ian1231100 well, uh, there may be in a future update. Just pure speculation. I mean, who knows? Like, I don't know anyone who might've had that suggested to them and made it for the next update...
It's probably easier with the Overload mod. On your wing, add a control surface that you want to be your flaps. Then open overload, on the dropdown click Control Surface 1, check that it is the flap and change the input from Roll or Pitch or whatever to VTOL. When you mirror it, you'll need to invert it on the other side. Then you have flaps bound to VTOL
@FlipposMC what d'ya think that bug blue plus is for? adding extra unicorns, or adding hidden fields?
@Pilotmario I'll tell you who's right, it's the people who made the god damn language in the first place. It's also the person that made this mod.
+1@EarthwormJim no, it is not a bug. Going too fast in an aircraft will cause it to shake and break up.
@GrOuNdZeRo as you asked...
@Tully2001 nooooooooo
@Tully2001 RIP
@Fjorge okay
@Fjorge and also, upvote streaks are not how to make friends
@Fjorge please stop! I wanted to release another mod before platinum.
@FlipposMC put
damperMultiplier="someFairlyHighNumber"
if it's too low it will wobble, if it's too high it will slow down the rotator.I don't think that's space. The high-detail heightmaps of cities are normally taken from a light aircraft with LIDAR equipment.
+1@GrOuNdZeRo soooooon
@EternalDarkness and nagging hf :P
Aha, finally. Liking the rocket pods.
@JoMiMi there is no need for an update, you can set all the things just the same.
@JoMiMi it should still work fine.
@Oski yeah the way fuel is simulated isn't that realistic
@Testin123 crikey I hadn't checked that for a while
@Irobert55 when you have the mod enabled, it should be next to the play/enter level button
@Irobert55 uh what is this bread you speak of?
@Awsomur who are they? The ones that say multiplayer is rather infeasible on mobile? If so, you are talking about me.
@Awsomur on the "PC/Mac users are biased" point, I was on android for the first year or so I had SP. I still use it now on journeys and for testing mods. I can definitely see what @Tully2001 is on about and your point about PC users being biased in nonsense.
You would be very welcome if you did.
@Aerobako it got deleted because, well, it didn't actually work as far as I know. This however has actually been tested and works.
@UssInvincible I don't think so. It's not designed to and I suspect that when the tanker person tries to extend the drogues they won't extend on the other player's screen
+1What he said, and the rockets were always like that
@Kulibin you told him not to ask. Not me
@Kulibin why?
@CaesiciusPlanes I've got a prototype for something like that, but I've just got so many other projects at the moment
@AndrewGarrison when shooting. And if it doesn't destroy the part, getting hit too.
You'd better add recoil. You know that right? :)
I don't know if anyone's noticed but this can move on it's back
@sidking excuse me?
@ThunderAircraft you can make the bomb bigger by changing the scale value, which will make the explosion bigger.
Try decreasing the traction
@PhantomBladeCorp @Tully2001 you deleted the question, but it would be 100hp per wheel. And I know because I had to screw with that code to make EngineOut.
@dootdootbananabus you need a pc, and python 3
@Brields95 you can now mod custom parts for mods. So yeah, you can mod mod modifiers.
@spuser0000 yes, it should work on 1.6
@Phantom1 you can find two types of probes in Gizmos (one that retracts and one that is fixed).
Also, @Bort you seem rather new.. exactly as new as this post! What a coincidence!
Hows things?
Mods are slightly more sensitive than planes/forums because they can run code and potentially be malicious. Di at least there is some form of validation first.
@SimpleAreospace In the description it says that you need the LimitlessSpin mod.
+2@Phantom1 Well, I did tell you it was really hard...
@14ROVI oooooh
'grats on platinum!
@14ROVI I think you should scale up your brain. It's pretty small!
@Ian1231100 well, uh, there may be in a future update. Just pure speculation. I mean, who knows? Like, I don't know anyone who might've had that suggested to them and made it for the next update...
@aircraftarsenal123 dammit
It's probably easier with the Overload mod. On your wing, add a control surface that you want to be your flaps. Then open overload, on the dropdown click Control Surface 1, check that it is the flap and change the input from Roll or Pitch or whatever to VTOL. When you mirror it, you'll need to invert it on the other side. Then you have flaps bound to VTOL
+7