10.3k VisionAviation Comments

  • B737-800[RYANAIR] 2.5 years ago

    @VChart You've clearly never flown with Ryanair. Their pilots get paid by vertical speed on touchdown. They get a bonus if they flatten a tyre but still land successfully and they get a medal if the airframe breaks apart but at least one passenger survives.

    +9
  • FA-20 "Resistor" - For Ukraine! - VR Cockpit 2.1 years ago

    @TRD6932 A lot of fighter jets don't have conventional control surfaces, apart from the rudders.

    These days pitch and roll are usually controlled completely by the rear stabilizers or canards in the front. Or a combo of the two.

    Thanks for your comment, glad you like it! :)

    +4
  • Volumetric lighting 2.3 years ago

    @Phoebe True but it is possible to turn them off for VR. So if you switch to VR mode, the quality of the game can automatically go down.

    +4
  • Free to use HUD 2.4 years ago

    Hey, I'm getting a <ROTATE=> string in the HUD when I just want to use the text part for a custom HUD. How would I fix that? Is it looking at a specific part for reference or something?

    +4
  • SimpleRockets 2 - New Trailer for a New Look 3.2 years ago

    @AN2Felllla Yeah, right, good point. So it was probably trying to fill the graphics and hardware compatibility gap that KSP was lagging. But now that KSP 2 is on it's way, why not turn the tables? Focus more on a new SimplePlanes and every now and then update SR2. There will come a day where people think SimplePlanes is too old fashioned, perhaps not even hardware and software supported and people stop playing it. Then Jundroo will only have SimpleRockets 2 left and they'll lose their uniqueness completely. Perhaps another studio will make a newer SimplePlanes game before Jundroo get's to it and then... oof... I wouldn't want to be in their shoes from that point. If you have a unique product with a fan-base. You gotta hold on very very tightly to that. Because it's a rare thing.

    +4
  • Lockheed Martin F-16 Block 30 3.2 years ago

    This is awesome dude! I don't understand why this isn't featured or spotlighter. Also typing this while 4 F-16's are pulling hard G's above my house.

    +4
  • Normandy 2.3 years ago

    Holy f-ing sh*t! This is cool!

    +3
  • Saving HUD as subassembly 2.4 years ago

    @BeastHunter Ah right, yeah now it works. I had been looking for a variable in the parts using the overload mod. But I didn't know you could just add them straight into the XML. Thanks!

    +3
  • Activate on part health 2.0 years ago

    @Aviator01 Doesn't work unfortunately. I think because it takes the total average health of the aircraft. Also, I have 4 engines and 4 lights, 1 for each engine. So if only one engine would be broken, all lights would turn on.

    Thanks for the suggestion though!

    +2
  • Meme 2.1 years ago

    Brings back memories!

    +2
  • FA-20 "Resistor" - For Ukraine! - VR Cockpit 2.1 years ago

    Thank for all your upvotes and thanks for the spotlight @BeastHunter

    +2
  • AF-55B 'Adelaide' 2.2 years ago

    Hey, how do you make a startup sequence? I've been trying to look for video's and tutorials because I'm sure I've seen an explanation somewhere, but can't find it..

    +2
  • Digital Screens 2.2 years ago

    @AirCrashInvestigationFLR You're completely missing the point of my suggestion. I am well aware of mods, XML editing, variables, all that stuff. But what I'd like are in-game parts.

    Also, point me a mod that does what I'm requesting here? Find me a digital screen, Primary Flight Display mod, you won't.. And I don't mean some weird thing that somebody has put together with parts, rotators, pistons, etc. which is way too complicated, easy to mess up in flight and hard to move in the craft builder once attached to another part.

    And even if you did find it, the problem is other people cannot use your build, unless they also download the mod. Which from experience, is often a turn-down for people.

    +2
  • Automatically opening missile silos 2.3 years ago

    @LieutenantSOT That works perfectly, thanks! Just out of curiosity though, why do you have to define an activation group, if it basically just ignores the activation groups anyway? Like, I set my missile with no activation groups, same as the rotator and then gave the code activation group the number 1. And it works. Even though there's nothing actually assigned to activation group 1?

    +2
  • A normal day 2.4 years ago

    SUDOKUUUUUU

    +2
  • Engine throttle percentage activation 2.4 years ago

    Nevermind, figured it out, it's as easy as putting Throttle>0.8 for the input.

    +2
  • Avalon Industries TWC-1 ''Richard'' Tactical Wheelchair 2.5 years ago

    Stephen Hawking was on this planet for two things: Science, and killing flat Earth supporters. And he is all out of science...

