Deleting swathes of accounts is going to save a little on storage costs (not compute) but the act of regularly cleaning them out, including developing the code to detect them as well as actually scanning the database would probably use more energy than it's worth. The search simply embeds a Google Custom Search - that is out of jundroo's control how many pages it returns.
In fact, for the password checker you can put a test thing in there that doesn't make sense, use your browser's network monitor and see that your password never gets sent to the site. Instead it computes a SHA1 hash, and downloads the relevant part of the hash table with those first 5 digits (still many different hashes). The full hash is never even sent over the network. The local script then scans this for the correct hash and tells if your password is breached. It's not quite as watertight for the email, with it being put in the URL. But using HTTPS, it should be safe from interception to the HIBP server, as long as you trust them. I saw this all from using the developer tools in firefox and reading the code myself. I can see no malicious intent here and no way they could find your password.
@SuperSix it's pretty well reputed. If you have the know-how, and a good network connection, you can download the hash table and check on your local machine without sending them any data.
Go into File>Build Settings>Player settings and set the "API Compatibility Level" to 4.0.
If you are exporting for Android too, select Android in the build settings window and change it for that too.
@Lahoski107 if you have SP installed by steam, right click on SP in steam, press properties, then local files, then browse local files. Open the ModTools folder and there should be two packages, the one ending in Assets is the one with the map reference.
@ThomasRoderick I had to temporarily disable it on the 1.8 version since Mod Settings broke with 1.8, though they have now been updated so I will have to update it again to enable settings.
@Lahoski107 a way to speed up exporting is to go into Window>Rendering>Lighting Settings and disable both "Baked Global Illumination" and "Auto Generate". There is a change in the new version where when exporting for PC/Mac, instead of exporting the mod once, it is actually exported twice, once for each platform, and both are put in the same file. However for testing, you can press "Save Mod - Debug" which only saves it for the currently selected platform (make sure you have the correct platform set in File>Build Settings). Due to the newer unity version exporting for debug should be a little quicker.
@Lahoski107 2018.3.8. Yes, it runs better because it's far newer and more optimised. If you need to check in the future, on windows you can find SimplePlanes.exe in your steam files, right click, press properties, then details and look in the "file version" field.
@WingMan yes. The text box in the window defines a python function allowing you to enter any kind of formula/expression you want. For instance using sin or cos, squaring, etc.
@stoney041009 iOS does not support modding due to Apple's app store policies, and neither do some versions on OSX. If you got it via the apple app store on OSX, then again apple's policies prevent it. However if you got it from Steam, Gog or elsewhere then they should work.
@JohnnyBoythePilot the tankers were kindly made by DestinyAviation
A) yes, the new version will let you spawn your own in their places
B) I've got pretty alright at it after some practice, it's much easier on the slower-moving KC-130. The way to go is to set your main control surfaces on AG8 so that when they deactivate (and lock position) there is only a small control surface left so you can make finer adjustments. I inverted whilst on the drogue (after doing the hard bit), and it's very hard to hold it there for extended periods!
@SledDriver it's pointless now, since you've already given it away. Still it was fun to do it properly, and at least a bit realistically (I admit I had to mod the missiles a tad since the ship actually outpaced them), using tankers to extend your range and having the satisfaction of completing a long but successful mission.
@small1324 yes, this update is adding a load of new tankers (kindly made by DestinyAviation) and also the ability to spawn your own tankers from your builds list. I have a custom UI in-level for this. I'm not sure if the mission is broken but I think the actual refueling parts have been broken since far before 1.8, just nobody noticed because it's so tricky.
yes, it does produce gyro stabilisation but not really self-righting. The Gator does self-right, because it has a gyro on it. You can check some of the XML options, for the gyro settings.
@PhilipTarpley robust auto-tuning would be the holy grail, but having presets for different type (ie airliner, fighter, light aircraft) would be pretty cool too. I mostly got carried away on SimplePilot trying to get it to do aerial refuelling.
Deleting swathes of accounts is going to save a little on storage costs (not compute) but the act of regularly cleaning them out, including developing the code to detect them as well as actually scanning the database would probably use more energy than it's worth. The search simply embeds a Google Custom Search - that is out of jundroo's control how many pages it returns.
+11If you're still skeptical, the author of the site is Troy Hunt, an MVP for Microsoft.
In fact, for the password checker you can put a test thing in there that doesn't make sense, use your browser's network monitor and see that your password never gets sent to the site. Instead it computes a SHA1 hash, and downloads the relevant part of the hash table with those first 5 digits (still many different hashes). The full hash is never even sent over the network. The local script then scans this for the correct hash and tells if your password is breached. It's not quite as watertight for the email, with it being put in the URL. But using HTTPS, it should be safe from interception to the HIBP server, as long as you trust them. I saw this all from using the developer tools in firefox and reading the code myself. I can see no malicious intent here and no way they could find your password.
+3@SuperSix it's pretty well reputed. If you have the know-how, and a good network connection, you can download the hash table and check on your local machine without sending them any data.
Always a good idea to check here
+3Go into File>Build Settings>Player settings and set the "API Compatibility Level" to 4.0.
If you are exporting for Android too, select Android in the build settings window and change it for that too.