    +2
  • Vision "Billionaire" 3.0 years ago

    @realSavageMan Not sure why it didn't tag your Corvette as "Based on" but I did use it in this plane. I gave credit to you in the description and I upvoted it anyway. :)

    +2
  • The sucker is complete 3.2 years ago

    S U C C

    +2
  • infinite rotator 3.3 years ago

    @Legosail I have the rotator set on Activation 1 but as soon as I deactivate it, it starts reversing back to it's 0 position. Any idea how I can just make the rotator stop fully or only reverse when I want it to reverse?

    +2
  • McDonnell-Douglas Model 265 4.3 years ago

    How can a jet look like it's both form the 50's and the 21st century at the same time? Very cool that you made this one!

    +2
  • F-15 MANX (@RAF1) 2.0 years ago

    Thanks for all the upvotes mate, appriciate it!

    +1
  • Vision Vi-106 "Millennium" - VR cockpit and cabin 2.0 years ago

    @Coop09814 @AElegantGuy Yup! Because that's what I wanted to make originally. But I couldn't mount the engines into the wing properly like a Comet, so I decided to just give it my personal spin.

    The clue is also in the name. Vi-106. The comet is DH.106 :)

    +1
  • Vision Vi-106 "Millennium" - VR cockpit and cabin 2.0 years ago

    Thanks for the spotlight and upvote @BeastHunter :)

    +1
  • Custom fuselage control surfaces 2.1 years ago

    @PlaneFlightX Aaaah, right, fair enough, thanks!

    +1
  • FA-20 RESISTOR v2.0 - With VR Cockpit 2.1 years ago

    Thanks for all the upvotes and thanks for the Spotlights Tdevil, Thorne, AvalonIndustries and BeastHunter!

    +1
  • FA-20 RESISTOR v2.0 2.1 years ago

    Planning to release V2.0 coming saturday.

    Features:
    - Much better flight dynamics. The aircraft is now an actual threat in close air to air combat.
    - Ejection seats with detaching canopy and parachutes. You can either activate group 1, or press the eject button on the pilot seat.

    +1
  • Any ways to get more publicity 2.1 years ago

    @IceCraftGaming Yeah right, I hear ya. Brings the aircraft to the forground

    +1
  • Any ways to get more publicity 2.1 years ago

    @IceCraftGaming hmm, you mean the picture effect? Like a shader? To make it look more realistic?

    +1
  • FA-20 "Resistor" - For Ukraine! - VR Cockpit 2.1 years ago

    @Titaninferna
    @CarrotSlicingCompanyCat
    @Bryan5

    +1
  • FA-20 "Resistor" - For Ukraine! - VR Cockpit 2.1 years ago

    @IceCraftGaming
    @Teako
    @OPaiTaOn

    +1
  • Hold button to fire -or- Bomb bay delay 2.2 years ago

    Nevermind, as soon as I posted this I got the idea to use some code I use for landing gear and that worked. this is the code anyway:

    round(smooth(clamp01(FireWeapons), FireWeapons? 1/(2 * 0) : 1/(2 * 2))

    Change the last 2 to any number in seconds.

    +1
  • Limit roll when applying max pitch 2.2 years ago

    @Korzalerke Yeah I figured that one already, thanks!

    +1
  • Digital Screens 2.2 years ago

    @AirCrashInvestigationFLR I bet but that's not what I mean with this suggestion. Plus, it's cool how much we can do with variables and xml editing, but it's even better if we can do it from the game by default.

    +1
  • EE Sparkle 2.2 years ago

    Looks cool!

    +1
  • M4A51 'MusTank' 2.3 years ago

    What in tarnation!?

    +1
  • 1Parts HUD 2.4 years ago

    @PlanariaLab How would I change the units from metric to nautical? I tried doing the code but I'm dyslectic as shit and the code is stressing me out to no end lol.

    +1
  • Tupolev Tu-95MSM - V1.0 - With VR Cockpit 2.4 years ago

    @Shimamurahougetsu

    +1
  • Tupolev Tu-95MSM - V1.0 - With VR Cockpit 2.4 years ago

    @SsKyCoSs Thanks!

    +1
  • Tupolev Tu-95 Tsar - V1.0 - VR Cockpit 2.4 years ago

    @Shimamurahougetsu

    +1
  • Tupolev Tu-95 Tsar - V1.0 - VR Cockpit 2.4 years ago

    @Bryan5

    +1
  • Gear door open and close animation 2.4 years ago

    @PlaneFlightX Thanks a lot, that works perfectly!

    +1
  • TANK 2.4 years ago

    The build is awesome, but I also agree with Haydar, be a bit more creative with your names and descriptions. Like, add screenshots and gifs into the description. It really helps marketing-wise :)

    +1
  • Douglas SBD Dauntless 2.4 years ago

    Very nice build, keep m coming!

    +1
  • Final teaser and trailer - Tupolev Tu-95MSM "Bear". 2.4 years ago

    @Gro Hah, alright, will do.

    +1
  • Final teaser and trailer - Tupolev Tu-95MSM "Bear". 2.4 years ago

    @Shimamurahougetsu

    +1