@NoyaN I don't think that that property ever existed....
@ImmaChargingMahLazor it should be updated on the main page now.
@Lahoski107 yeah, they aren't in there any more. I think there's something like that in the Unity Standard Assets "Environment" package.
@Lahoski107 if you have SP installed by steam, right click on SP in steam, press properties, then local files, then browse local files. Open the ModTools folder and there should be two packages, the one ending in Assets is the one with the map reference.
@ThomasRoderick I had to temporarily disable it on the 1.8 version since Mod Settings broke with 1.8, though they have now been updated so I will have to update it again to enable settings.
@Nerfaddict your version of python doesn't appear to
tkinter
installed correctly - see this post about that.@Lahoski107 a way to speed up exporting is to go into Window>Rendering>Lighting Settings and disable both "Baked Global Illumination" and "Auto Generate". There is a change in the new version where when exporting for PC/Mac, instead of exporting the mod once, it is actually exported twice, once for each platform, and both are put in the same file. However for testing, you can press "Save Mod - Debug" which only saves it for the currently selected platform (make sure you have the correct platform set in File>Build Settings). Due to the newer unity version exporting for debug should be a little quicker.
@Lahoski107 2018.3.8. Yes, it runs better because it's far newer and more optimised. If you need to check in the future, on windows you can find SimplePlanes.exe in your steam files, right click, press properties, then details and look in the "file version" field.
@Lahoski107 yeah, it is a bit random.
@Lahoski107 it does happen to be some kind of ancient Egyptian civilisation though....
Someone has already done this, just on the steam workshop
@GriboBass make sure you've got the right version of the mod for your device and you put it in the right folder as described here
@RamboJutter yaw-induced-roll (especially at low airspeed) is a thing, don't shy away from it!
Other than that it's epic
Excellent plane!
Minor points:
- Rudder ineffective
- No countermeasures
- The deceleration rate on the hook could be turned down a little bit.
Yes, missiles do not start targeting or consider themselves fired until they are no longer connected to the main cockpit.
@randomusername it goes at the top of the aircraft file, in the line beginning <Aircraft
@WingMan yes. The text box in the window defines a python function allowing you to enter any kind of formula/expression you want. For instance using sin or cos, squaring, etc.
@stoney041009 iOS does not support modding due to Apple's app store policies, and neither do some versions on OSX. If you got it via the apple app store on OSX, then again apple's policies prevent it. However if you got it from Steam, Gog or elsewhere then they should work.
+1@WingMan other shapes?
I'm not the best at it, but it could have gone worse
+7@JohnnyBoythePilot the tankers were kindly made by DestinyAviation
+1A) yes, the new version will let you spawn your own in their places
B) I've got pretty alright at it after some practice, it's much easier on the slower-moving KC-130. The way to go is to set your main control surfaces on AG8 so that when they deactivate (and lock position) there is only a small control surface left so you can make finer adjustments. I inverted whilst on the drogue (after doing the hard bit), and it's very hard to hold it there for extended periods!
It's a good job you failed - If you're on 1.8 (and I think 1.7 too maybe) then the refuelling is broken. Don't worry, I'm working on it
+1@SledDriver it's pointless now, since you've already given it away. Still it was fun to do it properly, and at least a bit realistically (I admit I had to mod the missiles a tad since the ship actually outpaced them), using tankers to extend your range and having the satisfaction of completing a long but successful mission.
@SledDriver no, I did not. That would be pointlessly inefficient.
@SledDriver no, I was about to leave the distance and bearing but decided against it since that would be cheating :)
that's for you to find out! You think they'd give it away?
+6@Fellout re-download it and replace the old file in your mods folder, then re-enable it. If you need to find your mods folder, see here
@GeneralPatrick2 yes, if you re-download the mod you should get a 1.8-compatible version
@small1324 yes, this update is adding a load of new tankers (kindly made by DestinyAviation) and also the ability to spawn your own tankers from your builds list. I have a custom UI in-level for this. I'm not sure if the mission is broken but I think the actual refueling parts have been broken since far before 1.8, just nobody noticed because it's so tricky.
I fixed Underwater Camera too, if anyone is interested.
+4@WarHawk95 @grizzlitn mod is now updated for 1.8
+3Thank you for listening! I'm still working on some mod updates ;)
+3@BionicDragonYT unfortunately that would be annoying as everyone that downloads it would have to have the mod too.
@TheEpicMOONHAWK yes, you already have got an update.
...was he executed?
@weebabyseamus ah, right. Didn't check that.
@cat88055 do you have version 1.8, and did you download it recently?
@THEAIRCRAFTCRAFTER well I'm going to need a little more information than that.
@QingyuZhou no, gyros are not needed. I'm not really sure why they put one on the gator.
yes, it does produce gyro stabilisation but not really self-righting. The Gator does self-right, because it has a gyro on it. You can check some of the XML options, for the gyro settings.
@RasucitNemilos That will come eventually, I am updating all my mods during the beta and will update the post when the final release comes.
@PhilipTarpley robust auto-tuning would be the holy grail, but having presets for different type (ie airliner, fighter, light aircraft) would be pretty cool too. I mostly got carried away on SimplePilot trying to get it to do aerial refuelling.
@sheepsblood welcome as always.